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    • 1. 发明授权
    • Systems and methods for tracking with discrete texture traces
    • 用离散纹理跟踪跟踪的系统和方法
    • US09014486B2
    • 2015-04-21
    • US13682796
    • 2012-11-21
    • Jan ErnstManeesh Kumar Singh
    • Jan ErnstManeesh Kumar Singh
    • G06K9/00H04N5/225G06K9/62G06K9/46G06T7/20
    • G06K9/6201G06K9/4671G06K9/469G06T7/251G06T2207/10016G06T2207/30201
    • An active set of discrete texture traces to a target point is determined in a first video frame and is applied to a second video frame to detect the target location in a second video frame. An estimate is made of the target location in the second video frame. A score map is computed of an area of locations. A location with a highest score in the score map is the new target location. If a threshold value is not met the active set of texture traces is stored. A score map for each of stored active sets is computed to determine the target location. If no score meets the threshold the target location in a previous video frame is made the current target location and a new active set of discrete texture traces is determined. Systems that implement the steps of the methods are also provided.
    • 在第一视频帧中确定到目标​​点的有源离散纹理迹线,并将其应用于第二视频帧以检测第二视频帧中的目标位置。 对第二视频帧中的目标位置进行估计。 计算地点的分数图。 得分图中得分最高的位置是新的目标位置。 如果不满足阈值,则存储有效的纹理轨迹。 计算每个存储的活动集的得分图,以确定目标位置。 如果没有分数满足阈值,则将先前视频帧中的目标位置设为当前目标位置,并且确定离散纹理轨迹的新的活动集合。 还提供了实现方法步骤的系统。
    • 2. 发明申请
    • SYSTEMS AND METHODS FOR TRACKING WITH DISCRETE TEXTURE TRACES
    • 用离散纹理跟踪跟踪的系统和方法
    • US20130129229A1
    • 2013-05-23
    • US13682796
    • 2012-11-21
    • Jan ErnstManeesh Kumar Singh
    • Jan ErnstManeesh Kumar Singh
    • G06K9/62
    • G06K9/6201G06K9/4671G06K9/469G06T7/251G06T2207/10016G06T2207/30201
    • An active set of discrete texture traces to a target point is determined in a first video frame and is applied to a second video frame to detect the target location in a second video frame. An estimate is made of the target location in the second video frame. A score map is computed of an area of locations. A location with a highest score in the score map is the new target location. If a threshold value is not met the active set of texture traces is stored. A score map for each of stored active sets is computed to determine the target location. If no score meets the threshold the target location in a previous video frame is made the current target location and a new active set of discrete texture traces is determined. Systems that implement the steps of the methods are also provided.
    • 在第一视频帧中确定到目标​​点的有源离散纹理迹线,并将其应用于第二视频帧以检测第二视频帧中的目标位置。 估计第二视频帧中的目标位置。 计算地点的分数图。 得分图中得分最高的位置是新的目标位置。 如果不满足阈值,则存储有效的纹理轨迹。 计算每个存储的活动集的得分图,以确定目标位置。 如果没有分数满足阈值,则将先前视频帧中的目标位置设为当前目标位置,并且确定离散纹理轨迹的新的活动集合。 还提供了实现方法步骤的系统。
    • 4. 发明授权
    • Rendering of design data
    • 渲染设计数据
    • US09378582B2
    • 2016-06-28
    • US13562448
    • 2012-07-31
    • Edward Slavin, IIIJan ErnstYakup Genc
    • Edward Slavin, IIIJan ErnstYakup Genc
    • G06T15/00G06T15/20G06T19/00G06T9/00
    • G06T15/20G06T9/001G06T9/004G06T19/00G06T2210/08
    • Computer assisted design data is rendered in the cloud. A client-server relationship is provided for 3D rendering. To reduce the burden on the server, the 3D rendering adapts based on the client capabilities. Where possible, some of the 3D rendering is performed by the server and some by the client machine. The 3D rendering by the client machine may be limited to avoid transfer of geometrical data of the CAD data. Different textures or shaders are used for rendering images associated with motion. Dictionary information is accumulated by the client machine to reduce the number of coefficients later transferred to the client machine for 3D rendering. The model represented by the CAD data is used to predict rendered images so that video compression may be performed. The server sparsely renders an image and compressive sensing is used by the client machine to generate the complete image.
