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    • 7. 发明申请
    • GAMING DEVICE, SYSTEM AND METHOD FOR PROVIDING CASCADING PROGRESSIVE AWARDS
    • 游戏设备,系统和方法,用于提供CASCADE进步奖
    • US20160055718A1
    • 2016-02-25
    • US14812020
    • 2015-07-29
    • Bally Gaming, Inc.
    • Martin S. LyonsBryan M. Kelly
    • G07F17/32
    • G07F17/3258
    • A gaming device, system and method are set forth which includes a plurality of progressive jackpot pool levels with associated trigger conditions. When pool level jackpot is triggered through satisfaction of criteria, some or all of the current value of the pool is cascaded to another jackpot pool or may be wholly or partially awarded to the player. Where the trigger condition is related to the aggregated amount in the pool the triggering of one pool level may cascade and cause the awards of one or more subsidiary pools. The pools may contain value as well as entitlements to features. A video display displays the jackpot pools for the player to see representations of accumulations, the cascading of values to other pools and the award of all or portions of the pools to a player.
    • 提出了一种游戏装置,系统和方法,其包括具有相关联的触发条件的多个累进累积奖池。 当通过满足标准触发游泳池水位大奖时,游泳池的当前值的一些或全部级联到另一个累积奖金池,或者可以全部或部分地授予玩家。 如果触发条件与池中的累计量相关联,则触发一个池级别可能级联并导致一个或多个子池的颁发。 这些池可能包含价值以及功能的权利。 视频显示器显示玩家的累积奖池,以查看积累的表示,将值与其他池的级联,以及向玩家授予全部或部分池。
    • 9. 发明申请
    • SUPERSTITIOUS GESTURE ENHANCED GAMEPLAY SYSTEM
    • 超强度增强游戏系统
    • US20150065250A1
    • 2015-03-05
    • US14538495
    • 2014-11-11
    • Bally Gaming, Inc.
    • Bryan M. KellyMartin S. LyonsStephen E. PattonDaniel Savage
    • A63F13/24A63F13/235
    • A63F13/24A63F13/235G07F17/32G07F17/3209
    • Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes.
    • 本文公开的各种实施例涉及包括显示系统,传感器系统,反馈系统和一个或多个计算系统的手势增强型游戏系统。 传感器系统被配置为当触摸手势至少接近虚拟游戏布局时检测至少一个触摸手势。 在玩游戏时,玩家的触摸手势被评估为功能性游戏触摸手势或非功能游戏触摸手势。 每个功能性游戏触摸手势直接涉及到达当前游戏的结果。 每个非功能性游戏触摸手势可以与反馈系统相关联,该系统响应玩家具有视觉,音频,触觉反馈或改变某些游戏参数和显示的非功能游戏触摸手势,至少给出 非功能手势影响游戏结果。
    • 10. 发明授权
    • Multigame action button deck in a concurrent gaming system
    • 并行游戏系统中的多重动作按钮卡
    • US08951121B2
    • 2015-02-10
    • US13631672
    • 2012-09-28
    • Bally Gaming, Inc.
    • Martin S. LyonsBryan M. KellySean C. Martin
    • A63F13/00A63F13/20G07F17/32
    • A63F13/06G07F17/3204G07F17/3209G07F17/322
    • A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.
    • 公开了一种并发游戏系统中的多游戏动作按钮卡。 该系统包括经由网络与游戏服务器通信的至少一个游戏机,显示管理器,多游戏动作按钮和触摸传感器。 显示管理器被配置为显示与游戏机的显示区域上要播放的一个或多个游戏相关的内容,其中,内容包括与每个游戏相关联的至少一个游戏显示区域和虚拟按钮甲板显示区域。 显示管理器根据所选择的游戏主题和所选择的游戏数量,在游戏机的显示区域上调整并重新定位流式视频内容。 多个游戏动作按钮显示在虚拟按钮甲板上,其中多游戏动作按钮具有多个触摸区域以控制游戏的不同组合。