会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 5. 发明申请
    • SYSTEM AND METHOD FOR FRAME BUFFER DECOMPRESSION AND/OR COMPRESSION
    • 用于框架缓冲和/或压缩的系统和方法
    • US20140184601A1
    • 2014-07-03
    • US13732286
    • 2012-12-31
    • NVIDIA CORPORATION
    • Jonathan DunaiskySteven E. MolnarChristian AmsinckRui BastosEric B. LumJustin CobbEmmett Kilgariff
    • G06T1/60G06T9/00
    • G06T1/60G06T9/00G09G5/393G09G2360/122H04N19/428
    • A system and method for decompressing compressed data (e.g., in a frame buffer) and optionally recompressing the data. The method includes determining a portion of an image to be accessed from a memory and sending a conditional read corresponding to the portion of the image. In response to the conditional read, an indicator operable to indicate that the portion of the image is uncompressed may be received. If the portion of the image is compressed, in response to the conditional read, compressed data corresponding to the portion of the image is received. In response to receiving the compressed data, the compressed data is uncompressed into uncompressed data. The uncompressed data may then be written to the memory corresponding to the portion of the image. The uncompressed data may then be in-place compressed for or during subsequent processing.
    • 一种用于解压缩压缩数据(例如,在帧缓冲器中)并可选地重新压缩数据的系统和方法。 该方法包括从存储器确定要访问的图像的一部分,并发送对应于图像的该部分的条件读取。 响应于条件读取,可以接收可操作以指示图像的部分未被压缩的指示符。 如果图像的部分被压缩,则响应于条件读取,接收到对应于图像部分的压缩数据。 响应于接收到压缩数据,压缩数据被解压缩成未压缩的数据。 然后可以将未压缩的数据写入与图像的该部分对应的存储器。 然后可以对未压缩的数据进行就地压缩或在后续处理期间进行压缩。
    • 10. 发明授权
    • Load/store operations in texture hardware
    • 在纹理硬件中加载/存储操作
    • US09595075B2
    • 2017-03-14
    • US14038599
    • 2013-09-26
    • NVIDIA CORPORATION
    • Steven J. HeinrichEric T. AndersonJeffrey A. BolzJonathan DunaiskyRamesh JandhyalaJoel McCormackAlexander L. MinkinBryon S. NordquistPoornachandra Rao
    • G06T15/04G06T1/20G06T1/60G09G5/36
    • G06T1/60G06F2212/302G06T1/20G06T15/04G09G5/363
    • Approaches are disclosed for performing memory access operations in a texture processing pipeline having a first portion configured to process texture memory access operations and a second portion configured to process non-texture memory access operations. A texture unit receives a memory access request. The texture unit determines whether the memory access request includes a texture memory access operation. If the memory access request includes a texture memory access operation, then the texture unit processes the memory access request via at least the first portion of the texture processing pipeline, otherwise, the texture unit processes the memory access request via at least the second portion of the texture processing pipeline. One advantage of the disclosed approach is that the same processing and cache memory may be used for both texture operations and load/store operations to various other address spaces, leading to reduced surface area and power consumption.
    • 公开了用于在具有被配置为处理纹理存储器访问操作的第一部分的纹理处理流水线中执行存储器访问操作的方法和被配置为处理非纹理存储器访问操作的第二部分。 纹理单元接收存储器访问请求。 纹理单元确定存储器访问请求是否包括纹理存储器访问操作。 如果存储器访问请求包括纹理存储器访问操作,则纹理单元至少通过纹理处理流水线的第一部分来处理存储器访问请求,否则,纹理单元至少经由第二部分处理存储器访问请求 纹理处理流水线。 所公开方法的一个优点是可以将相同的处理和高速缓冲存储器用于纹理操作和对各种其他地址空间的加载/存储操作,导致减少的表面积和功率消耗。