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    • 6. 发明申请
    • SYSTEMS AND METHODS FOR PROVIDING GAMING ACTIVITIES
    • 提供游戏活动的系统和方法
    • US20140080581A1
    • 2014-03-20
    • US14023599
    • 2013-09-11
    • SRG Enterprizes PTY Limited
    • MARC AMOUR
    • G07F17/32
    • A63F3/06G06Q20/20G07F17/32G07F17/3244G07F17/3288
    • Systems and methods for providing gaming activities, these particularly relating to gaming activities where a plurality of players provide respective entry fees. Traditional gaming activities necessarily involve the player putting his or her entry fee at risk. The subject disclosure, at least in some of its preferred forms, modifies the traditional approaches of operating such gaming activities so that the player's entry fee is not necessarily placed entirely at risk. Indeed, in some embodiments a player is provided with an option to participate on the basis that his or her entry fee is wholly refundable while retaining the opportunity to win prizes, potentially alongside more risky though still modified participation by other players.
    • 用于提供游戏活动的系统和方法,这些特别涉及多个玩家提供相应入场费的游戏活动。 传统的游戏活动必然涉及玩家入场费用的风险。 主题披露,至少在一些其优选形式中,修改了经营这种游戏活动的传统方法,使得玩家的入场费不一定完全处于风险之中。 实际上,在一些实施例中,玩家被提供参与的选择,其基础是他或她的入场费是完全可退还的,同时保留获得奖品的机会,潜在的可能伴随着更多的风险,尽管其他玩家仍然被修改。
    • 7. 发明授权
    • Systems and methods for fixed-odds based gaming activities
    • 基于固定赔率的游戏活动的系统和方法
    • US08535144B2
    • 2013-09-17
    • US11757552
    • 2007-06-04
    • Marc Amour
    • Marc Amour
    • A63F3/06A63F3/08
    • A63F3/06G06Q20/20G07F17/32G07F17/3244G07F17/3288
    • Described herein are various systems and methods for providing gaming activities. These particularly relate to “fixed-odds” type gaming activities whereby a player places a bet in relation to an event outcome on the basis of a payout ratio and, in the case that the event outcome is identified as a winning outcome, the player is awarded a prize based on the entry fee and the payout ratio. In overview, the present embodiments focus on situations wherein the player is additionally eligible to receive a secondary prize that is indeterminate at the point in time the bet is placed. The nature and purpose of this secondary prize varies between embodiments. For example, in some embodiments the secondary prize effectively provides a winning player with a more advantageous payout ratio, in some embodiments the secondary prize allows the player to participate in a secondary game.
    • 这里描述了用于提供游戏活动的各种系统和方法。 这些特别涉及“固定赔率”类型的游戏活动,其中玩家根据支付比率对事件结果进行投注,并且在事件结果被识别为获胜结果的情况下,玩家是 根据入场费和支付比例奖励奖金。 总体而言,本实施例侧重于玩家另外有资格接收在投注的时间点不确定的二等奖的情况。 该次要奖品的性质和目的在实施例之间是不同的。 例如,在一些实施例中,次级奖品有效地为获胜玩家提供更有利的支付比率,在一些实施例中,次级奖品允许玩家参与辅助游戏。
    • 8. 发明授权
    • Apparatus, systems, and methods for implementing enhanced gaming and prizing parameters in an electronic environment
    • 用于在电子环境中实现增强的游戏和奖品参数的装置,系统和方法
    • US08529336B2
    • 2013-09-10
    • US12886429
    • 2010-09-20
    • Randall M. KatzGary Dawson
    • Randall M. KatzGary Dawson
    • A63F9/24
    • G07F17/3211A63F3/00157A63F3/06A63F3/081G07F17/32G07F17/3241G07F17/3244G07F17/3248G07F17/3262G07F17/329
    • Forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof are described herein. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized.
    • 本文描述了与电子系统的交互形式,例如机会游戏,技能游戏及其组合。 提供一种用于在电子娱乐环境中实现定义的游戏和奖励结构参数的系统。 系统可以包括用于接收参数的输入,耦合到输入端以存储参数的存储器,耦合到存储器的处理系统,用于产生玩游戏以实现所定义的参数,存储用于记录关于特定游戏事件的信息,以及 接口,用于至少向电子娱乐系统的用户呈现游戏活动。 在一种操作模式中,外部施加一个或多个强制参数,并且选择可变参数使得全局地满足强制参数,并且优化用户体验。