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    • 1. 发明授权
    • Systems and methods for providing immersive audio experiences in computer-generated virtual environments
    • 在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法
    • US09466278B2
    • 2016-10-11
    • US14273328
    • 2014-05-08
    • High Fidelity, Inc.
    • Philip RosedaleIrena Freidrica HeibergerRyan KarpfStephen BirardaBrad Hefta-GaubAndrzej Kapolka
    • G10H5/02
    • G10H5/02G10H1/0091G10H2210/301G10H2220/401G10H2240/181
    • Described herein are systems and method for providing an immersive audio experience in a computer-generated virtual environment. An audio-mixer is placed at a location in a domain of the virtual environment and receives a separate audio feed from each of the audio source nodes directly connected to the audio-mixer. The audio-mixer mixes the received audio feeds in dependence on corresponding location, position and intrinsic loudness information to generate a separate spatialized mixed audio feed for each of the directly connected audio listener nodes. The audio-mixer sends, to each of the audio listener nodes directly connected to the audio-mixer, the separate spatialized mixed audio feed generated for the audio listener. An audio-mixer also receives and sends non-spatialized mixed audio feeds to/from other audio-mixers. The location of the audio-mixer is preferably moved to account for audio source nodes moving and/or changes to which audio source nodes are directly connected to the audio-mixer.
    • 这里描述了用于在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法。 将音频混合器放置在虚拟环境的一个位置,并从直接连接到音频混合器的每个音频源节点接收单独的音频馈送。 音频混合器根据相应的位置,位置和内在的响度信息来混合接收到的音频馈送,以便为每个直接连接的音频听众节点生成单独的空间混合音频馈送。 音频混合器向直接连接到音频混频器的每个音频收听节点发送为音频收听者生成的单独的空间混合音频馈送。 音频混频器还接收/发送非空间混合音频馈送到/来自其他音频混合器。 优选地,音频混合器的位置被移动以考虑音频源节点移动和/或音频源节点直接连接到音频混频器的变化。
    • 3. 发明申请
    • SYSTEMS AND METHODS FOR PROVIDING IMMERSIVE AUDIO EXPERIENCES IN COMPUTER-GENERATED VIRTUAL ENVIRONMENTS
    • 用于在计算机生成的虚拟环境中提供立体声音频体验的系统和方法
    • US20150325226A1
    • 2015-11-12
    • US14273328
    • 2014-05-08
    • High Fidelity, Inc.
    • Philip RosedaleFreddy HeibergerRyan KarpfStephen BirardaBrad Hefta-GaubAndrzej Kapolka
    • G10H5/02
    • G10H5/02G10H1/0091G10H2210/301G10H2220/401G10H2240/181
    • Described herein are systems and method for providing an immersive audio experience in a computer-generated virtual environment. An audio-mixer is placed at a location in a domain of the virtual environment and receives a separate audio feed from each of the audio source nodes directly connected to the audio-mixer. The audio-mixer mixes the received audio feeds in dependence on corresponding location, position and intrinsic loudness information to generate a separate spatialized mixed audio feed for each of the directly connected audio listener nodes. The audio-mixer sends, to each of the audio listener nodes directly connected to the audio-mixer, the separate spatialized mixed audio feed generated for the audio listener. An audio-mixer also receives and sends non-spatialized mixed audio feeds to/from other audio-mixers. The location of the audio-mixer is preferably moved to account for audio source nodes moving and/or changes to which audio source nodes are directly connected to the audio-mixer.
    • 这里描述了用于在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法。 将音频混合器放置在虚拟环境的一个位置,并从直接连接到音频混合器的每个音频源节点接收单独的音频馈送。 音频混合器根据相应的位置,位置和内在的响度信息混合接收到的音频馈送,以为每个直接连接的音频收听节点生成单独的空间混合音频馈送。 音频混合器向直接连接到音频混频器的每个音频收听节点发送为音频收听者生成的单独的空间混合音频馈送。 音频混频器还接收/发送非空间混合音频馈送到/来自其他音频混合器。 优选地,音频混合器的位置被移动以考虑音频源节点移动和/或音频源节点直接连接到音频混频器的变化。