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    • 2. 发明申请
    • INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION
    • 将控制数据整合到数字广播内容中以获取安全信息
    • US20120291065A1
    • 2012-11-15
    • US13560213
    • 2012-07-27
    • Gary M. Zalewski
    • Gary M. Zalewski
    • H04N21/236
    • H04N21/435H04H20/28H04H40/18H04H60/13H04H60/73H04N21/235H04N21/431H04N21/6543H04N21/812
    • Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.
    • 与数字广播数据流中嵌入的一个或多个图像相关联的辅助信息可以由数字广播接收装置访问。 该设备可以包括接收器单元,处理器和存储器。 处理器可以执行程序指令来访问辅助信息。 控制数据可以与一个或多个视频图像的一个或多个视觉分量相关联。 控制数据和图像可以组合成数字广播数据流。 设备可以接收图像和控制数据。 图像可以呈现在显示设备上。 接收设备可以使用控制数据来呈现或存储辅助信息与呈现图像的可视组件相关联的可感知指示。 设备可以使用控制数据来响应于输入信号呈现或存储辅助信息。
    • 3. 发明授权
    • Method and apparatus for player replacement in an on-line game
    • 用于在线游戏中玩家更换的方法和装置
    • US08167712B2
    • 2012-05-01
    • US11835644
    • 2007-08-08
    • Bhaswar Bhanu SarkarBen Choorut
    • Bhaswar Bhanu SarkarBen Choorut
    • A63F9/24A63F13/00A63F13/12G06F17/00
    • H04L67/145H04L67/14H04L67/38
    • Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.
    • 描述用于替换在线游戏中的玩家的方法,装置和技术。 在线游戏中替换玩家包括将第一玩家与第一在线身份相关联并且将第二玩家与第二在线身份相关联。 然后更换第一个玩家并将第一个在线身份与第一个在线身份注册的第三个玩家相关联。 替换在线游戏中的玩家还可以包括将第一玩家与第一在线身份相关联并且将第二玩家与第二在线身份相关联。 然后替换第一播放器和第二播放,使得第二播放器与第一在线标识相关联,并且第一播放器与第二在线标识相关联。
    • 4. 发明申请
    • RESOURCE MANAGEMENT OF SERVER HOSTS IN ONLINE GAME ENVIRONMENT
    • 在线游戏环境中的服务器主机资源管理
    • US20120102185A1
    • 2012-04-26
    • US12908740
    • 2010-10-20
    • Brian Fernandes
    • Brian Fernandes
    • G06F15/16
    • A63F13/358A63F2300/534A63F2300/535G06F9/5083G06F2209/5022H04L67/38
    • Managing resources of server hosts in an online game environment, including: monitoring metrics data of the online game environment including configurable thresholds and rules defined for a game title; processing and analyzing the metrics data; determining whether the metrics data indicates an over or under capacity of the server hosts in the online game environment; sending a first request to locate, deploy, connect, and register additional game servers to the online game environment to support increasing load, when the metrics data indicates the under capacity of the server hosts; and sending a second request to isolate, remove, disconnect, and un-register surplus game servers from the online game environment to make them available to support the player load in other game titles, when the metrics data indicates the over capacity of the server hosts. Keywords include resource management, online gaming, and server architecture.
    • 管理在线游戏环境中的服务器主机的资源,包括:监视在线游戏环境的指标数据,包括为游戏标题定义的可配置阈值和规则; 处理和分析指标数据; 确定所述度量数据是否指示所述在线游戏环境中的所述服务器主机的过度或过低的容量; 当度量数据指示服务器主机的容量不足时,发送第一请求以定位,部署,连接和注册额外的游戏服务器到在线游戏环境以支持增加的负载; 以及当所述度量数据指示所述服务器主机的容量过大时,发送第二请求以将剩余游戏服务器与所述在线游戏环境隔离,去除,断开和取消注册,以使其可用于支持所述玩家加载其他游戏标题 。 关键词包括资源管理,在线游戏和服务器架构。
    • 6. 发明申请
    • PIVOT COMMAND FOR PLAYLIST
    • PIVOT播放列表命令
    • US20120066593A1
    • 2012-03-15
    • US12879982
    • 2010-09-10
    • Steve Schneider
    • Steve Schneider
    • G06F3/00G06F3/048
    • G06F3/0482G06F17/30053G06Q30/0631
    • Managing playlists, comprising: displaying a current playlist and one or more playlists that intersect the current playlist at a current media item; selecting one of the following: (1) when a pivot command to pivot from the current playlist to a pivoted playlist is received, first moving to a next media item of the pivoted playlist, and displaying the pivoted playlist and one or more playlists that intersect the pivoted playlist at the next media item of the pivoted playlist; (2) otherwise when no pivot command is received, second moving to a next media item of the current playlist, and displaying the current playlist and one or more playlists that intersect the current playlist at the next media item of the current playlist.
    • 管理播放列表,包括:在当前媒体项目上显示当前播放列表和与当前播放列表相交的一个或多个播放列表; 选择以下之一:(1)当接收到从当前播放列表枢转到枢轴播放列表的枢轴命令时,首先移动到所枢转的播放列表的下一媒体项目,并且显示所枢转的播放列表和相交的一个或多个播放列表 在枢轴播放列表的下一媒体项目处的枢转播放列表; (2)否则当没有接收到枢轴命令时,第二移动到当前播放列表的下一媒体项目,并且在当前播放列表的下一媒体项目处显示当前播放列表和与当前播放列表相交的一个或多个播放列表。
    • 10. 发明申请
    • HAND-HELD DEVICE WITH TWO-FINGER TOUCH TRIGGERED SELECTION AND TRANSFORMATION OF ACTIVE ELEMENTS
    • 双手触摸手动触发装置触发选择和主动元件转换
    • US20100299595A1
    • 2010-11-25
    • US12574860
    • 2009-10-07
    • Gary M. ZalewskiCharles Nicholson
    • Gary M. ZalewskiCharles Nicholson
    • G06F3/041
    • G06F3/04842G06F1/1626G06F1/169G06F3/03547G06F3/048G06F3/04855G06F3/04886G06F2200/1637G06F2203/04104G06F2203/04805G06F2203/04806G06N7/005
    • A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; c) operate the one or more active elements according to a first mode of operation in response to a first mode of touch on one or more of the active portions; and d) operate the one or more active elements according to a second mode of operation in response to a second mode of touch on one or more of the active portions, wherein in the second mode of operation, the second mode of touch activates an enhancement of one or more of the active elements.
    • 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示和触摸界面设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为a)在包含一个或多个有效元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; c)响应于在一个或多个有效部分上的第一触摸模式,根据第一操作模式操作所述一个或多个有源元件; 以及d)响应于一个或多个所述有效部分上的第二触摸模式,根据第二操作模式操作所述一个或多个有源元件,其中在所述第二操作模式中,所述第二触摸模式激活增强 一个或多个活性元素。