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    • 11. 发明授权
    • Systems and methods for computerized interactive skill training
    • 电脑交互式技能培训的系统和方法
    • US08571463B2
    • 2013-10-29
    • US11669079
    • 2007-01-30
    • Martin L. CohenEdward G. Brown
    • Martin L. CohenEdward G. Brown
    • G09B3/00G09B7/00
    • G09B5/06G06Q10/06G06Q50/20G09B3/00G09B5/00G09B5/08G09B7/00G09B7/04G09B19/00
    • The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.
    • 本发明涉及交互式训练,特别涉及用于计算机化交互技能训练的方法和系统。 示例性实施例提供了一种使用计算机化系统提供技能训练的方法和系统。 计算机化系统接收第一训练对象的选择。 从计算机可读存储器访问与第一训练主题相关的训练挑战。 通过终端,可选地以口头形式向用户提供训练挑战。 与用户提供的口头化挑战响应的正确性和/或完整性相关的第一分数存储在存储器中。 与学员提供语言挑战响应的速度相关的第二个分数存储在内存中。 第三个挑战分数与学员对挑战回应进行口头表达的信心和/或风格相关,存储在记忆中。
    • 12. 发明授权
    • Systems and methods for computerized interactive training
    • 电脑交互式训练的系统和方法
    • US08565668B2
    • 2013-10-22
    • US13300496
    • 2011-11-18
    • Martin L. Cohen
    • Martin L. Cohen
    • G09B7/04G09B5/06G09B5/08
    • G09B7/02G09B7/00
    • The present invention is related to interactive training. In one embodiment, a training system presents a stored scenario to a user via a terminal. The user is provided with the ability to intervene and stop the pre-recorded scenario to identify an error in handling the situation presented in the scenario and/or an opportunity presented in the scenario. Once the user has intervened, the user can be presented with a question regarding the opportunity and/or error. The user is scored based in part on the number of errors and/or opportunities that the user identified and optionally on the user's response to the question.
    • 本发明涉及交互式训练。 在一个实施例中,训练系统经由终端向用户呈现存储的场景。 用户被提供干预和停止预先记录的场景以识别在场景中呈现的情况中的错误和/或场景中呈现的机会的能力。 一旦用户干预,用户就可以看到有关机会和/或错误的问题。 部分地基于用户识别的错误和/或机会的数量并且可选地根据用户对该问题的响应对用户进行评分。
    • 13. 发明申请
    • SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE TRAINING
    • 用于计算机互动培训的系统和方法
    • US20120258438A1
    • 2012-10-11
    • US13300496
    • 2011-11-18
    • Martin L. Cohen
    • Martin L. Cohen
    • G09B25/00
    • G09B7/02G09B7/00
    • The present invention is related to interactive training. In one embodiment, a training system presents a stored scenario to a user via a terminal. The user is provided with the ability to intervene and stop the pre-recorded scenario to identify an error in handling the situation presented in the scenario and/or an opportunity presented in the scenario. Once the user has intervened, the user can be presented with a question regarding the opportunity and/or error. The user is scored based in part on the number of errors and/or opportunities that the user identified and optionally on the user's response to the question.
    • 本发明涉及交互式训练。 在一个实施例中,训练系统经由终端向用户呈现存储的场景。 用户被提供干预和停止预先记录的场景以识别在场景中呈现的情况中的错误和/或场景中呈现的机会的能力。 一旦用户干预,用户就可以看到有关机会和/或错误的问题。 部分地基于用户识别的错误和/或机会的数量并且可选地根据用户对该问题的响应对用户进行评分。
    • 16. 发明申请
    • SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING
    • 用于计算机互动技能训练的系统和方法
    • US20080182231A1
    • 2008-07-31
    • US11669079
    • 2007-01-30
    • Martin L. CohenEdward G. Brown
    • Martin L. CohenEdward G. Brown
    • G09B3/00
    • G09B5/06G06Q10/06G06Q50/20G09B3/00G09B5/00G09B5/08G09B7/00G09B7/04G09B19/00
    • The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. A training challenge related to the first training subject is accessed from computer readable memory. The training challenge is provided to a user via a terminal, optionally in verbal form. A first score related to the correctness and/or completeness of a verbalized challenge response provided by the user is stored in memory. A second score related to how quickly the trainee provided the verbalized challenge response is stored in memory. A third challenge score related to the confidence and/or style with which the trainee verbalized the challenge response is stored in memory.
    • 本发明涉及交互式训练,特别涉及用于计算机化交互技能训练的方法和系统。 示例性实施例提供了一种使用计算机化系统提供技能训练的方法和系统。 计算机化系统接收第一训练对象的选择。 从计算机可读存储器访问与第一训练主题相关的训练挑战。 通过终端,可选地以口头形式向用户提供训练挑战。 与用户提供的口头化挑战响应的正确性和/或完整性相关的第一分数存储在存储器中。 与学员提供语言挑战响应的速度相关的第二个分数存储在内存中。 第三个挑战分数与学员对挑战回应进行口头表达的信心和/或风格相关,存储在记忆中。