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    • 51. 发明申请
    • WAGERING GAME WITH GAME ENHANCEMENT WINDOW
    • 用游戏增强窗口玩游戏
    • US20150011293A1
    • 2015-01-08
    • US14478831
    • 2014-09-05
    • WMS Gaming Inc.
    • Alexander J. GobeDaniel P. LouieDavid M. PryorJamie W. Vann
    • G07F17/32G07F17/34
    • G07F17/3213G07F17/3209G07F17/3265G07F17/34
    • A gaming system includes instructions that cause the gaming system to receive an input indicative of a wager, display a plurality of reels defining a symbol array, and display a symbol-alteration region including at least two symbol positions and extending through a subset of the symbol array at a predefined position. The plurality of reels includes a plurality of symbols moving through the symbol array. The plurality of symbols includes a special symbol that has a first function for evaluating a game outcome. The symbol-alteration region is positioned such that at least some of the symbols move between a first position outside the symbol-alteration region and a second position within the symbol-alteration region. The instructions further cause the gaming system to, in response to the special symbol stopping within the symbol-alteration region, alter a functionality of the special symbol to include a second function for evaluating the game outcome.
    • 游戏系统包括使游戏系统接收指示下注的输入的指令,显示定义符号阵列的多个卷轴,以及显示包括至少两个符号位置并延伸穿过该符号的子集的符号改变区域 阵列在预定义的位置。 多个卷轴包括移动穿过符号阵列的多个符号。 多个符号包括具有用于评估游戏结果的第一功能的特殊符号。 符号改变区域被定位成使得至少一些符号在符号改变区域外部的第一位置和符号改变区域内的第二位置之间移动。 这些指令进一步导致游戏系统响应于符号改变区域内的特殊符号停止,改变特殊符号的功能以包括用于评估游戏结果的第二功能。
    • 52. 发明申请
    • CONTROLLING COMMUNITY WAGERING GAMES
    • 控制社区游戏
    • US20140364234A1
    • 2014-12-11
    • US14302092
    • 2014-06-11
    • WMS Gaming, Inc.
    • Jesse M. SmithCraig J. SyllaJamie W. Vann
    • G07F17/32
    • G07F17/3209G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a community wagering game associated with a bank of wagering game machines, where a wagering game machine, from the bank of wagering game machines, is associated with a hand-held game controller configured to control game play for the community wagering game. The operations can further include selecting a second game controller, associated with the wagering game machine, as an alternative to the hand-held game controller for the community wagering game. The operations can further include enabling the second game controller to control at least a portion of the game play for the community wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括启动与一组投注游戏机相关联的社区投注游戏,其中来自投注游戏机的投注游戏机与被配置为控制游戏玩法的手持游戏控制器相关联 为社区投注游戏。 该操作可以进一步包括选择与投注游戏机相关联的第二游戏控制器作为用于社区投注游戏的手持游戏控制器的替代。 该操作还可以包括使得第二游戏控制器能够控制用于社区投注游戏的游戏的至少一部分。
    • 53. 发明申请
    • DEVICE-TO-DEVICE TRANSFER OF WAGERING GAME OBJECTS
    • 装置游戏对象的设备到设备传输
    • US20140364199A1
    • 2014-12-11
    • US14292951
    • 2014-06-02
    • WMS Gaming, Inc.
    • Anthony J. BaerlocherDion K. AokiLarry J. PaceyJesse M. SmithJamie W. Vann
    • G07F17/32
    • G07F17/3244G07F17/3225
    • A method for transferring a wagering game object, monetary value, and/or non-monetary value between a mobile device and a second device is described herein. In some embodiments, the method can include presenting, on a mobile device, a graphical user interface configured to receive user input. The method can further include receiving, via the graphical user interface, a gesture that initiates transfer of one or more of a wagering game object, monetary value, and non-monetary value between the mobile device and a second device. The method can further include transmitting, via a network in response to the gesture, one or more of the wagering game object, the monetary value, and the non-monetary value between the mobile device and the second device.
    • 这里描述了在移动设备和第二设备之间传送投注游戏对象,货币价值和/或非货币价值的方法。 在一些实施例中,该方法可以包括在移动设备上呈现被配置为接收用户输入的图形用户界面。 该方法还可以包括经由图形用户界面接收在移动设备和第二设备之间启动投注游戏对象中的一个或多个,货币价值和非货币价值的转移的手势。 该方法还可以包括响应于手势经由网络发送移动设备和第二设备之间的投注游戏对象,货币价值以及非货币值中的一个或多个。
    • 54. 发明申请
    • WAGERING GAME HAVING A SKILL-COMPENSATION FEATURE
    • 具有技能补偿功能的游戏
    • US20140302898A1
    • 2014-10-09
    • US14243298
    • 2014-04-02
    • WMS Gaming Inc.
    • Jamie W. Vann
    • G07F17/32
    • G07F17/326G07F17/3295
    • A gaming system and method includes receiving a wager input indicative of a wager to play a wagering game including a skill-based game. A skill-based input indicative of play of the skill-based game is received receive via at least one of the one or more input devices. A skill-level adjustment is applied to the skill-based game to decrease the skill-level needed to achieve an award outcome in the skill-based game. The skill-level adjustment includes compensating for the received skill-based input. An outcome of the skill-based game is determined. The outcome is based at least in part on the compensating for the received second input. In response to the outcome being an award outcome, an award is provided for the skill-based game.
