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    • 6. 发明申请
    • SYSTEMS AND METHODS FOR PROVIDING IMMERSIVE AUDIO EXPERIENCES IN COMPUTER-GENERATED VIRTUAL ENVIRONMENTS
    • 用于在计算机生成的虚拟环境中提供立体声音频体验的系统和方法
    • US20150325226A1
    • 2015-11-12
    • US14273328
    • 2014-05-08
    • High Fidelity, Inc.
    • Philip RosedaleFreddy HeibergerRyan KarpfStephen BirardaBrad Hefta-GaubAndrzej Kapolka
    • G10H5/02
    • G10H5/02G10H1/0091G10H2210/301G10H2220/401G10H2240/181
    • Described herein are systems and method for providing an immersive audio experience in a computer-generated virtual environment. An audio-mixer is placed at a location in a domain of the virtual environment and receives a separate audio feed from each of the audio source nodes directly connected to the audio-mixer. The audio-mixer mixes the received audio feeds in dependence on corresponding location, position and intrinsic loudness information to generate a separate spatialized mixed audio feed for each of the directly connected audio listener nodes. The audio-mixer sends, to each of the audio listener nodes directly connected to the audio-mixer, the separate spatialized mixed audio feed generated for the audio listener. An audio-mixer also receives and sends non-spatialized mixed audio feeds to/from other audio-mixers. The location of the audio-mixer is preferably moved to account for audio source nodes moving and/or changes to which audio source nodes are directly connected to the audio-mixer.
    • 这里描述了用于在计算机生成的虚拟环境中提供沉浸式音频体验的系统和方法。 将音频混合器放置在虚拟环境的一个位置,并从直接连接到音频混合器的每个音频源节点接收单独的音频馈送。 音频混合器根据相应的位置,位置和内在的响度信息混合接收到的音频馈送,以为每个直接连接的音频收听节点生成单独的空间混合音频馈送。 音频混合器向直接连接到音频混频器的每个音频收听节点发送为音频收听者生成的单独的空间混合音频馈送。 音频混频器还接收/发送非空间混合音频馈送到/来自其他音频混合器。 优选地,音频混合器的位置被移动以考虑音频源节点移动和/或音频源节点直接连接到音频混频器的变化。
    • 9. 发明申请
    • ACCELERATION SOUND GENERATION DEVICE FOR VEHICLE
    • 加速汽车发声装置
    • US20140233745A1
    • 2014-08-21
    • US14351187
    • 2012-12-11
    • Nissan Motor Co., Ltd.
    • Shunichi KaneharaWataru OgoseKoji Shionome
    • G10H5/02
    • G10H5/02B60L15/20B60L2240/12B60L2240/16B60L2240/423B60L2240/80B60L2250/26B60L2270/42G10K15/02Y02T10/645Y02T10/72Y02T10/7275
    • An acceleration sound generation device for a vehicle using at least one of an acceleration operation of the vehicle, an acceleration force generated by the acceleration operation, and an acceleration state obtained by the acceleration force as a control parameter. The acceleration sound generation device includes a sound generation unit and an acceleration sound delay unit. The sound generation unit generates an acceleration sound in a vehicle passenger compartment in response to an acceleration sound signal that is generated based on the control parameter. The acceleration sound delay unit delays output of the acceleration sound by the sound generation unit such that the acceleration sound changes and is delayed with respect to a change in the control parameter. The acceleration sound delay unit sets a delay degree of the acceleration sound at a rising time of the control parameter separately from at a falling time of the control parameter.
    • 一种用于车辆的加速度声音产生装置,其使用车辆的加速操作,由加速操作产生的加速力和通过加速力获得的加速度状态中的至少一个作为控制参数。 加速度声产生装置包括声音产生单元和加速声音延迟单元。 声音产生单元响应于基于控制参数生成的加速度声音信号,在车辆乘客室中产生加速度声音。 加速声音延迟单元延迟声音产生单元的加速度声音的输出,使得加速度声音改变并且相对于控制参数的改变被延迟。 加速声音延迟单元在控制参数的下降时间分别设定控制参数的上升时刻的加速度声音的延迟度。
    • 10. 发明申请
    • TECHNIQUE FOR GENERATING AUDIO DATA FOR LOOP REPRODUCTION ON THE BASIS OF PERFORMANCE DATA
    • 基于性能数据生成音频数据进行循环播放的技术
    • US20140093105A1
    • 2014-04-03
    • US14045637
    • 2013-10-03
    • Yamaha Corporaion
    • Tadashi OKANOTakuma Yamazaki
    • G10H5/02
    • G10H5/02G10H1/0066G10H2250/641H04M1/65
    • A sequence of performance data to be loop-reproduced is read out repetitively for at least two cycles, and audio data repeating for at least two cycles are created on the basis of the read-out performance data. Audio data of a second or subsequent cycle of the created audio data have mixed therein a residual portion (release portion or reverberation portion) of a tone generated in a preceding cycle. The audio data of the second or subsequent cycle are stored as audio data for loop reproduction, and thus, the stored audio data for loop reproduction will include a residual portion of a tone generated in a preceding cycle. Thus, if the stored audio data for loop reproduction are reproduced repetitively, it is possible to achieve loop reproduction reflecting therein a residual portion of a tone generated in a preceding cycle.
    • 将循环再现的一系列性能数据重复地读出至少两个周期,并且基于读出的性能数据创建重复至少两个周期的音频数据。 创建的音频数据的第二或后续周期的音频数据在其中混合了在前一周期中产生的音调的剩余部分(释放部分或混响部分)。 第二或后续周期的音频数据被存储为用于循环再现的音频数据,因此,用于循环重放的所存储的音频数据将包括在前一周期中产生的音调的剩余部分。 因此,如果存储用于循环再现的音频数据被重复地再现,则可以实现在其中反映在前一周期中产生的音调的剩余部分的循环再现。