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    • 3. 发明授权
    • Video processing system for modifying a zone in successive images
    • 用于修改连续图像中的区域的视频处理系统
    • US5436672A
    • 1995-07-25
    • US249348
    • 1994-05-27
    • Gerard MedioniGideon GuyHillel Rom
    • Gerard MedioniGideon GuyHillel Rom
    • H04N5/262G06T7/20H03M7/02H03M7/36H04N5/272H04N5/265
    • H04N5/2723H04N5/272
    • A method and an apparatus for substituting a representation of a target, identified by a set of points of interest stored in a memory, with a matching representation of a predetermined stored pattern in successive TV frames are described. The apparatus has a buffer for storing successive frames of a sequence, constituting a first in-first out memory having a length sufficient for storing all frames over a period of some seconds. Points of interest in each current frame are extracted and an attempt is made to find at least a subset of the extracted points of interest matching with a respective subset of the stored set. Global motion of the image between successive frames is evaluated and the location of the target in the frames following and preceding a frame in which the pattern is found is predicted. A target finder locates the target in the frames where it is found, based on the prediction. Each partial or complete representation of the target in each frame, where found, is replaced with a representation of the stored pattern after the stored pattern has been subjected to size and perspective transformation computed from a comparison between the points of interest in the representation of the target in the respective frame and the respective stored points of interest.
    • 描述了一种用于将存储在存储器中的一组感兴趣点识别的目标的表示替换为在连续TV帧中的预定存储模式的匹配表示的方法和装置。 该装置具有用于存储序列的连续帧的缓冲器,构成具有足以在几秒钟的时间段内存储所有帧的长度的先进先出存储器。 提取每个当前帧中的兴趣点,并尝试找到与存储的集合的相应子集匹配的提取的兴趣点的至少一个子集。 评估连续帧之间的图像的全局运动,并且预测目标在找到模式的帧之后和之前的帧中的位置。 基于预测,目标查找器将目标找到找到它的帧。 在所存储的模式已经经受尺寸和透视变换之后,在所找到的每个帧中的目标的每个部分或完整表示被替换为所存储的模式的表示, 目标在相应的帧和相应的存储的兴趣点。
    • 4. 发明申请
    • Dynamic advertising system for interactive games
    • 互动游戏动态广告系统
    • US20060105841A1
    • 2006-05-18
    • US11281834
    • 2005-11-17
    • Hillel RomOfer RundsteinGuy Bendov
    • Hillel RomOfer RundsteinGuy Bendov
    • A63F9/24
    • A63F13/30A63F13/12A63F13/52A63F13/61A63F2250/22A63F2300/5506A63F2300/6009A63F2300/66G07F17/32G07F17/3227
    • The invention is a system for displaying objects within an interactive game program, in which, the objects can be added during the game program creation and afterwards. Additionally, a component within the game program itself updates these objects and communicates with a centralized server that manages and controls the objects through a number of utilities. One embodiment of the invention is a system providing dynamically changing advertisements within interactive video games. Additionally, a centralized server communicates with an internal Ad Engine to update interactive game ads without impeding on the game performance or affect the game play in any unintended way. Furthermore, the invention provides various management suites for interactive game program developers, game program publishers, and advertisers to update and manage the advertising objects within the game program.
    • 本发明是用于在交互式游戏程序中显示对象的系统,其中可以在游戏程序创建期间和之后添加对象。 此外,游戏程序内的一个组件本身更新这些对象,并通过一些实用程序来管理和控制对象的集中式服务器进行通信。 本发明的一个实施例是在交互式视频游戏中提供动态变化的广告的系统。 此外,集中式服务器与内部广告引擎进行通信,以更新交互式游戏广告,而不会妨碍游戏性能或以任何意想不到的方式影响游戏。 此外,本发明提供了用于交互式游戏程序开发者,游戏程序发行商和广告商的各种管理套件,以更新和管理游戏程序内的广告对象。
    • 6. 发明授权
    • Dynamic advertising system for interactive games
    • 互动游戏动态广告系统
    • US08328640B2
    • 2012-12-11
    • US12393502
    • 2009-02-26
    • Hillel RomOfer RundsteinGuy Bendov
    • Hillel RomOfer RundsteinGuy Bendov
    • A63F9/24
    • A63F13/30A63F13/12A63F13/52A63F13/61A63F2250/22A63F2300/5506A63F2300/6009A63F2300/66G07F17/32G07F17/3227
    • The invention is a system for displaying objects within an interactive game program, in which, the objects can be added during the game program creation and afterwards. Additionally, a component within the game program itself updates these objects and communicates with a centralized server that manages and controls the objects through a number of utilities. One embodiment of the invention is a system providing dynamically changing advertisements within interactive video games. Additionally, a centralized server communicates with an internal Ad Engine to update interactive game ads without impeding on the game performance or affect the game play in any unintended way. Furthermore, the invention provides various management suites for interactive game program developers, game program publishers, and advertisers to update and manage the advertising objects within the game program.
    • 本发明是用于在交互式游戏程序中显示对象的系统,其中可以在游戏程序创建期间和之后添加对象。 此外,游戏程序内的一个组件本身更新这些对象,并通过一些实用程序来管理和控制对象的集中式服务器进行通信。 本发明的一个实施例是在交互式视频游戏中提供动态变化的广告的系统。 此外,集中式服务器与内部广告引擎进行通信,以更新交互式游戏广告,而不会妨碍游戏性能或以任何意想不到的方式影响游戏。 此外,本发明提供了用于交互式游戏程序开发者,游戏程序发行商和广告商的各种管理套件,以更新和管理游戏程序内的广告对象。
    • 7. 发明申请
    • DYNAMIC ADVERTISING SYSTEM FOR INTERACTIVE GAMES
    • 动态游戏动态广告系统
    • US20090227378A1
    • 2009-09-10
    • US12393502
    • 2009-02-26
    • Hillel RomOfer RundsteinGuy Bendov
    • Hillel RomOfer RundsteinGuy Bendov
    • A63F9/24G06F9/44
    • A63F13/30A63F13/12A63F13/52A63F13/61A63F2250/22A63F2300/5506A63F2300/6009A63F2300/66G07F17/32G07F17/3227
    • The invention is a system for displaying objects within an interactive game program, in which, the objects can be added during the game program creation and afterwards. Additionally, a component within the game program itself updates these objects and communicates with a centralized server that manages and controls the objects through a number of utilities. One embodiment of the invention is a system providing dynamically changing advertisements within interactive video games. Additionally, a centralized server communicates with an internal Ad Engine to update interactive game ads without impeding on the game performance or affect the game play in any unintended way. Furthermore, the invention provides various management suites for interactive game program developers, game program publishers, and advertisers to update and manage the advertising objects within the game program.
    • 本发明是用于在交互式游戏程序中显示对象的系统,其中可以在游戏程序创建期间和之后添加对象。 此外,游戏程序内的一个组件本身更新这些对象,并通过一些实用程序来管理和控制对象的集中式服务器进行通信。 本发明的一个实施例是在交互式视频游戏中提供动态变化的广告的系统。 此外,集中式服务器与内部广告引擎进行通信,以更新交互式游戏广告,而不会妨碍游戏性能或以任何意想不到的方式影响游戏。 此外,本发明提供了用于交互式游戏程序开发者,游戏程序发行商和广告商的各种管理套件,以更新和管理游戏程序内的广告对象。