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    • 1. 发明授权
    • Gaming system with remote controller having location-based variable functionality
    • 具有遥控器的游戏系统具有基于位置的可变功能
    • US09542797B2
    • 2017-01-10
    • US13767093
    • 2013-02-14
    • WMS Gaming Inc.
    • David E. DetlefsenMark B. GagnerPaul M. LesleyTimothy C. LooseScott A. MassingLarry J. PaceyCraig J. SyllaMatthew J. Ward
    • G07F17/32
    • G07F17/3218G07F17/3209
    • A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.
    • 游戏系统包括耦合到固定结构的手持设备。 手持设备包括被配置为检测输入的传感器。 手持设备可定位在基本预定义区域和第一预定义区域中。 基本预定义区域被定义为基本体积空间,并且第一预定义区域被定义为第一体积空间。 存储器装置存储当由游戏系统的一个或多个处理器中的至少一个执行时,导致游戏系统(i)检测来自手持设备的第一输入的指令,(ii)响应于第一功能 到所述基本预定区域中检测到的所述第一输入,以及(iii)响应于在所述第一预定区域中检测到的所述第一输入执行第二功能,所述第二功能不同于所述第一功能。
    • 2. 发明授权
    • Integrating social communities and wagering games
    • 整合社会团体和投注游戏
    • US09536372B2
    • 2017-01-03
    • US14835488
    • 2015-08-25
    • WMS Gaming, Inc.
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • G07F17/32A63F13/30H04L12/58
    • G07F17/32A63F13/12A63F13/87G07F17/3223G07F17/3225G07F17/3244G07F17/3276H04L51/32
    • A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括电子连接到用于独立在线社交网络的社交网络服务器。 社交网络提供登录到一个或多个社交网络服务器的社交网络帐户。 游戏服务器托管一个在线公共投注游戏。 操作可以进一步包括基于与公共投注游戏相关联的一个或多个标准来启动满足一个或多个标准的一组社交网络账户的社交网络服务器的自动搜索。 这些操作可以进一步包括基于搜索结果电子地发送对该组社交网络用户帐户的电子邀请以参与公共投注游戏。 这些操作可以进一步包括电子地链接响应电子邀请的一组社交网络用户帐户。
    • 3. 发明授权
    • External evaluator
    • 外部评估者
    • US09330532B2
    • 2016-05-03
    • US14075974
    • 2013-11-08
    • WMS Gaming, Inc.
    • Mark B. GagnerJacek A. GrabiecTimothy T. GronkowskiDamon E. GuraBudyanto Himawan
    • G06F17/00G07F17/32
    • G07F17/3225G07F17/32G07F17/3244G07F17/3267
    • Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences.
    • 虽然投注游戏机和投注游戏机提供了重要的娱乐和兴奋,但是投注游戏的结果可以用于在投注游戏机外部提供娱乐和兴奋,甚至与产生结果的投注游戏分开和/或分离。 投注游戏机可以将投注游戏结果数据传送到投注游戏机外部用于评估投注游戏结果数据(“外部评估者”)的机器。 外部评估者可以根据与投注游戏本身分离和/或不同的令人兴奋和有趣的事件的规则和/或标准来评估投注游戏结果数据。 评估与主机投注游戏机分开的投注游戏结果数据允许各种事件与游戏结果相关联,并且允许事件适应于动态环境和/或玩家偏好。
    • 4. 发明授权
    • Gaming system having controllable dynamic signage
    • 具有可控动态标志的游戏系统
    • US09275519B2
    • 2016-03-01
    • US14447010
    • 2014-07-30
    • WMS Gaming Inc.
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • A63F9/24G07F17/32
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。
    • 5. 发明授权
    • Wagering game award system
    • 投注游戏奖励制度
    • US09269230B2
    • 2016-02-23
    • US14480437
    • 2014-09-08
    • WMS Gaming, Inc.
    • Mark B. GagnerJeremy M. HornikShridhar P. JoshiMark C. PaceLarry J. PaceyRichard T. SchwartzAlfred Thomas
    • A63F9/24G07F17/32
    • G07F17/3244G07F17/3258
    • Embodiments of the inventive subject matter include a method comprising determining, by a wagering game unit of a wagering game machine, a result of a wagering game. The method can also include requesting, over a network by an award system unit of the wagering game machine, awards of a first award type be added to an electronic player account based on the result of the wagering game. The method can include receiving, by the award system unit, electronic input requesting to exchange the awards of the first award type in the electronic player account for awards of a second award type. The method can include requesting, over the network by the award system unit, exchange of the awards of the first award type in the electronic player account for the awards of the second award type.
    • 本发明的实施例包括一种方法,包括通过投注游戏机的投注游戏单元确定投注游戏的结果。 该方法还可以包括基于投注游戏的结果,通过投注游戏机的奖励系统单元通过网络请求奖励添加到电子玩家账户的第一奖励类型。 该方法可以包括由奖励系统单元接收请求在电子玩家帐户中交换第一奖励类型的奖励的电子输入,以奖励第二奖励类型。 该方法可以包括由奖励系统单元通过网络请求在电子玩家账户中交换第一奖励类型的奖励以获得第二奖励类型。
    • 6. 发明授权
    • Event based publishing/subscribing in a wagering game network
    • 基于事件的发布/订阅在一个投注的游戏网络
    • US09235957B2
    • 2016-01-12
    • US13920544
    • 2013-06-18
    • WMS Gaming, Inc.
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24G07F17/32
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 9. 发明授权
    • Managing grant of digital achievements
    • 管理数字成就资助
    • US09192855B2
    • 2015-11-24
    • US14052260
    • 2013-10-11
    • WMS Gaming, Inc.
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • G07F17/32A63F13/00G06Q50/34
    • G07F17/3234A63F13/00G06Q50/34G07F17/3288
    • A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
    • 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。
    • 10. 发明申请
    • MANAGING GAMING ACCOUNT AUGMENTATION AND RESTRICTION
    • 管理游戏帐户的补充和限制
    • US20150332555A1
    • 2015-11-19
    • US14811299
    • 2015-07-28
    • WMS Gaming, Inc.
    • Mark B. GagnerErhard W. RathsackAlfred Thomas
    • G07F17/32
    • G07F17/3251G06Q20/405G07F17/32G07F17/3209G07F17/3225G07F17/3244G07F17/3255
    • A wagering game account management system and its operations are described herein. In some examples, the operations include detecting activation of an account-augmentation mechanism by a single event at a wagering game machine. The account-augmentation mechanism indicates to initiate an electronic transfer of a set amount of funds from at least one account to a gaming account associated with the wagering game machine during a wagering game session. The operations can further include electronically accessing an account setting related to the gaming account and, determining, in response to analysis of the account setting, that the account setting indicates a restriction on use of the at least one account during the wagering game session. The operations can further include automatically applying the restriction to the transfer of the funds.
    • 本文描述了一个投注游戏帐户管理系统及其操作。 在一些示例中,操作包括通过在投注游戏机处的单个事件来检测帐户增加机制的激活。 帐户扩充机制表示在投注游戏会话期间启动从至少一个帐户到设置投注游戏机的游戏账户的一定数额的资金的电子转账。 操作可以进一步包括电子访问与游戏帐户相关的帐户设置,并且响应于帐户设置的分析,确定帐户设置指示在投注游戏会话期间使用至少一个账户的限制。 这些操作可以进一步包括自动地将限制用于资金的转移。