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    • 8. 发明申请
    • Method and System of Application Development for Multiple Device Client Platforms
    • 多设备客户端平台的应用开发方法与系统
    • US20150088974A1
    • 2015-03-26
    • US14383903
    • 2013-03-08
    • EVADO HOLDINGS PTY LTD
    • Ross Anderson
    • H04L29/08G06F17/30H04L29/06
    • H04L67/10G06F9/44542G06F9/451G06F9/54G06F16/958G06F16/972H04L67/02H04L67/42
    • A client server environment having a server with a Web service in communication with a local client application which is tightly integrated with its local operating environment residing on a platform remote from the server; the local client application tightly integrated by way of integrating data structures requested and received from the server; the integrating data structures defining the attributes and parameters needed by the local client application to define an interface between the local client application and the Web service. The integrating data structures enable tight/close integration between the hosted application and the devices and the operating system features of the platform upon which the local client application resides. Also disclosed is an abstracted environment which can run on any one of the supported platform's devices as a native application, all based on the passing of the same page commands and receipt of corresponding client data objects between the server and the client applications; the data objects being identical irrespective of the platform. In a preferred form, the device application interface for each local platform is tightly integrated with the client application, whereby the abstracted environment appears to run as a native application on the platform.
    • 客户端服务器环境,其具有与本地客户端应用程序通信的Web服务的服务器,该服务器与驻留在远离服务器的平台上的本地操作环境紧密集成; 本地客户端应用程序通过集成从服务器请求和接收的数据结构紧密集成; 整合数据结构定义本地客户端应用程序所需的属性和参数,以定义本地客户端应用程序和Web服务之间的接口。 集成数据结构可实现托管应用程序与设备之间的紧密/紧密集成以及本地客户端应用程序所在的平台的操作系统功能。 还公开了一种抽象的环境,其可以作为本地应用程序在所支持的平台的设备中的任何一个上运行,所有这些都基于相同的页面命令的传递以及在服务器和客户端应用之间接收对应的客户端数据对象; 无论平台如何,数据对象都是相同的。 在优选形式中,用于每个本地平台的设备应用接口与客户端应用程序紧密集成,从而抽象环境似乎作为平台上的本地应用程序运行。
    • 9. 发明申请
    • PARALLEL RUNTIME EXECUTION ON MULTIPLE PROCESSORS
    • 并行执行多个处理器
    • US20140201746A1
    • 2014-07-17
    • US14163726
    • 2014-01-24
    • Apple Inc.
    • Aaftab MunshiJeremy Sandmel
    • G06F9/48
    • G06F9/445G06F8/41G06F8/447G06F9/44542G06F9/4843G06F9/5044G06F9/541
    • A method and an apparatus that schedule a plurality of executables in a schedule queue for execution in one or more physical compute devices such as CPUs or GPUs concurrently are described. One or more executables are compiled online from a source having an existing executable for a type of physical compute devices different from the one or more physical compute devices. Dependency relations among elements corresponding to scheduled executables are determined to select an executable to be executed by a plurality of threads concurrently in more than one of the physical compute devices. A thread initialized for executing an executable in a GPU of the physical compute devices arc initialized for execution in another CPU of the physical compute devices if the GPU is busy with graphics processing threads. Sources and existing executables for an API function are stored in an API library to execute a plurality of executables in a plurality of physical compute devices, including the existing executables and online compiled executables from the sources.
    • 描述了在一个或多个物理计算设备(例如CPU或GPU)中同时调度用于在一个或多个物理计算设备中执行的调度队列中的多个可执行程序的方法和装置。 一个或多个可执行文件在来自具有用于不同于一个或多个物理计算设备的物理计算设备的类型的现有可执行程序的源的在线编译。 确定与调度的可执行程序相对应的元件之间的依赖性关系,以在多个物理计算设备中同时选择要被多个线程执行的可执行文件。 如果GPU忙于图形处理线程,则被初始化用于在物理计算设备的GPU中执行可执行程序的线程被初始化以在物理计算设备的另一个CPU中执行。 用于API函数的源和现有可执行文件存储在API库中以在多个物理计算设备中执行多个可执行程序,包括来自源的现有可执行文件和在线编译的可执行文件。