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    • 1. 发明申请
    • METHOD FOR PLAYING ADVERTISEMENT, TERMINAL AND MEDIA CONTROLLER
    • 播放广告的方法,终端和媒体控制器
    • US20120266190A1
    • 2012-10-18
    • US13538462
    • 2012-06-29
    • Gang ShaoKepeng LiYinyan TanYuanyuan ZhangJieping Zhong
    • Gang ShaoKepeng LiYinyan TanYuanyuan ZhangJieping Zhong
    • H04N21/458
    • H04N21/47202H04N21/23424H04N21/25891H04N21/2668H04N21/6582H04N21/812H04N21/8352
    • The present invention discloses a method for playing an advertisement, a terminal, and a media controller. The method includes: receiving a program on-demand request, and obtaining program identifier information according to the program on-demand request; obtaining advertisement metadata and advertisement play time that correspond to the program identifier information, where the advertisement metadata includes an advertisement identifier of a target advertisement, and the advertisement play time includes first advertisement play time; receiving a first selection result sent by a user, and obtaining, according to the first selection result and the advertisement metadata, a first advertisement identifier of an advertisement that needs to be played for the user; and playing the advertisement corresponding to the first advertisement identifier when the first advertisement play time arrives. Embodiments of the present invention may provide personalized advertisements for users and make the advertisements better targeted and more effective.
    • 本发明公开了一种播放广告,终端和媒体控制器的方法。 该方法包括:接收节目点播请求,并根据节目点播请求获取节目标识符信息; 获取与所述节目标识符信息对应的广告元数据和广告播放时间,其中所述广告元数据包括目标广告的广告标识符,并且所述广告播放时间包括第一广告播放时间; 接收用户发送的第一选择结果,并根据第一选择结果和广告元数据获得需要为用户播放的广告的第一广告标识符; 以及当所述第一广告播放时间到达时播放与所述第一广告标识符相对应的广告。 本发明的实施例可以为用户提供个性化广告,并使广告更有针对性并且更有效。
    • 4. 发明申请
    • SYSTEM AND METHOD FOR MANAGING MEDIA CONTENTS
    • 用于管理媒体内容的系统和方法
    • US20090240650A1
    • 2009-09-24
    • US12479066
    • 2009-06-05
    • Fangshan WangQi FangYinyan TanJieping Zhong
    • Fangshan WangQi FangYinyan TanJieping Zhong
    • G06N5/02
    • G06F17/30796G06F17/30746
    • A system and method for managing media contents are disclosed. The system includes: a text classifier, adapted to classify subtitle information according to defined subjects, and obtain content clips of different subjects; and a media content marking unit, adapted to mark the time of playing each content clip of a different subject after contents are classified by the text classifier, obtain the content clips which have specific time information and different subjects, match the content clips with concepts in an ontology library, and mark the content clips through terms defined in the ontology library. Therefore, the media contents are described through standard terms, which is conducive to unification of the content description information and makes it possible to retrieve the media contents.
    • 公开了一种用于管理媒体内容的系统和方法。 该系统包括:文本分类器,适于根据定义的对象对字幕信息进行分类,并获取不同主题的内容剪辑; 以及媒体内容标记单元,适于在通过文本分类器分类内容之后标记播放不同主题的每个内容剪辑的时间,获得具有特定时间信息和不同主题的内容剪辑,将内容片段与 本体库,并通过本体库中定义的术语标记内容片段。 因此,通过标准术语描述媒体内容,这有助于内容描述信息的统一,并且使得可以检索媒体内容。
    • 5. 发明申请
    • Method for Accessing User Data and Profile Management Server
    • 访问用户数据和配置文件管理服务器的方法
    • US20090254561A1
    • 2009-10-08
    • US12483549
    • 2009-06-12
    • Gang SHAOJieping ZhongCaiwen Mo
    • Gang SHAOJieping ZhongCaiwen Mo
    • G06F12/14G06F17/30
    • H04L67/306H04L63/101
    • A method for accessing user data and a profile management server (PMS) to resolve the inability of prior arts are disclosed to support both the associated access between user profiles and the distributed data access mechanism. The method for accessing user data includes: a PMS receives an associated data access request message from a requestor, determines a target associated user set after determining that the requestor is allowed to perform associated access to a source user, and converts the associated data access request into a data access request directed to each target associated user; and the PMS authenticates the data access request directed to each target associated user respectively and provides related data according to the authentication result. The PMS includes an authorization rule storage module, a control module, an association processing module and an association storage module.
