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    • 3. 发明授权
    • Integrating three-dimensional elements into gaming environments
    • 将三维元素整合到游戏环境中
    • US09168454B2
    • 2015-10-27
    • US13822621
    • 2011-11-12
    • Brian D. ManningScott A. MassingAlfred Thomas
    • Brian D. ManningScott A. MassingAlfred Thomas
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3213A63F13/00A63F13/58G07F17/32G07F17/3211G07F17/3225G07F17/3237G07F17/3244G07F17/3286G07F17/34
    • In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition.
    • 在一些实施例中,操作可以包括检测第一指示以将投注游戏内容的呈现从二维模式切换到三维模式,并且响应于检测到第一指示而切换三维模式。 在一些实施例中,响应于检测到第二指示,操作可以进一步包括自动地将投注游戏内容的呈现重新切换回二维模式。 在一些实施例中,操作可以进一步包括检测指定三维呈现程度以使其能够进行三维模式并且呈现具有三维显示度的投注游戏内容的条件。 在一些实施例中,操作可以进一步包括基于条件的改变来检测条件的改变并自动调整三维呈现的程度。
    • 7. 发明申请
    • CONTROLLING ELECTRONIC PLAYING CARDS IN WAGERING ENVIRONMENTS
    • 控制漫游环境中的电子播放卡
    • US20110045886A1
    • 2011-02-24
    • US12860477
    • 2010-08-20
    • Sean E. HayesTimothy C. LooseScott A. MassingJames E. Motyl
    • Sean E. HayesTimothy C. LooseScott A. MassingJames E. Motyl
    • A63F9/24
    • G07F17/32G07F17/3223G07F17/3293
    • A wagering game system and its operations are described herein. In embodiments, the operations can determine a wagering game in progress for a wagering game session, and determine an electronic playing card that is in use for the wagering game that uses playing cards. The operations can also determine primary content related to the wagering game, and electronically present the primary content on the electronic playing card for use in the wagering game. The primary content can include playing elements (e.g., card ranks and card suits) for the wagering game. The operations can also determine secondary content to be presented on the electronic playing card, and electronically present the secondary content on the electronic playing card during the wagering game session. The secondary content can include wagering games that are different from the primary content (e.g., secondary wagering games that use playing elements other than cards, such as slot games).
    • 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以确定投注游戏进行中的投注游戏,并且确定使用扑克牌的投注游戏使用的电子扑克牌。 这些操作还可以确定与投注游戏相关的主要内容,并且电子地将主要内容呈现在用于投注游戏中的电子扑克牌上。 主要内容可以包括用于投注游戏的游戏元素(例如,卡牌和卡片套装)。 这些操作还可以确定要在电子扑克牌上呈现的次要内容,并且在投注游戏会话期间以电子方式将次要内容呈现在电子纸牌上。 次要内容可以包括与主要内容不同的投注游戏(例如,使用诸如老虎机游戏之类的除了卡之外的游戏元素的次要投注游戏)。
    • 9. 发明申请
    • MOBILE DEVICE APPLICATIONS FOR CASINOS
    • 移动设备应用于CASINOS
    • US20140045586A1
    • 2014-02-13
    • US14112231
    • 2012-04-18
    • Jeffrey L. AllenScott A. MassingBrian P. MoylesLarry J. PaceyMatthew J. Ward
    • Jeffrey L. AllenScott A. MassingBrian P. MoylesLarry J. PaceyMatthew J. Ward
    • G07F17/32
    • G07F17/323G07F17/3241G07F17/3288
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a mobile device, associated with a player, is brought to a casino. The mobile device runs an application that may have been downloaded and installed on the mobile device prior to the mobile device being brought to the casino. The operations can further include generating an offer to perform an activity within the casino. The award is attainable via performance of the activity. The operations can include providing information about the offer to the mobile device. The mobile device presents the offer via the application. The application can specify the award and the activity to perform. The operations can further include detecting performance of the activity via player input via one or more wagering game machines within the casino, and providing the award in response to the performance of the activity.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定与玩家相关联的移动设备被带到娱乐场。 移动设备在将移动设备带到娱乐场之前运行可能已经下载并安装在移动设备上的应用。 这些操作可以进一步包括产生在娱乐场内执行活动的提议。 该奖项可以通过活动的表现获得。 操作可以包括向移动设备提供有关该提议的信息。 移动设备通过应用程序呈现报价。 应用程序可以指定执行的奖励和活动。 操作可以进一步包括通过玩家输入通过娱乐场内的一个或多个投注游戏机检测活动的表现,以及响应于活动的表现来提供奖励。