    • 计算机辅助设计数据在云中呈现。 为3D渲染提供了客户端 - 服务器关系。 为了减轻服务器的负担,3D渲染根据客户端功能进行调整。 在可能的情况下,一些3D渲染由服务器执行,有些由客户机执行。 可能限制客户端机器的3D渲染,以避免传递CAD数据的几何数据。 不同的纹理或着色器用于渲染与运动相关的图像。 字典信息由客户机累积以减少稍后传送到客户端机器进行3D渲染的系数数量。 由CAD数据表示的模型用于预测渲染图像,从而可以执行视频压缩。 服务器稀疏地呈现图像,并且客户机使用压缩感测来生成完整的图像。
    • 5. 发明申请
    • Rendering of Design Data
    • 渲染设计数据
    • US20140035900A1
    • 2014-02-06
    • US13562448
    • 2012-07-31
    • Edward Slavin, IIIJan ErnstYakup Genc
    • Edward Slavin, IIIJan ErnstYakup Genc
    • G06T15/00
    • G06T15/20G06T9/001G06T9/004G06T19/00G06T2210/08
    • Computer assisted design data is rendered in the cloud. A client-server relationship is provided for 3D rendering. To reduce the burden on the server, the 3D rendering adapts based on the client capabilities. Where possible, some of the 3D rendering is performed by the server and some by the client machine. The 3D rendering by the client machine may be limited to avoid transfer of geometrical data of the CAD data. Different textures or shaders are used for rendering images associated with motion. Dictionary information is accumulated by the client machine to reduce the number of coefficients later transferred to the client machine for 3D rendering. The model represented by the CAD data is used to predict rendered images so that video compression may be performed. The server sparsely renders an image and compressive sensing is used by the client machine to generate the complete image.
    • 计算机辅助设计数据在云中呈现。 为3D渲染提供了客户端 - 服务器关系。 为了减轻服务器的负担,3D渲染根据客户端功能进行调整。 在可能的情况下,一些3D渲染由服务器执行,有些由客户机执行。 可能限制客户端机器的3D渲染,以避免传递CAD数据的几何数据。 不同的纹理或着色器用于渲染与运动相关的图像。 字典信息由客户机累积以减少稍后传送到客户端机器进行3D渲染的系数数量。 由CAD数据表示的模型用于预测渲染图像,从而可以执行视频压缩。 服务器稀疏地呈现图像,并且客户机使用压缩感测来生成完整的图像。
    • 8. 发明申请
    • GEOMETRIC CALIBRATION OF HEAD-WORN MULTI-CAMERA EYE TRACKING SYSTEM
    • 头戴式多功能眼睛跟踪系统的几何校准
    • US20120050493A1
    • 2012-03-01
    • US13215365
    • 2011-08-23
    • Jan ErnstYakup Genc
    • Jan ErnstYakup Genc
    • H04N13/02
    • H04N13/344G02B27/017G02B2027/0138G02B2027/014H04N13/383
    • A system and methods for geometric calibration and use of head-worn multi-camera eye tracking system are provided. The system calibrates the internal and external parameters of the cameras as well as the parameters of a compact geometric model of the human eye. An exo-camera determines a relative pose with regard to a computer monitor and endo-cameras determine the eyeball position and orientation. An endo-exo calibration and an endo-eye calibration each with an optimization step are included. A homography and a joint optimization step are also provided. A single point calibration re-establishes calibration. The system in operational mode determines a user's gaze direction to perform a computer input function.
    • 提供了一种用于头戴式多摄像机眼动跟踪系统的几何校准和使用的系统和方法。 该系统校准摄像机的内部和外部参数以及人眼紧凑几何模型的参数。 外部摄像机确定关于计算机监视器的相对姿势,内窥镜确定眼球的位置和方向。 包括内部外部校准和内窥镜校准,每个都具有优化步骤。 还提供了单应性和联合优化步骤。 单点校准重新建立校准。 操作模式下的系统确定用户的注视方向来执行计算机输入功能。