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    • 79. 发明授权
    • Geographically distributed simulation system, components and methods
    • 地理分布式仿真系统,组件和方法
    • US08864497B1
    • 2014-10-21
    • US12955892
    • 2010-11-29
    • Eytan PollakZhihua Qu
    • Eytan PollakZhihua Qu
    • G09B9/08
    • G09B9/08
    • A distributed, networked simulation system has two or more vehicle simulators that resists latency errors when the vehicles are close to each other, and is especially useful for close maneuvering training such as tanker and receiver aircraft refueling exercises or combat exercises where one aircraft closely follows another. One simulator sends the other simulator data defining the relative linear displacements and rotations between their two vehicles. The receiving simulator uses the data to maintain the relative position of the other vehicle in its local scene data based on the defined relative displacement and rotation between the vehicles. An additional simulator may simulate the boom control on the tanker using similar relative position data. The system starts relative displacement data operation when one vehicle approaches another in the virtual world, and returns to normal operation when the vehicles separate.
    • 分布式网络仿真系统具有两个或更多个车辆模拟器,当车辆彼此靠近时,它们抵抗延迟误差,并且对于诸如油轮和接收机飞机加油练习或战斗演习之类的紧密操纵训练尤其有用,其中一架飞机紧随其后 。 一个模拟器发送另一个模拟器数据,其定义了它们的两个车辆之间的相对线性位移和旋转。 接收模拟器使用数据来基于所定义的相对位移和车辆之间的旋转来保持另一车辆在其局部场景数据中的相对位置。 附加的模拟器可以使用类似的相对位置数据来模拟油罐车上的吊臂控制。 当一个车辆在虚拟世界中接近另一个车辆时,系统开始相对位移数据操作,并且当车辆分离时返回正常操作。
    • 80. 发明申请
    • ADAPTIVE TRAINING SYSTEM, METHOD, AND APPARATUS
    • 自适应训练系统,方法和装置
    • US20140186810A1
    • 2014-07-03
    • US14118877
    • 2012-09-04
    • Mark FalashEytan PollakMichael Barnoske
    • Mark FalashEytan PollakMichael Barnoske
    • G09B5/06
    • G09B5/06G09B7/00G09B7/04G09B9/02
    • A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    • 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则访问的规则数据 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据,以及(b)定义要在仿真站执行的动作的部分数据。 当数据条件存在于数据存储器中时,规则引擎使计算机系统执行动作。 对于至少一些规则,该动作包括其中一个学习对象的输出,以便与学生交互。