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    • 1. 发明申请
    • CROWD-SOURCED VIDEO RENDERING SYSTEM
    • CROWD-SOURCED视频渲染系统
    • US20170053430A1
    • 2017-02-23
    • US15010953
    • 2016-01-29
    • OTOY, INC.
    • Julian Michael Urbach
    • G06T15/00G09G5/14G06T15/50G06T15/06G09G5/36G06T1/20
    • G06T15/005G06F9/5005G06F2209/5017G06T1/20G06T15/06G06T15/50G06T15/503G06T2200/04G06T2200/16G06T2210/52G06T2219/024G09G5/14G09G5/363G09G2340/02G09G2360/06G09G2370/02
    • In one embodiment, a method includes distributing rendering tasks to connected client nodes having capable graphics processing units by transmitting viewport state data objects and a unique spatial location to each of the clients, performing path tracing at each of the clients from the starting point of their unique spatial locations, and transmitting their rendered output back to the server. The server generates a composite rendered output from the individual rendered outputs received by the participating clients, and then transmits the composite to all connected clients for display. Thus, as the number of client nodes increases, the scene is rendered more rapidly and at higher quality. In particular embodiments, the rendered output is a lightmap representing the diffuse lighting for the scene, and each client may render the scene's specular highlights from its own viewport.
    • 在一个实施例中,一种方法包括:通过将视口状态数据对象和独特的空间位置发送到每个客户端,将呈现任务分发给具有能力图形处理单元的连接的客户端节点,在每个客户端从其起始点执行路径跟踪 独特的空间位置,并将其渲染的输出传输回服务器。 服务器从参与的客户端接收到的各个渲染输出生成一个复合渲染输出,然后将该复合数据传输到所有连接的客户端进行显示。 因此,随着客户端节点数量的增加,场景呈现得更快,质量更高。 在特定实施例中,渲染的输出是表示场景的漫射照明的光线图,并且每个客户端可以从其自己的视口渲染场景的镜面高光。
    • 7. 发明授权
    • Relightable holograms
    • US10481553B2
    • 2019-11-19
    • US14670327
    • 2015-03-26
    • OTOY, Inc.
    • Julian Michael Urbach
    • G03H1/04G03H1/08G03H1/00G03H1/02G03H1/22
    • Lighting information comprising at least the reflectance data of a plurality of regions of an object surface is generated and printed out as a series of relightable holograms. Each of the printed holograms comprises the reflectance data of a corresponding region of the object. A model of the object is generated such that the model also comprises a plurality of portions corresponding to the regions of the object surface. The series of holograms are each affixed to a portion of the model such that a particular hologram of the series which encodes the reflectance data of a particular region of the object is affixed to the corresponding portion of the model. In an embodiment, the model of the object is generated from a metal. The series of holograms is engraved directly onto the metallic model such that a particular hologram of the series which encodes the reflectance data of a particular region of the object is engraved onto the corresponding portion of the metallic model.
    • 9. 发明申请
    • APPLYING HOLOGRAPHIC EFFECTS TO PRINTS
    • 将全息影像应用于印刷
    • US20160282812A1
    • 2016-09-29
    • US14670334
    • 2015-03-26
    • OTOY, Inc.
    • Julian Michael Urbach
    • G03H1/04
    • G03H1/0476G03H1/0272G03H1/2249G03H2001/0055G03H2270/13
    • Lighting information comprising at least the reflectance data of a plurality of regions of an object surface is generated and printed out as a series of relightable holograms. Each of the printed holograms comprises the reflectance data of a corresponding region of the object. A model of the object is generated such that the model also comprises a plurality of portions corresponding to the regions of the object surface. The series of holograms are each affixed to a portion of the model such that a particular hologram of the series which encodes the reflectance data of a particular region of the object is affixed to the corresponding portion of the model. In an embodiment, the model of the object is generated from a metal. The series of holograms is engraved directly onto the metallic model such that a particular hologram of the series which encodes the reflectance data of a particular region of the object is engraved onto the corresponding portion of the metallic model.
    • 产生至少包括物体表面的多个区域的反射率数据的照明信息,并作为一系列可重复的全息图打印出来。 每个打印的全息图包括对象的对应区域的反射率数据。 生成对象的模型,使得模型还包括对应于对象表面的区域的多个部分。 该系列全息图分别贴在模型的一部分上,使得将该物体的特定区域的反射数据编码的该系列的特定全息图固定在模型的对应部分上。 在一个实施例中,从金属生成对象的模型。 一系列全息图被直接雕刻在金属模型上,使得将该物体的特定区域的反射数据编码的系列的特定全息图刻在金属模型的对应部分上。