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    • 6. 发明授权
    • Game system and computer-readable storage medium
    • 游戏系统和计算机可读存储介质
    • US06368211B1
    • 2002-04-09
    • US09716781
    • 2000-11-20
    • Gen Suzuki
    • Gen Suzuki
    • A63F930
    • A63F13/537A63F9/30A63F13/818A63F2300/204A63F2300/303A63F2300/65A63F2300/8035
    • An object of the present invention is to provide a game system to present a larger amount of information for fish arrangement to a player. In the game system with a control device to progress a fishing game in a virtual fishing spot, referring to outputs of an input device, and to display images on a screen of a display device according to a progressing states of the above fishing game, the above device decides a fish arrangement in the above virtual fishing spot; detects fish distribution in a detection range defined on a line connecting two positions in the above fishing spot; displays a gauge extending in a direction of one axis on a screen of the above display device; and displays information according to a detected result of the above fish distribution at each position on the above detection range, replacing a distance from one end of the above detection range to each position within the above detection range with a distance from one end of the above gauge to each position in the pertinent gauge.
    • 本发明的目的是提供一种游戏系统,用于向游戏者呈现更多的用于鱼类排列的信息。 在具有用于在虚拟捕鱼点进行钓鱼游戏的控制装置的游戏系统中,参考输入装置的输出,并且根据上述钓鱼游戏的进行状态在显示装置的屏幕上显示图像, 上述设备决定了上述虚拟钓鱼点的钓鱼安排; 在连接上述钓鱼点的两个位置的线上检测出的检测范围内的鱼分布; 显示在上述显示装置的屏幕上沿一个轴的方向延伸的计量器; 并根据上述检测范围的各位置的上述鱼类分布的检测结果显示信息,从上述检测范围的一端到上述检测范围内的距离从上述一端的距离 测量相关规格中的每个位置。
    • 7. 发明授权
    • Communication system and communication method
    • 通信系统和通信方法
    • US06240443B1
    • 2001-05-29
    • US09204798
    • 1998-12-03
    • Gen SuzukiHiroya TanigawaAtsuhito NakaseYoshinori OhkuvoTakashi Yamagata
    • Gen SuzukiHiroya TanigawaAtsuhito NakaseYoshinori OhkuvoTakashi Yamagata
    • G06F1516
    • H04L29/06
    • The present invention discloses a communication system in a network system having a plurality of user terminals connected to a communication network and a plurality of network resources accessed by the user terminals, the communication system having a communication part which makes the user terminals accessing the same network resource exchange and share communication information. The communication part has a communication server and a communication controlling part, provided in each user terminal, for obtaining information of the user terminals accessing the same network resource and for exchanging the communication information with the user terminals through the communication server. The communication server groups the user terminals accessing the same network resource as one group on the basis of resource locators notified of by the user terminals, and distributes information of the user terminals of the one group to the user terminals of the one group.
    • 本发明公开了一种具有连接到通信网络的多个用户终端和由用户终端访问的多个网络资源的网络系统中的通信系统,该通信系统具有使用户终端访问相同网络的通信部分 资源交换和共享通信信息。 通信部具有设置在每个用户终端中的通信服务器和通信控制部,用于获取访问同一网络资源的用户终端的信息,并通过通信服务器与用户终端交换通信信息。 通信服务器基于由用户终端通知的资源定位器,将访问与一组相同的网络资源的用户终端分组,并将该组的用户终端的信息分发给该组的用户终端。
    • 9. 发明授权
    • Game system and computer readable storage medium
    • 游戏系统和计算机可读存储介质
    • US06979265B2
    • 2005-12-27
    • US09755305
    • 2001-01-02
    • Gen Suzuki
    • Gen Suzuki
    • A63F13/00A63F13/10
    • A63F13/55A63F13/005A63F13/10A63F13/818A63F13/92A63F2300/204A63F2300/8035
    • A game system allows a player's wish to influence appearance of event production squares. A game control device functions as various devices, including a device for displaying a route including plural squares and symbols representing attributes of the squares, on a display, a device for determining a value to be obtained by a player based on an instruction of the player via an input device, a device for moving a player character on the route according to the obtained value, a device for controlling a peculiar value corresponding to an attribute of the squares based on a stop position of the character, a device for controlling appearance of event production squares based on the peculiar value, and a device for producing an event relating to the event production square under a condition that the event production square and a stop position of the character establish a predetermined relationship.
    • 游戏系统允许玩家希望影响事件制作平方的外观。 游戏控制装置用作各种装置,包括用于在显示器上显示包括多个方格的路线的装置和表示方格的属性的装置,用于基于玩家的指令确定要由玩家获得的值的装置 通过输入装置,根据获得的值来移动路线上的玩家角色的装置,用于基于角色的停止位置来控制与广场的属性相对应的特有值的装置,用于控制外观的装置 基于特殊值的事件生成正方形,以及在事件生成正方形和字符的停止位置建立预定关系的条件下,生成与事件生成正方形有关的事件的装置。
    • 10. 发明授权
    • Game system, and operation guiding system and computer readable storage medium suitable for the same
    • 游戏系统,操作指导系统和适用于计算机可读存储介质的介质
    • US06364764B1
    • 2002-04-02
    • US09713897
    • 2000-11-16
    • Gen Suzuki
    • Gen Suzuki
    • A63K930
    • A63F13/245A63F13/818A63F2300/204A63F2300/303A63F2300/64A63F2300/8035
    • A game system comprises: a display device 3; an input device for outputting a signal according to a player's operation; and a control device 10 for advancing a fishing game utilizing a contrivance such as a lure in a virtual fishing spot with reference to an output of the input device 4, and displaying an image according to the progress on a screen of the display device 3. In this game system, a lure operation is guided to the player through the screen of the display device 3 by means of the control device 10. The guided operation is compared with the lure operation caused by the player via the input device 4, and the player's lure operation is evaluated. This evaluation is notified to the player, and the progress in fishing game is changed according to the evaluation. In this manner, a game system capable of continuously stimulating the player by eliminating a monotonous aspect in work for catching a fish is provided.
    • 游戏系统包括:显示装置3; 输入装置,用于根据玩家的操作输出信号; 以及控制装置10,用于参照输入装置4的输出,利用虚拟钓鱼点中的诱惑进行钓鱼游戏,并根据显示装置3的屏幕上的进度显示图像。 在该游戏系统中,通过控制装置10,通过显示装置3的画面将诱惑操作引导到玩家。将引导操作与由玩家通过输入装置4引起的诱惑操作进行比较,并且 玩家的诱惑操作被评估。 该评估通知给玩家,根据评估改变钓鱼游戏的进度。 以这种方式,提供了能够通过消除用于捕获鱼的工作中的单调方面来连续地刺激玩家的游戏系统。