    • 公开了一种用于访问用户数据的方法和简档管理服务器(PMS)以解决现有技术的无效性,以支持用户简档和分布式数据访问机制之间的相关联的访问。 用于访问用户数据的方法包括:PMS从请求者接收相关联的数据访问请求消息,在确定请求者被允许执行对源用户的相关访问之后确定目标关联用户集合,并且转换相关联的数据访问请求 转换成针对每个目标相关用户的数据访问请求; 并且PMS分别认证针对每个目标相关用户的数据访问请求,并根据认证结果提供相关数据。 PMS包括授权规则存储模块,控制模块,关联处理模块和关联存储模块。
    • 9. 发明申请
    • Method and server for detecting condition of network communication
    • 用于检测网络通信状况的方法和服务器
    • US20080147855A1
    • 2008-06-19
    • US12011611
    • 2008-01-28
    • Quan QiQian LiuJieping ZhongJingmin Jiao
    • Quan QiQian LiuJieping ZhongJingmin Jiao
    • G06F15/173
    • H04L43/0811H04L67/125H04L67/38H04L69/24H04L69/28
    • The present invention discloses two methods and two servers thereof for detecting condition of network communication. The first method includes: receiving a detecting request for obtaining the condition of network communication between a source client and a destination client; sending the detecting request to the destination client and receiving a detecting response returned from the destination client; returning the detecting response to the source client according to route information of the source client. The second method includes: receiving a detecting request for obtaining the condition of network communication between the source client and a destination client; obtaining the condition of network communication between the server and the corresponding destination client after receiving the detecting request from the source client; and returning the detecting response to the source client. Furthermore, the present invention further provides a procedure of detecting a communication time.
    • 本发明公开了用于检测网络通信状态的两种方法及其两个服务器。 第一种方法包括:接收用于获得源客户端和目的客户端之间的网络通信条件的检测请求; 将所述检测请求发送到所述目的地客户端并接收从所述目的地客户端返回的检测响应; 根据源客户端的路由信息​​,向源客户端返回检测响应。 第二种方法包括:接收用于获得源客户端和目的客户端之间的网络通信条件的检测请求; 从源客户端收到检测请求后,获取服务器与对应目的客户端之间网络通信的条件; 并将检测响应返回给源客户端。 此外,本发明还提供了检测通信时间的过程。
    • 10. 发明申请
    • Method And System For Sharing Game Data
    • 共享游戏数据的方法和系统
    • US20070173332A1
    • 2007-07-26
    • US11617789
    • 2006-12-29
    • Qian LiuJieping Zhong
    • Qian LiuJieping Zhong
    • A63F9/24
    • A63F13/77A63F13/12A63F13/35A63F2300/534A63F2300/5533
    • Embodiments of the present invention provide a method and system for sharing game data. The method includes: generating, by a first client, game data, encapsulating the game data, and sending the game data encapsulated; de-encapsulating, by a server, the game data sent from the first client, separating the game data de-encapsulated according to different categories, storing the game data separated in the server; downloading, by a second client, the game data stored in the server. The system includes: a first client, providing a game, generating game data, encapsulating the game data and sending the encapsulated game data, a server, de-encapsulating, separating the game data sent from the first client, and storing the game data, and a second client, downloading the game data stored in the server. Therefore, a sense of satisfaction of a client user's game experience is enhanced.
    • 本发明的实施例提供了一种用于共享游戏数据的方法和系统。 该方法包括:由第一客户端生成游戏数据,封装游戏数据,以及发送封装的游戏数据; 由服务器对从第一客户端发送的游戏数据进行解封装,分离根据不同类别去封装的游戏数据,存储分离在服务器中的游戏数据; 由第二客户端下载存储在服务器中的游戏数据。 该系统包括:第一客户端,提供游戏,生成游戏数据,封装游戏数据和发送封装的游戏数据,服务器,解封装,分离从第一客户端发送的游戏数据,以及存储游戏数据, 和第二客户端,下载存储在服务器中的游戏数据。 因此,增强了对客户用户游戏体验的满意感。