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    • 4. 发明授权
    • Vehicle headlamp system
    • 车辆前照灯系统
    • US08632229B2
    • 2014-01-21
    • US12874239
    • 2010-09-02
    • Atsushi YamazakiAkira Konishi
    • Atsushi YamazakiAkira Konishi
    • G06F7/00G01B5/00G01B13/18G01B21/22G01D21/00B60Q1/00F21V1/00
    • B60Q1/076B60Q1/10B60Q1/12B60Q2200/38
    • A vehicle headlamp system includes a headlamp having multiple control devices and an ECU. Each of the control devices controls a light irradiation condition of the headlamp. The ECU stores vehicle constants, error code information and initialization information corresponding to different types of vehicle, and controls the control devices. When a vehicle type is changed, the ECU selects at least one of the vehicle constants corresponding to the changed vehicle type, clears the stored error code information and the initialization information after selecting the at least one of the vehicle constants, stores initialization information corresponding to the changed vehicle type, and initializes the control devices. The ECU recognizes dependencies between the control devices and, if the control devices include a first control device that is independent, executes normal control by the first control device directly after initializing the first control device.
    • 车辆前照灯系统包括具有多个控制装置和ECU的前照灯。 每个控制装置控制前照灯的光照条件。 ECU存储车辆常数,错误代码信息和对应于不同类型车辆的初始化信息,并控制控制装置。 当车辆类型改变时,ECU选择与改变的车辆类型相对应的车辆常数中的至少一个,在选择车辆常数中的至少一个之后清除所存储的错误代码信息和初始化信息,存储对应于 改变的车型,并初始化控制装置。 ECU识别控制装置之间的依赖关系,并且如果控制装置包括独立的第一控制装置,则在初始化第一控制装置之后直接执行第一控制装置的正常控制。
    • 6. 发明授权
    • Automatic leveling apparatus and method of headlamp for vehicle
    • 汽车前照灯自动调平装置及方法
    • US07350944B2
    • 2008-04-01
    • US11048672
    • 2005-02-01
    • Atsushi Yamazaki
    • Atsushi Yamazaki
    • G01B5/00B60Q1/00F21V19/02F21V23/04
    • B60Q1/10B60Q2300/112B60Q2300/132B60Q2300/146Y10S362/802
    • In an automatic leveling apparatus, a motor inclines an optical axis of a headlamp in an up and down direction relative to a vehicle body, a vehicle height sensor detects a change in a height direction of an axle portion of a front wheel or a rear wheel of a vehicle, and an involatile memory records a control constant inherent to the vehicle. CPU determines whether the control constant is recorded to the involatile memory, calculates a pitch angle based on the control constant inherent to the vehicle and a detecting output of the vehicle height sensor, and controls to drive the motor by generating a control signal for canceling the pitch angle. CPU calculates the pitch angle on a condition that the control constant is recorded to the involatile memory, outputs the control signal and stops to output the control signal to the motor otherwise.
    • 在自动调平装置中,电动机相对于车身沿上下方向倾斜前照灯的光轴,车高传感器检测前轮或后轮的车轴高度方向的变化 并且非挥发性记忆记录车辆固有的控制常数。 CPU确定控制常数是否被记录到非易失性存储器中,基于车辆固有的控制常数和车高传感器的检测输出来计算俯仰角,并且通过产生用于消除车辆高度传感器的控制信号来控制驱动马达 俯仰角。 CPU在将控制常数记录到非易失性存储器的条件下计算俯仰角,输出控制信号并停止将控制信号输出到电机。
    • 8. 发明授权
    • Image reading device, image exposure device, and image recording device
    • 图像读取装置,图像曝光装置和图像记录装置
    • US06556316B2
    • 2003-04-29
    • US09090922
    • 1998-06-05
    • Takashi HirakawaAtsushi Yamazaki
    • Takashi HirakawaAtsushi Yamazaki
    • H04N104
    • H04N1/40056H04N1/03H04N2201/02493
    • Because the dynamic range of a solid-state image sensor is relatively narrow, it is necessary to reduce the amount of light using an aperture so that the amount of light incident on the solid-state image sensor is within the range of the dynamic range. However, the amount of control at this time may exceed a controllable range which is the maximum limit of an amount in which diffraction is not generated. As a result, the amount of control by the aperture is determined so that the amount of control by the aperture does not exceed the controllable range, and an ND filter, which corresponds to or is approximate to the amount of control of reduced light which was obtained by subtracting the amount of control by the aperture from the total amount of control, is placed on an optical path.
