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    • 1. 发明授权
    • Video game systems and methods for protecting game characters during game play
    • 在游戏过程中保护游戏角色的视频游戏系统和方法
    • US09259649B2
    • 2016-02-16
    • US14172629
    • 2014-02-04
    • Nintendo Co., Ltd.
    • Shigeru MiyamotoHiroyuki KimuraShigeyuki Asuke
    • A63F13/10A63F13/20A63F13/45A63F13/58A63F13/40
    • A63F13/56A63F13/10A63F13/20A63F13/21A63F13/235A63F13/25A63F13/327A63F13/45A63F13/58A63F13/822A63F13/843A63F2300/65A63F2300/8088
    • Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied. Movements of the protected game character are controlled in the game world and the protecting of the one player's game character is stopped in response to any one of one or more protecting stopping conditions, whereby the movements of the one player's game character in the game world are controllable in accordance with the first game character control operation for that game character.
    • 示例系统和方法涉及多玩家视频游戏,其中多个玩家各自向相应的输入设备提供输入以控制显示在显示屏幕上的游戏世界中的相应游戏角色。 游戏世界中每个游戏角色的移动根据玩家多玩家视频游戏期间的各自的第一游戏角色控制操作进行控制。 响应于满足第一条件和第二条件中的任何一个,在游戏世界中保护一个玩家的游戏角色免受伤害,其中当满足第一条件时,受保护的游戏角色出现的位置不同于当 第二个条件满足。 受保护的游戏角色的运动在游戏世界中被控制,并且响应于一个或多个保护停止条件中的任何一个停止一个玩家的游戏角色的保护,由此游戏世界中的一个玩家的游戏角色的移动是 根据该游戏角色的第一游戏角色控制操作可控。
    • 2. 发明申请
    • HAND-HELD GAME APPARATUS AND GAME PROGRAM
    • 手持游戏设备和游戏程序
    • US20130072298A1
    • 2013-03-21
    • US13658600
    • 2012-10-23
    • NINTENDO CO., LTD
    • Shigeru MiyamotoKatsuya Eguchi
    • A63F13/00A63F13/06
    • A63F13/426A63F13/10A63F13/2145A63F13/26A63F13/5378A63F13/92A63F2300/1075A63F2300/307A63F2300/6669
    • A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).
    • 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽幅地图上指示移动方向,因此指定滚动方向,则移动宽幅地图(滚动)。