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    • 3. 发明申请
    • PREDICTIVE INTERFACES WITH USABILITY CONSTRAINTS
    • 具有可用性约束的预测接口
    • US20100315266A1
    • 2010-12-16
    • US12484532
    • 2009-06-15
    • Asela J. GunawardanaTimothy S. PaekChristopher A. Meek
    • Asela J. GunawardanaTimothy S. PaekChristopher A. Meek
    • H03K17/94
    • G06F3/0237G06F3/04886
    • A “Constrained Predictive Interface” uses predictive constraints to improve accuracy in user interfaces such as soft keyboards, pen interfaces, multi-touch interfaces, 3D gesture interfaces, EMG based interfaces, etc. In various embodiments, the Constrained Predictive Interface allows users to take any desired action at any time by taking into account a likelihood of possible user actions in different contexts to determine intended user actions. For example, to enable a virtual keyboard interface, various embodiments of the Constrained Predictive Interface provide key “sweet spots” as predictive constraints that allow the user to select particular keys regardless of any probability associated with the selected or neighboring keys. In further embodiments, the Constrained Predictive Interface provides hit target resizing via various piecewise constant touch models in combination with various predictive constraints. In general, hit target resizing provides dynamic real-time virtual resizing of one or more particular keys based on various probabilistic criteria.
    • “约束预测接口”使用预测约束来提高诸如软键盘,笔接口,多点触摸界面,3D手势接口,基于EMG的接口等用户界面的准确性。在各种实施例中,约束预测接口允许用户采取 通过考虑在不同上下文中可能的用户动作的可能性来确定预期的用户动作,在任何时候执行任何期望的动作。 例如,为了启用虚拟键盘接口,约束预测接口的各种实施例提供关键的“甜点”作为预测约束,其允许用户选择特定的密钥,而不管与所选择的或相邻的密钥相关联的任何概率如何。 在另外的实施例中,约束预测接口通过各种分段常数触摸模型结合各种预测约束提供命中目标调整大小。 一般来说,命中目标调整大小基于各种概率标准提供一个或多个特定键的动态实时虚拟调整大小。
    • 7. 发明授权
    • Quality based pricing and ranking for online ads
    • 基于质量的定价和在线广告的排名
    • US08527339B2
    • 2013-09-03
    • US12146473
    • 2008-06-26
    • Asela J. GunawardanaJody D. BiggsJesper B. LindChristopher A. Meek
    • Asela J. GunawardanaJody D. BiggsJesper B. LindChristopher A. Meek
    • G06Q99/00
    • G06Q30/02G06Q30/0243
    • A “Quality-Based Ad Pricer” prices ads as a function of how users respond to a particular page and/or domain to which they are sent by an online advertisement. User experience is improved by ensuring that advertisements that are more relevant to a user are priced less than an ads which are less relevant to the user. In particular, a quality factor for each ad is determined as a property of the advertiser's site based on measured user behaviors with respect to that site. This quality factor is then used in ranking, selecting, and pricing ads in an automated online auction. Further, while ad aggregators are not excluded from the ad market by the pricing rules of the Quality-Based Ad Pricer, these rules ensure that there is a “level playing field” such that ads of merchants are not excluded by the ads of ad aggregators.
    • “质量为基础的广告价格”将广告定价为用户如何响应通过在线广告发送的特定页面和/或域的功能。 通过确保与用户更相关的广告的价格低于与用户相关性较低的广告来提高用户体验。 特别地,基于相对于该站点的测量用户行为,每个广告的品质因子被确定为广告商网站的属性。 然后,此质量因子用于在自动化在线拍卖中对广告进行排名,选择和定价。 此外,虽然广告集合商并未按照质量为基础的广告价格定价规则从广告市场中排除,但这些规则确保有一个“公平竞争的环境”,广告商广告不会被广告集合商的广告排除在外 。
    • 8. 发明授权
    • Training random walks over absorbing graphs
    • 训练随机走过吸收图
    • US07778945B2
    • 2010-08-17
    • US11768867
    • 2007-06-26
    • Asela J. GunawardanaChristopher A. MeekAjit Paul Singh
    • Asela J. GunawardanaChristopher A. MeekAjit Paul Singh
    • G06F15/18
    • G06Q10/04G06Q30/0283
    • A random walk is performed over a graph, such as an augmented bipartite graph, relating to ownership data with respect to a plurality of users and items owned; the graph can provide social links between the users as well. Items can be recommended to users who do not own the items by randomly walking the graph starting at the user node to which the recommendation will be given. The random walk can step from user to user or from user to item; when an item is reached, the node can be absorbing such that the random walk terminates. The arrived item is recommended to the user. Parameters can also be provided to affect decisions made during the walk about which users to walk to and/or whether to walk to a user or an item.
    • 在与多个用户和所拥有的项目相关的所有权数据相关的图形上执行随机游走,例如增强的二分图; 该图也可以提供用户之间的社交联系。 可以通过随机地从图中给出推荐的用户节点开始,图形推荐给不拥有项目的用户。 随机步行可以从用户到用户或从用户到项目步进; 当达到项目时,节点可以被吸收,使得随机游走终止。 推荐给用户的到达项目。 还可以提供参数来影响在步行期间作出的决定,哪些用户要走到哪里,和/或是否走到用户或物品。