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首页 / 专利库 / 货币化 / 专利数据
序号 专利名 申请号 申请日 公开(公告)号 公开(公告)日 发明人
121 MEMORY CONTENT GENERATION, MANAGEMENT, AND MONETIZATION PLATFORM EP07796475 2007-06-27 EP2174239A4 2013-03-27 GIACOBBE ROSARIO; SHAPIRO SAUL MYRON
122 MEMORY CONTENT GENERATION, MANAGEMENT, AND MONETIZATION PLATFORM EP07796475.7 2007-06-27 EP2174239A1 2010-04-14 Giacobbe, Rosario; Shapiro, Saul Myron
Systems and methods are provided that allow for the generation, management, and monetization of memory content. Illustratively, the memory content generation and management platform comprises a computing environment comprising a memory content generation and management engine and at least one instruction set to process disaggregated data to generate and/or manage memory content. Illustratively, the instruction set comprises at least one selected memory content generation template which directs participating users to input data for processing as answers to selected questions and/or provides for the execution of a selected data scraping paradigm which illustratively operates to cooperate with a participating user's computing environment to collect digital media data (e.g., scraping e-mails, digital photos, instant message logs, etc.) for use in generating memory content. Illustratively, the generated memory content can be monetized through a cooperating user-generated advertisement platform.
123 Systems and Methods for Monetizing Advertisement Locations of Virtual Tour Applications US13748467 2013-01-23 US20130204712A1 2013-08-08 Charles Robert Armstrong
The present invention relates to systems and methods for monetizing advertisement locations of virtual tours. A virtual tour author generates a virtual tour for mobile devices, and reserves a suitable modifiable ad location in the virtual tour. One or more annotated links can be assigned to this ad location. The ad location can now be monetized by renting the ad location and/or the one or more annotated links assigned to this ad location. Examples of monetization strategies include auctions and direct/indirect sale channels.
124 System for Matching Fans with Presentations and Monetizing Presenting Venues US12044499 2008-03-07 US20090228371A1 2009-09-10 Ronald J. Williams
A business method implemented in a computer system pairs individuals with venues presenting entertainment programming, by steps of (a) determining programming schedules for a plurality of venues, including at least approximate geographic locations for the venues, and storing the schedules associated with the locations in a data repository; and (b) presenting an interactive interface accessible to individuals on a network, whereby the individuals may input a location, and view programming schedules at venues at or near the input location.
125 System and Method for Authorizing and Monetizing Collect Cellular Telephone Calls US12103138 2008-04-15 US20090054031A1 2009-02-26 Mark R. Smith; Jeremy R. Martin; Michael J. FitzGibbon; Matthew Joseph Simons; John L. Duffy
The collect cellular call identifies the cellular telephone carrier and called party cell phone. After determining whether the carrier and phone accept message service charges (SMS), a voice response module seeks positive authorization from the called party with the telephone. If positive, the system facilitates a connection between the calling party and the called party and initiates a predetermined billing charge assigned to the cellular telephone number. If the carrier or the cell phone is not enabled or if no authorization is obtained from the called party, the system facilitates a denial of completion signal. A timer monitors the length a the collect cellular call. Databases are accessed to locate the carrier and called cell phone number approved list of numbers and deny-service list of numbers.
126 A METHOD AND SYSTEM FOR AN AUGMENTED REALITY INFORMATION ENGINE AND PRODUCT MONETIZATION THEREFROM PCT/US2010061177 2010-12-18 WO2011084720A3 2011-11-24 CHAO STEVEN; GAINS ANDREW MATTISON; YAU HENRY
The present invention is a method and system for monetizing real world goods and services in an augmented reality environment within a centralized data processing system having at least one remote node. The method associates a set of augmentation data with a particular set of image data corresponding to a set of geographic coordinates so as to create a set of augmented reality images which is representative of a third party interest. In return for making the association between the augmentation data and the image data, the third party is charged a fee so as effectively monetize the augmentation data.
127 Charisma monetization through an integrated and reusable commerce engine US11448219 2006-06-07 US20070288245A1 2007-12-13 Yobie Benjamin
Charisma monetization through an integrated and reusable commerce engine is disclosed. In one embodiment, a method of a service provider includes providing a holistic commerce solution to an admired party through an integration of a branded commerce engine in a mark-up language page of the admired party, fulfilling a transaction when a follower of the admired party purchases an offering on the mark-up language page based on a charismatic influence of the admired party on the follower, and sharing a portion of a profit generated from the transaction with the admired party. The admired party may purchase the offering on the mark-up language page at a premium to a market value of the offering based on an empathy relationship between the follower and the admired party formed through a charismatic influence of the admired party on the follower. The method may automatically populate the mark-up language page of the admired party with at least one offering representing a value of the admired party when the admired party integrates the branded commerce engine in the mark-up language page.
