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    • 2. 发明申请
    • DYNAMIC INTERACTIVE OBJECTS
    • 动态互动对象
    • US20140344731A1
    • 2014-11-20
    • US14281825
    • 2014-05-19
    • Leap Motion, Inc.
    • David HOLZ
    • G06F3/0484
    • G06F3/04812
    • Aspects of the systems and methods are described providing for modifying a presented interactive element or object, such as a cursor, based on user-input gestures, the presented environment of the cursor, or any combination thereof. The color, size, shape, transparency, and/or responsiveness of the cursor may change based on the gesture velocity, acceleration, or path. In one implementation, the cursor “stretches” to graphically indicate the velocity and/or acceleration of the gesture. The display properties of the cursor may also change if, for example, the area of the screen occupied by the cursor is dark, bright, textured, or is otherwise complicated. In another implementation, the cursor is drawn using sub-pixel smoothing to improve its visual quality.
    • 描述了系统和方法的方面,提供了基于用户输入的手势,所呈现的光标的环境或其任何组合来修改呈现的交互式元素或对象,诸如光标。 光标的颜色,大小,形状,透明度和/或响应性可能会根据手势速度,加速度或路径而改变。 在一个实现中,光标“延伸”以图形地指示手势的速度和/或加速度。 如果例如光标所占据的屏幕的区域是暗的,明亮的,有纹理的或者其它的复杂的话,光标的显示属性也可以改变。 在另一个实现中,使用子像素平滑绘制光标以提高其视觉质量。
    • 3. 发明申请
    • DETERMINING POSITIONAL INFORMATION OF AN OBJECT IN SPACE
    • 确定空间物体的位置信息
    • US20140285818A1
    • 2014-09-25
    • US14214605
    • 2014-03-14
    • Leap Motion, Inc.
    • David HOLZ
    • G01S17/42
    • G01S17/36G01S7/4815G01S7/483G01S17/003G01S17/026G01S17/42G01S17/48G01S17/89
    • The technology disclosed relates to determining positional information of an object in a field of view. In particular, it relates to calculating a distance of the object from a reference such as a sensor including scanning the field of view by selectively illuminating directionally oriented light sources and measuring one or more differences in property of returning light emitted from the light sources and reflected from the object. The property can be intensity or phase difference of the light. It also relates to finding an object in a region of space. In particular, it relates to scanning the region of space with directionally controllable illumination, determining a difference in a property of the illumination received for two or more points in the scanning, and determining positional information of the object based in part upon the points in the scanning corresponding to the difference in the property.
    • 所公开的技术涉及在视场中确定对象的位置信息。 特别地,涉及通过选择性地照射定向光源来测量物体与诸如传感器的参考物的距离,包括扫描视场,并且测量从光源发射的返回光的反射性质的一个或多个差异 从对象。 该属性可以是光的强度或相位差。 它还涉及在空间区域中找到一个对象。 特别地,涉及利用方向可控照明来扫描空间区域,确定扫描中两个或多个点所接收的照明的特性的差异,并且部分地基于所述对象中的点来确定对象的位置信息 扫描对应于属性的差异。
    • 4. 发明申请
    • DYNAMIC USER INTERACTIONS FOR DISPLAY CONTROL AND IDENTIFYING DOMINANT GESTURES
    • 动态用户交互显示控制和识别优势
    • US20140201674A1
    • 2014-07-17
    • US14156420
    • 2014-01-15
    • Leap Motion, Inc.
    • David HOLZ
    • G06F3/0481
    • G06F3/04815G06F3/017G06F3/0346G06F3/04817G06F3/04847G06F3/0485
    • The technology disclosed relates to distinguishing meaningful gestures from proximate non-meaningful gestures in a three-dimensional (3D) sensory space. In particular, it relates to calculating spatial trajectories of different gestures and determining a dominant gesture based on magnitudes of the spatial trajectories. The technology disclosed also relates to uniformly responding to gestural inputs from a user irrespective of a position of the user. In particular, it relates to automatically adapting a responsiveness scale between gestures in a physical space and resulting responses in a gestural interface by automatically proportioning on-screen responsiveness to scaled movement distances of gestures in the physical space, user spacing with the 3D sensory space, or virtual object density in the gestural interface. The technology disclosed further relates to detecting if a user has intended to interact with a virtual object based on measuring a degree of completion of gestures and creating interface elements in the 3D space.