    • 因为固态图像传感器的动态范围相对较窄,所以有必要使用孔径来减少光量,使得入射到固态图像传感器的光量在动态范围的范围内。 然而,此时的控制量可能超过不产生衍射量的最大极限的可控范围。 结果,通过孔径的控制量被确定为使得孔径的控制量不超过可控范围,并且ND滤波器对应于或接近减少的光控制量 通过从总控制量减去光圈的控制量而获得的光被放置在光路上。
    • 9. 发明授权
    • Ink cartridge
    • 墨盒
    • US06422692B2
    • 2002-07-23
    • US09781676
    • 2001-02-12
    • Atsushi YamazakiAyao Ogawa
    • Atsushi YamazakiAyao Ogawa
    • B41J2175
    • B41J2/1752B41J2/17513
    • There is provided an ink cartridge that is capable of supplying a pigment-based ink and at the same time suppressing the mixing of a sedimentary ink into the supplied pigment-based ink, or suppressing the generation of the sedimentary ink even when left unused, or removing the sedimentary ink by initial delivery of the ink after the cartridge is left unused, thereby reducing unevenness of printing. An ink reservoir holds an ink absorbent material therein for storage of the pigment-based ink. An ink delivery block is formed at a lower portion of the ink reservoir, and has a communication passage formed therethrough such that it extends from an outside of the ink reservoir up to an inner opening of the communication passage opening into an inside of the ink reservoir, for communication between the outside and the inside of the ink reservoir. The sedimentary ink is suppressed from flowing to the inner opening.
    • 提供了能够供应颜料基油墨并且同时抑制沉淀油墨混入供应的颜料基油墨中的墨盒,或即使在未使用时也抑制沉积墨水的产生,或 在墨盒未使用之后通过初始输送墨水去除沉积墨,从而减少打印不均匀性。 墨水储存器在其中容纳吸墨材料以储存颜料基油墨。 墨水输送块形成在墨水储存器的下部,并且具有穿过其形成的连通通道,使得其从储墨器的外部延伸到连通通道开口的内部开口进入墨水容器的内部 用于油墨容器的外部和内部之间的连通。 沉积墨水被抑制流向内部开口。
    • 10. 发明授权
    • Shooting video game machine and shooting result presentation method
    • 拍摄视频游戏机和拍摄结果呈现方法
    • US06251011B1
    • 2001-06-26
    • US08986985
    • 1997-12-09
    • Atsushi Yamazaki
    • Atsushi Yamazaki
    • A63F922
    • A63F13/577A63F13/04A63F13/219A63F13/426A63F13/52A63F13/837A63F2300/1087A63F2300/66A63F2300/8076
    • A shooting video game machine comprising a mock gun having a trigger, a monitor which presents flying characters and characters other than flying characters to form a game playing display while causing a bullet to travel in a predetermined direction in synchronization of the pulling of the trigger, and a controller module comprising a game controller and a graphic controller. The graphic controller comprises a graphic processor, a character control block, a bullet control block, a hit determining block, and a proximity determining block. The hit determining block determines whether the bullet hits each of the characters, and the proximity determining block determines whether the bullet hits the proximity area of each flying character, when the hit determining block determines that the bullet hits none of the characters. When the hit determining block determines that the bullet hits a character, a strike display is presented. When the proximity determining block determines that the bullet hits the proximity area of a flying character, a smoke screen display is presented.
    • 一种拍摄视频游戏机,包括具有触发器的模拟枪,显示飞行人物和除了飞行人物之外的字符以形成游戏显示的监视器,同时使得子弹在触发器的拉动同步的同时沿预定方向行进, 以及包括游戏控制器和图形控制器的控制器模块。 图形控制器包括图形处理器,字符控制块,子弹控制块,命中确定块和接近度确定块。 命中确定块确定子弹是否击中每个字符,并且当命中确定块确定子弹不匹配任何字符时,接近度确定块确定子弹是否击中每个飞行角色的接近区域。 当击打确定块确定子弹击中一个角色时,会显示一个击打显示。 当接近度确定块确定子弹击中飞行人物的接近区域时,呈现烟幕显示。