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    • 2. 发明申请
    • TECHNIQUES TO AUTOMATICALLY MANAGE SOCIAL CONNECTIONS
    • 自动管理社会关系的技术
    • US20110314017A1
    • 2011-12-22
    • US12818360
    • 2010-06-18
    • Eran YarivKfir Karmon
    • Eran YarivKfir Karmon
    • G06F17/30
    • G06Q30/02H04L51/02H04L51/28H04L51/32
    • Techniques to manage social connections are described. An apparatus may comprise a processor communicatively coupled to a memory. The memory may be arranged to store a social analysis component that when executed by the processor is operative to receive a list of members in a social network, receive at least one relationship indicator derived from multiple member attributes of a member, and generate a social identifier based on the relationship indicator, the social identifier representing a social connection type for a social connection or potential social connection between two or more members of the list of members in the social network. Other embodiments are described and claimed.
    • 描述了管理社会关系的技术。 设备可以包括通信地耦合到存储器的处理器。 存储器可以被布置为存储社会分析组件,其在由处理器执行时可操作以接收社交网络中的成员列表,接收从成员的多个成员属性导出的至少一个关系指示符,并且生成社会标识符 基于所述关系指标,所述社会标识符代表所述社交网络中成员列表中的两个或多个成员之间的社交连接或潜在社交关系的社交连接类型。 描述和要求保护其他实施例。
    • 6. 发明授权
    • Promoting exploration
    • 促进探索
    • US08388427B2
    • 2013-03-05
    • US13162551
    • 2011-06-16
    • Eran YarivHen Fitoussi
    • Eran YarivHen Fitoussi
    • A63F9/24
    • H04W4/021A63F13/12A63F13/798A63F2300/5573A63F2300/558H04W4/029
    • Exploration outside of a person's normal area may be detected and rewarded. In one example, a game (or other type of application) may be built around such exploration. A device carried by a user (pursuant to appropriate permission obtained from the user) may report the user's location to a presence detector. The presence detector may use this information to build a heat map, indicating the user's areas of common presence. When the location information received from the device indicates that the user has ventured outside of the user's area of common presence, this exploration event may be rewarded with an increase in the user's score. The user's score may be published on social media.
    • 可以检测和奖励一个人正常区域外的探险。 在一个示例中,可以围绕这样的探索构建游戏(或其他类型的应用)。 用户携带的设备(根据从用户获得的适当许可)可以将用户的位置报告给存在检测器。 存在检测器可以使用该信息来构建热图,指示用户的共同存在的区域。 当从设备接收的位置信息指示用户已经冒险在用户的共同存在区域之外时,该探索事件可能会随着用户得分的增加而被奖励。 用户的得分可能会在社交媒体上发布。
    • 9. 发明申请
    • TRANSPARENT AUTO-DISCOVERY OF NETWORK DEVICES LOGICALLY LOCATED BETWEEN A CLIENT AND SERVER
    • 网络设备的透明自动发现位于客户端和服务器之间
    • US20110252281A1
    • 2011-10-13
    • US13169071
    • 2011-06-27
    • Murari SridharanDeepak BansalEran YarivRonen BarenboimMaxim StepinAlexander Malvsh
    • Murari SridharanDeepak BansalEran YarivRonen BarenboimMaxim StepinAlexander Malvsh
    • G06F15/16G06F11/07
    • H04L69/16H04L69/163
    • Discovery of intermediate network devices is performed using a technique that piggybacks upon the existing standard TCP (Transport Control Protocol) “SACK” (Selective Acknowledgment) option in a SYN/ACK packet so that discovery information may be shared between pair-wise-deployed peer intermediate devices when a TCP/IP connection (Transport Control Protocol/Internet Protocol) is first established between network endpoints using a conventional three-way handshake. Use of the SACK option is combined with another technique which comprises modifying the original 16-bit value of the TCP receive window size to a special arbitrary value to mark a SYN packet as being generated by a first peer device. The marked SYN when received by the second peer device triggers that device's discovery information to be piggybacked in the SACK option of the SYN/ACK packet. The first device then piggybacks its discovery information in the SACK option of the ACK packet which completes the three-way handshake.
    • 使用搭载SYN / ACK分组中的现有标准TCP(传输控制协议)“SACK”(选择性确认)选项的技术来执行中间网络设备的发现,使得发现信息可以在成对部署的对等体之间共享 当使用传统的三次握手在网络端点之间首先建立TCP / IP连接(传输控制协议/互联网协议)时的中间设备。 使用SACK选项与另一种技术相结合,其中包括将TCP接收窗口大小的原始16位值修改为特殊任意值,以将SYN分组标记为由第一对等设备生成。 标记的SYN在第二个对等设备接收时触发该设备的发现信息被捎带在SYN / ACK数据包的SACK选项中。 然后,第一个设备在ACK包的SACK选项中搭载其发现信息,完成三次握手。
    • 10. 发明申请
    • ONLINE RELEVANCE ENGINE
    • 在线相关引擎
    • US20100169331A1
    • 2010-07-01
    • US12344812
    • 2008-12-29
    • Ron KaridiRoy VarshavskyNoga AmitOded ElyadaDaniel SittonLimor LahianiHen FitoussiEran YarivBenny Schlesinger
    • Ron KaridiRoy VarshavskyNoga AmitOded ElyadaDaniel SittonLimor LahianiHen FitoussiEran YarivBenny Schlesinger
    • G06F7/06G06F17/30G06F7/00
    • G06F17/30864
    • Information is automatically located which is relevant to source content that a user is viewing on a user interface without requiring the user to perform an additional search or navigate links of the source content. The source content can be, e.g., a web page or a document from a word processing or email application. The relevant information can include images, videos, web pages, maps or other location-based information, people-based information and special services which aggregate different types of information. Related content is located by analyzing textual content, user behavior and connectivity relative to the source. The related content is scored for similarity to the source. Content which is sufficiently similar but not too similar is selected. Similar related content is grouped to select representative results. The selected content is filtering in multiple stages based on attribute priorities to avoid unnecessary processing of content which is filtered out an early stage.
    • 自动定位与用户正在用户界面上观看的源内容相关的信息,而不需要用户执行附加搜索或浏览源内容的链接。 源内容可以是例如网页或来自文字处理或电子邮件应用的文档。 相关信息可以包括图像,视频,网页,地图或其他基于位置的信息,基于人群的信息和聚合不同类型信息的特殊服务。 通过分析文本内容,用户行为和相对于源的连接来定位相关内容。 相关内容的得分与来源相似。 选择足够相似但不太相似的内容。 类似的相关内容被分组以选择代表性的结果。 所选择的内容是基于属性优先级在多个阶段进行过滤,以避免对早期过滤掉的内容进行不必要的处理。