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    • 2. 发明授权
    • Configure offline player behavior within a persistent world game
    • 在持久的世界游戏中配置脱机播放器行为
    • US08128498B2
    • 2012-03-06
    • US11425452
    • 2006-06-21
    • Maximino Aguilar, Jr.Charles R. JohnsMark R. Nutter
    • Maximino Aguilar, Jr.Charles R. JohnsMark R. Nutter
    • A63F9/22
    • G06N3/006A63F13/49A63F13/55A63F13/822A63F13/85A63F2300/537A63F2300/575G07F17/32
    • A mechanism is provided for configuring offline player behavior within a persistent world game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent may generate game events on behalf of the offline player. The player agent may also receive messages from an offline player. The messages may include commands for adding, removing, or editing offline player rules. A message may also include a command to view a list of rules or fire a one-time execution of a rule upon receipt. Therefore, a player may contribute to the persistent virtual world even when offline by sending commands using a messaging client or Web browser.
    • 提供了一种用于在持久化世界游戏中配置离线玩家行为的机制。 用于离线播放器的播放器代理包括事件监视器,其监视由游戏服务器维护的持久虚拟世界中发生的事件。 当发生触发离线玩家规则的游戏事件时,玩家代理可以代表离线玩家生成游戏事件。 播放器代理也可以从离线播放器接收消息。 消息可能包括用于添加,删除或编辑离线播放器规则的命令。 消息还可以包括查看规则列表的命令或者在接收到一次规则执行时触发。 因此,即使当通过使用消息传递客户端或Web浏览器发送命令进行脱机时,玩家也可以对持久虚拟世界作出贡献。
    • 6. 发明授权
    • Efficient communication of producer/consumer buffer status
    • 生产者/消费者缓冲区状态的有效沟通
    • US09053069B2
    • 2015-06-09
    • US13593030
    • 2012-08-23
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • G06F15/173
    • G06F15/17337
    • A mechanism is provided for efficient communication of producer/consumer buffer status. With the mechanism, devices in a data processing system notify each other of updates to head and tail pointers of a shared buffer region when the devices perform operations on the shared buffer region using signal notification channels of the devices. Thus, when a producer device that produces data to the shared buffer region writes data to the shared buffer region, an update to the head pointer is written to a signal notification channel of a consumer device. When a consumer device reads data from the shared buffer region, the consumer device writes a tail pointer update to a signal notification channel of the producer device. In addition, channels may operate in a blocking mode so that the corresponding device is kept in a low power state until an update is received over the channel.
    • 提供了一种用于生成器/消费者缓冲器状态的有效通信的机制。 利用该机制,当设备使用设备的信号通知通道在共享缓冲区域上执行操作时,数据处理系统中的设备通知彼此对共享缓冲区域的头和尾指针的更新。 因此,当向共享缓冲区域产生数据的生成器设备将数据写入到共享缓冲区域时,对头指针的更新被写入消费者设备的信号通知通道。 当消费者设备从共享缓冲区域读取数据时,消费者设备将尾指针更新写入生成器设备的信号通知通道。 此外,信道可以以阻塞模式操作,使得对应的设备保持在低功率状态,直到通过信道接收到更新。
    • 8. 发明申请
    • Apparatus and Method for Efficient Communication of Producer/Consumer Buffer Status
    • 用于生产者/消费者缓冲区状态的高效通信的装置和方法
    • US20090037620A1
    • 2009-02-05
    • US12127464
    • 2008-05-27
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • G06F3/00
    • G06F15/17337
    • An apparatus and method for efficient communication of producer/consumer buffer status are provided. With the apparatus and method, devices in a data processing system notify each other of updates to head and tail pointers of a shared buffer region when the devices perform operations on the shared buffer region using signal notification channels of the devices. Thus, when a producer device that produces data to the shared buffer region writes data to the shared buffer region, an update to the head pointer is written to a signal notification channel of a consumer device. When a consumer device reads data from the shared buffer region, the consumer device writes a tail pointer update to a signal notification channel of the producer device. In addition, channels may operate in a blocking mode so that the corresponding device is kept in a low power state until an update is received over the channel.
    • 提供了用于生产者/消费者缓冲器状态的有效通信的装置和方法。 利用该设备和方法,当设备使用设备的信号通知通道在共享缓冲区域上执行操作时,数据处理系统中的设备通知彼此对共享缓冲区域的头和尾指针的更新。 因此,当向共享缓冲区域产生数据的生成器设备将数据写入到共享缓冲区域时,对头指针的更新被写入消费者设备的信号通知通道。 当消费者设备从共享缓冲区域读取数据时,消费者设备将尾指针更新写入生成器设备的信号通知通道。 此外,信道可以以阻塞模式操作,使得对应的设备保持在低功率状态,直到通过信道接收到更新。
    • 10. 发明授权
    • Efficient communication of producer/consumer buffer status
    • 生产者/消费者缓冲区状态的有效沟通
    • US08275917B2
    • 2012-09-25
    • US12127464
    • 2008-05-27
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • Daniel A. BrokenshireCharles R. JohnsMark R. NutterBarry L. Minor
    • G06F3/00G06F5/00G06F13/00G06F13/28G06F9/30G06F9/40G06T1/60
    • G06F15/17337
    • A mechanism is provided for efficient communication of producer/consumer buffer status. With the mechanism, devices in a data processing system notify each other of updates to head and tail pointers of a shared buffer region when the devices perform operations on the shared buffer region using signal notification channels of the devices. Thus, when a producer device that produces data to the shared buffer region writes data to the shared buffer region, an update to the head pointer is written to a signal notification channel of a consumer device. When a consumer device reads data from the shared buffer region, the consumer device writes a tail pointer update to a signal notification channel of the producer device. In addition, channels may operate in a blocking mode so that the corresponding device is kept in a low power state until an update is received over the channel.
    • 提供了一种用于生成器/消费者缓冲器状态的有效通信的机制。 利用该机制,当设备使用设备的信号通知通道在共享缓冲区域上执行操作时,数据处理系统中的设备通知彼此对共享缓冲区域的头和尾指针的更新。 因此,当向共享缓冲区域产生数据的生成器设备将数据写入到共享缓冲区域时,对头指针的更新被写入消费者设备的信号通知通道。 当消费者设备从共享缓冲区域读取数据时,消费者设备将尾指针更新写入生成器设备的信号通知通道。 此外,信道可以以阻塞模式操作,使得对应的设备保持在低功率状态,直到通过信道接收到更新。