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    • 6. 发明申请
    • ANIMATION PUPPET
    • 动画PUPPET
    • US20170043269A1
    • 2017-02-16
    • US15237392
    • 2016-08-15
    • StickyBones LLC
    • Erik J. Baker
    • A63H3/48A63H3/00A63H33/26A63H3/46
    • A63H3/48A63H3/003A63H3/46A63H33/26
    • The animation puppet includes a body core, a head configured for friction-fit engagement with the body core and forming a head joint therebetween, a pair of upper limbs configured for friction-fit engagement with the body core and forming a respective pair of upper limb joints therebetween, and a pair of legs configured for friction-fit engagement with the body core and forming a respective pair of leg joints therebetween. Each of the joints include a pair of articulable surfaces in said friction-fit engagement by way of a surface interface pre-tension having a coefficient of friction relatively greater than the weight of the animation puppet such that each joint independently supports the weight of the animation puppet while simultaneously permitting relative independent position posing of one or more of the head, the pair of arms, and/or the pair of limbs relative to the body core for stop-motion animation.
    • 动画木偶包括主体芯,头部,其构造成用于与主体芯摩擦配合接合,并在其间形成头部接头;一对上肢,构造成与主体芯摩擦配合接合并形成相应的一对上肢 接头之间,以及一对腿部,其构造成用于与主体芯部摩擦配合接合,并在其间形成相应的一对腿部接头。 每个接头包括一对通过摩擦配合接合的可接合表面,通过表面界面预张力具有相对大于动画木偶重量的摩擦系数,使得每个接头独立地支撑动画的重量 同时允许相对于身体核心的头部,一对臂和/或一对肢体中的一个或多个的相对独立位置摆动,用于停止动画动画。
    • 9. 发明申请
    • Toy Figure with Articulating Limbs and Body
    • 玩具图与铰接肢体和身体
    • US20160206965A1
    • 2016-07-21
    • US14658124
    • 2015-03-13
    • Peter John Cummings
    • Peter John Cummings
    • A63H3/46
    • A63H3/46A63H3/04
    • A posable toy figure having a body, a head, and limbs that are held together by at least one elastic cord. The limbs are comprised of multiple limb pieces that are also held together by the elastic cords. Each limb has multiple flat contact surfaces. Each limb is biased against the body at an abutment joint. Each limb is selectively moveable about the abutment joint into one of a few stable orientations relative the body. In each of the different stable orientations, a different one of the flat contact surfaces of a limb abuts against the body. Limb pieces create secondary abutment joints that enable the limbs to be configured into different stable poses. This provides the toy figure with a large, yet limited, number of posable configurations. The various posable configurations are readily indexed and can be easily repeated.
    • 具有身体,头部和四肢的可摆放的玩具图形,其通过至少一根弹性绳保持在一起。 肢体由多个肢体组成,它们也通过弹性绳固定在一起。 每个肢体具有多个平坦的接触表面。 每个肢体在邻接关节处偏向身体。 每个肢体可以围绕邻接接头选择性地移动成相对于身体的几个稳定取向之一。 在每个不同的稳定取向中,肢体的平坦接触表面中的不同的一个抵靠身体。 肢体件创建二次邻接关节,使肢体能够配置成不同的稳定姿势。 这为玩具人物提供了大量但有限数量的可配置配置。 各种可配置的构造易于编入索引并且可以容易地重复。