128 Systems and methods for monetizing subscription and archival news content US10748662 2003-12-31 US09251519B1 2016-02-02 Krishna Bharat; Michael Schmitt; Mike Curtiss; Marissa Mayer; Kerah Pelczarski; Janny Zhou; Duane Scott Hess
A news aggregation server aggregates and monetizes restricted news content. The news aggregation server fetches the restricted news content from multiple news source servers that are remote from the news aggregation server. The news aggregation server aggregates the fetched restricted news content and searches the aggregated news content based on input received from a client. The news aggregation server provides access to selected news content from the aggregated news content that is relevant to the client input and charges the user a price for accessing the selected restricted news content.
129 System for Matching Fans with Presentations and Monetizing Presenting Venues US12044462 2008-03-07 US20090228937A1 2009-09-10 Ronald J. Williams
A service for pairing individuals with venues includes an internet-connected server, software executing from a data repository associated with the server, an interactive interface provided by the software, enabling individuals to input information and access services, and information stored in the data repository regarding at least identity of venues, being enterprises that retail to the public and also provide presentations of possible interest to the individuals. In one embodiment an individual accessing the service may input either a current or a future location and at least one interest in presentation content, and the service will render to the individual identity of venues proximate to locations entered by the individuals, and providing presentations coinciding with the interest input by the individual.
130 포털 싸이트에 동종,유사 업종 링크 싸이트 광고를 통한수익창출 시스템 KR1020040045784 2004-06-18 KR1020050120445A 2005-12-22 김남용
본 발명은 동종 업종이나 유사 업체의 홈페이지 링크 싸이트를 제작 하여 이 링크 홈페이지에 연결된 업체 들이 광고비를 분담하여 유명 포털 싸이트의 메인 페이지 광고에 이 링크 싸이트를 광고를 하여 여러 업체가 적은 비용으로 포털 싸이트 메인페이지 광고를 하는 이점을 갖게 되고 이 링크 싸이트를 운영하는 회사나 개인은 링크된 업체에서 받은 광고비중 포털 싸이트 광고비를 제외한 나머지 금액으로 수익 창출을 할 수 있는 비즈니스 모델이다.
131 DISTRIBUTED LIVE MULTIMEDIA MONETIZATION MECHANISM AND NETWORK EP08835850.2 2008-08-19 EP2203881A1 2010-07-07 DAVIS, Marc; O'SULLIVAN, Joseph; HIGGINS, Chris, W.; MARTINEZ, Ron; ATHSANI, Athellina
Methods, systems and computer readable media for managing monetization of live multimedia content include receiving multimedia content from capturing devices in substantial real-time. The capturing devices identify a type of content being captured or location of capture. One or more promotional media from the multimedia content are identified. The identified promotional media is matched with one or more promotional advertisements. The identified promotional media is integrated with the one or more promotional advertisements to generate a composite multimedia stream and the composite multimedia stream is presented to receiving devices in substantial real-time as well as over time. Monetization revenue based on interactions at the receiving devices is tracked. The monetization revenue depends on monetization criteria associated with the promotional media of the multimedia content.
132 DISTRIBUTED LIVE MULTIMEDIA MONETIZATION MECHANISM AND NETWORK EP08835850 2008-08-19 EP2203881A4 2012-07-11 DAVIS MARC; O'SULLIVAN JOSEPH; HIGGINS CHRIS W; MARTINEZ RON; ATHSANI ATHELLINA
133 SYSTEMS AND METHODS FOR MONITORING AND MONETIZING AN INVESTMENT SECURITY EP07754401.3 2007-03-28 EP2002390A2 2008-12-17 UNRATH Christopher
The invention provides systems and methods for monitoring and monetizing an investment security in a business. An investment entity provides capital in return for a share of business entity's revenue. Preferably, the business entity is a potential or current licensee or franchisee of a licensed or franchised business that would be under the obligation to pay a licensor or franchisor a fee that also is based, at least partially, on revenue. In this way, the share of the business entity's revenue received by the investment entity may be validated by comparing it to a revenue-based fee paid to a third-party (i.e., the licensor or franchisor).