    • 所公开的技术涉及在三维(3D)感觉空间中区分有意义的手势与近似无意义手势。 特别地,它涉及计算不同手势的空间轨迹,并且基于空间轨迹的幅度来确定主要手势。 所公开的技术还涉及对用户的姿势输入的均匀响应,而与用户的位置无关。 特别地,它涉及通过自动地在屏幕上响应于物理空间中的手势的缩放的移动距离,与3D感觉空间的用户间隔自动地比例地在物理空间中的手势之间自动调整响应度量,并且在手势界面中产生响应, 或者在手势界面中的虚拟物体密度。 所公开的技术进一步涉及基于测量手势的完成程度并在3D空间中创建界面元素来检测用户是否打算与虚拟对象交互。
    • 8. 发明申请
    • TUNABLE OPERATIONAL PARAMETERS IN MOTION-CAPTURE AND TOUCHLESS INTERFACE OPERATION
    • 运动控制和无触摸式接口操作的可操作参数
    • US20140376773A1
    • 2014-12-25
    • US14311166
    • 2014-06-20
    • LEAP MOTION, INC.
    • David HOLZ
    • G06K9/00
    • G06K9/00342G06F1/1686G06F1/3215G06F1/325G06F3/017G06F3/0304
    • The technology disclosed can provide for improved motion capture and touchless interface operations by enabling tunable control of operational parameters without compromising the quality of image based recognition, tracking of conformation and/or motion, and/or characterization of objects (including objects having one or more articulating members (i.e., humans and/or animals and/or machines). Examples of tunable operational parameters include frame rate, field of view, contrast detection, light source intensity, pulse rate, and/or clock rate. Among other aspects, operational parameters can be changed based upon detecting presence and/or motion of an object indicating input (e.g., control information, input data, etc.) to the touchless interface, either alone or in conjunction with presence (or absence or degree) of one or more condition(s) such as accuracy conditions, resource conditions, application conditions, others, and/or combinations thereof.
    • 所公开的技术可以通过实现对操作参数的可调控制而不损害基于图像的识别,构象和/或运动的跟踪和/或表征物体(包括具有一个或多个的物体的物体)的质量来提供改进的运动捕捉和无接触操作 可调节操作参数的示例包括帧速率,视场,对比度检测,光源强度,脉率和/或时钟速率,其他方面,操作 可以基于检测到对无接触界面的输入(例如,控制信息,输入数据等)的存在和/或运动的单独或结合存在(或不存在或程度)一个或多个 更多条件,如准确性条件,资源条件,应用条件,其他,和/或其组合。
    • 10. 发明申请
    • DYNAMIC USER INTERACTIONS FOR DISPLAY CONTROL AND MEASURING DEGREE OF COMPLETENESS OF USER GESTURES
    • 动态用户交互显示控制和测量用户态度的完整度
    • US20140201683A1
    • 2014-07-17
    • US14156424
    • 2014-01-15
    • Leap Motion, Inc.
    • David HOLZ
    • G06F3/0481G06F3/01
    • G06F3/04815G06F3/017G06F3/0346G06F3/04817G06F3/04847G06F3/0485
    • The technology disclosed relates to distinguishing meaningful gestures from proximate non-meaningful gestures in a three-dimensional (3D) sensory space. In particular, it relates to calculating spatial trajectories of different gestures and determining a dominant gesture based on magnitudes of the spatial trajectories. The technology disclosed also relates to uniformly responding to gestural inputs from a user irrespective of a position of the user. In particular, it relates to automatically adapting a responsiveness scale between gestures in a physical space and resulting responses in a gestural interface by automatically proportioning on-screen responsiveness to scaled movement distances of gestures in the physical space, user spacing with the 3D sensory space, or virtual object density in the gestural interface. The technology disclosed further relates to detecting if a user has intended to interact with a virtual object based on measuring a degree of completion of gestures and creating interface elements in the 3D space.
    • 所公开的技术涉及在三维(3D)感觉空间中区分有意义的手势与近似无意义手势。 特别地,它涉及计算不同手势的空间轨迹,并且基于空间轨迹的幅度来确定主要手势。 所公开的技术还涉及对用户的姿势输入的均匀响应,而与用户的位置无关。 特别地,它涉及通过自动地在屏幕上响应于物理空间中的手势的缩放的移动距离,与3D感觉空间的用户间隔自动地比例地在物理空间中自动地调整应答度量,并且在手势界面中产生响应, 或者在手势界面中的虚拟物体密度。 所公开的技术进一步涉及基于测量手势的完成程度并在3D空间中创建界面元素来检测用户是否打算与虚拟对象交互。