    • 游戏系统和方法包括接收指示下注的下注输入以玩包括基于技能的游戏的投注游戏。 经由至少一个或多个输入设备接收指示基于技能的游戏播放的基于技能的输入。 技能级别的调整适用于基于技能的游戏,以减少在基于技能的游戏中实现奖励结果所需的技能水平。 技能级调整包括补偿接收的基于技能的输入。 确定基于技能的游戏的结果。 结果至少部分地基于对接收到的第二输入的补偿。 作为奖励结果的结果,为技能型游戏提供奖励。
    • 57. 发明授权
    • Systems, methods, and devices for playing wagering games with location-triggered game features
    • 使用位置触发游戏功能播放投注游戏的系统,方法和设备
    • US08616981B1
    • 2013-12-31
    • US13776871
    • 2013-02-26
    • WMS Gaming Inc.
    • Andrew C. GuinnJamie W. VannPamela S. SmithDaniel P. LouieJeremie D. Moll
    • A63F9/24
    • G07F17/34G07F17/3237
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive an indication of a physical location of a mobile computing device; determine if the physical location of the mobile computing device corresponds to or is within a predetermined proximity of a designated hotspot location; and, if so, determine a location-based gaming feature associated with the designated hotspot location and automatically triggering the location-based gaming feature without requiring an input from a user of the mobile computing device. Automatically triggering the location-based gaming feature includes, in some embodiments, initiating play of at least a portion of the wagering game.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩下赌注游戏的游戏系统,其包括一个或多个处理器和存储指令的一个或多个存储器设备,所述指令当由至少一个处理器执行时使得游戏系统:接收指示物理位置的指示 移动计算设备; 确定移动计算设备的物理位置是否对应于或处于指定热点位置的预定接近度内; 并且如果是,则确定与所指定的热点位置相关联的基于位置的游戏功能并且自动触发基于位置的游戏特征,而不需要来自移动计算设备的用户的输入。 在一些实施例中,自动触发基于位置的游戏功能包括发起投注游戏的至少一部分的游戏。
    • 58. 发明申请
    • WAGERING GAME HAVING SYMBOL TRANSFER FROM FEEDER ARRAY TO PRIMARY ARRAY
    • 具有从送料机阵列转移到主阵列的符号游戏
    • US20130303260A1
    • 2013-11-14
    • US13783543
    • 2013-03-04
    • WMS GAMING INC.
    • Daniel P. LouieJamie W. Vann
    • G07F17/34
    • G07F17/34G07F17/326
    • A primary array of symbol positions arranged in a plurality of columns and a feeder array of symbol positions arranged in one or more columns are displayed. A plurality of symbols including a special symbol is randomly distributed such that (i) each of the symbol positions of the primary and feeder arrays is associated with one of the plurality of symbols thereby forming a first outcome. In response to one of the symbol positions of the primary array being associated with the special symbol, one or more of the symbols associated with the feeder array is visually transferred to the primary array of symbol positions. The first outcome is modified with the one or more transferred symbols thereby forming a second outcome.
    • 显示排列在多个列中的符号位置的主阵列和布置在一列或多列中的符号位置的馈送器阵列。 包括特殊符号的多个符号被随机分布,使得(i)主和馈线阵列的每个符号位置与多个符号之一相关联,从而形成第一结果。 响应于主阵列与特殊符号相关联的符号位置之一,与馈线阵列相关联的一个或多个符号被视觉上传送到符号位置的主阵列。 第一结果用一个或多个传送的符号进行修改,从而形成第二结果。
    • 59. 发明申请
    • USING NON-WAGERING-GAME STATE FOR WAGERING GAMES
    • 使用非游戏状态进行游戏
    • US20130281189A1
    • 2013-10-24
    • US13826034
    • 2013-03-14
    • WMS GAMING, INC.
    • Mark B. GagnerLarry J. PaceyDanijel StankovicJamie W. VannMatthew J. Ward
    • G07F17/32
    • G07F17/3227G07F17/3225
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session and accessing a non-wagering game (e.g., a simulation social network game) during the wagering game session. The non-wagering game and wagering game can be associated with the same user. The operations can further include detecting a state (e.g., one or more virtual assets) of the non-wagering game. The operations can further include presenting the wagering game based on the state of the non-wagering game. For instance, the operations can select a type of wagering game content to present or modify a volatility of the wagering game based on the state of the non-wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏会话期间启动投注游戏会话和访问非投注游戏(例如,模拟社交网络游戏)。 非投注游戏和投注游戏可以与相同的用户相关联。 这些操作可以进一步包括检测非投注游戏的状态(例如,一个或多个虚拟资产)。 该操作可以进一步包括基于非投注游戏的状态呈现投注游戏。 例如,操作可以基于非投注游戏的状态来选择投注游戏内容的类型来呈现或修改投注游戏的波动性。