134 3D Virtual Reality Model Sharing and Monetization Electronic Platform System US15206257 2016-07-09 US20170013247A1 2017-01-12 Heekwan KIM
A novel electronic system provides fast three-dimensional model generation, social content sharing of dynamic three-dimensional models, and monetization of the dynamic three-dimensional models created by casual consumers. In one embodiment, a casual consumer utilizes a dedicated real-time 3D model reconstruction studio with multiple camera angles, and then rapidly create dynamic 3D models with novel computational methods performed in scalable graphics processing units. In another embodiment, uncalibrated multiple sources of video recording of a targeted object are provided by a plurality of commonly-available consumer video recording devices (e.g. a smart phone, a camcorder, a digital camera, etc.) located at different angles, after which the uncalibrated multiple sources of video recording are transmitted to a novel cloud computing system for real-time temporal, spatial, and photometrical calibration and 3D model reconstruction. The dynamic 3D models can be uploaded, listed, and shared among content creators and viewers in an electronic sharing platform.
135 Consumer Monetization of Pre-existing Internet Usage Data US13853510 2013-03-29 US20140297469A1 2014-10-02 John Nicholas Dukellis; David Nathaniel Levine
A system is described wherein a user provides pre-existing information to a data collection company, who in turn sells the data or use of the data to third parties and offers the user a portion of the sale proceeds.
136 在基於位置之空間網路中之廣告與貨幣化系統及方法 TW101119526 2012-05-31 TWI584211B 2017-05-21 邁卡夫 麥可; METCALF, MICHAEL; 亞哈雅 阿里芬 達圖克; YAHAYA, ARIFFIN DATUK; 琴塔拉潘尼 史瑞哈沙; CHINTALAPANI, SRIHARSHA; 娜塔拉加 普拉德哈普 尼瑪; NATARAJAN, PRADHAP NIRMAL; 蘇司塔 亞歷山大; SHUSTA, ALEXANDER
137 在基於位置之空間網路中之廣告與貨幣化系統及方法 TW101119526 2012-05-31 TW201314605A 2013-04-01 邁卡夫 麥可; METCALF, MICHAEL; 亞哈雅 阿里芬 達圖克; YAHAYA, ARIFFIN DATUK; 琴塔拉潘尼 史瑞哈沙; CHINTALAPANI, SRIHARSHA; 娜塔拉加 普拉德哈普 尼瑪; NATARAJAN, PRADHAP NIRMAL; 蘇司塔 亞歷山大; SHUSTA, ALEXANDER
接收到要產生一第一社交網路空間的一第一請求。該第一請求包含一第一地理空間位置與一廣告的識別,該廣告係關聯於一廣告商與一貨幣化費用。一社交網路空間基於該請求而產生。該社交網路空間包含用於顯示該廣告的設施,使得該廣告可被簽入到該社交網路空間中的使用者所看到。收到來自一第一使用者要簽入到該第一社交網路空間的一第二請求,使得該第二請求由關聯於該第一使用者的一行動裝置傳送。其使用該運算裝置驗證該行動裝置的一目前地理空間位置在該第一地理空間位置之內。回應於驗證該目前地理空間位置,該第一使用者被簽入到該第一社交網路空間中。偵測到關聯於該第一社交網路空間的一貨幣化事件,且該廣告商被收取該貨幣化費用。
138 Architecture to facilitate the monetization of disparate, inter-worked push to talk technologies US11223746 2005-09-08 US20060063549A1 2006-03-23 Ojas Choksi
An inter-working network includes a plurality of interfaces for facilitating communications with a plurality of dispatch networks, a signaling controller, a media gateway and a system for facilitating the monetization of inter-carrier dispatch communications. The signaling controller and media gateway generate dispatch call records for dispatch sessions facilitated through the inter-working network. The system includes a billing accumulator and a settlement entity. The billing accumulator is interfaced with the inter-working network and includes logic to receive and store the dispatch call data records from the inter-working architecture. The settlement entity is interfaced with the billing accumulator, and includes settlement logic for converting each stored dispatch call data record to a billing record for each of at least two of the dispatch networks.
139 CONTEXTUAL TARGETING OF CONTENT USING A MONETIZATION PLATFORM EP10751271 2010-03-09 EP2406764A4 2013-04-10 SOROCA ADAM; TENGLER MATTHEW
140 Methods and Systems Related to Monetization Plug-Ins in Interactive Multimedia Applications US13346900 2012-01-10 US20130179308A1 2013-07-11 Michael A. AGUSTIN; William R. GARRETSEN; Sushmita SUBRAMANIAN; Daniel L. TREIMAN
Monetization plug-ins in interactive multimedia applications. At least some of the illustrative embodiments are methods including: accepting an indication of flow of an interactive application configured to selectively implement an in-application purchase, the accepting by way of a graphical user interface (GUI); creating a representation of the flow of the interactive application, the representation at least partially in a declarative format; and executing the interactive application by a first runtime engine, the first runtime engine becomes executable code that implements the in-application purchase.