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    • 4. 发明授权
    • Networked gaming system
    • 网络游戏系统
    • US08092308B2
    • 2012-01-10
    • US12373696
    • 2006-07-13
    • Andreas HartmannMichael O'Malley
    • Andreas HartmannMichael O'Malley
    • A63F9/24
    • G07F17/32
    • A networked gaining system wherein a game client application connects a player to at least one game server having at least one game table. The game server provides game operations and displays for transmission to the game client application and a display including at least one screen display designating a lobby from which a player can request to be seated at one or more of a plurality of virtual game positions in one of a plurality of multi-player games. The at least one lobby screen display is accessible without the user having to login to the game client application. Further, a player may configure the networked gaming system so that when the user logs-in, the player is immediately taken to a game and “bought-in”, if necessary. An embodiment of the present invention is disclosed as an overlay messaging program incorporating the above features.
    • 一种网络获取系统,其中游戏客户端应用程序将玩家连接到具有至少一个游戏桌的至少一个游戏服务器。 游戏服务器提供游戏操作和显示以传送给游戏客户端应用程序,以及显示器,其包括指定游戏者的至少一个屏幕显示,游戏者可以从游戏者请求在多个虚拟游戏位置中的一个或多个位置坐在 多个多玩家游戏。 至少一个大厅屏幕显示器是可访问的,而不需要用户登录到游戏客户端应用程序。 此外,玩家可以配置联网的游戏系统,使得当用户登录时,如果需要,玩家立即被带到游戏并“买入”。 作为包含上述特征的覆盖消息传递程序公开了本发明的实施例。
    • 5. 发明授权
    • Mobile networked gaming system
    • 移动网络游戏系统
    • US08613670B2
    • 2013-12-24
    • US12375144
    • 2006-07-26
    • Andreas HartmannMichael O'MalleySander Siezen
    • Andreas HartmannMichael O'MalleySander Siezen
    • A63F13/12
    • G07F17/32G07F17/3223G07F17/3262G07F17/3293
    • A mobile networked gaming system wherein a downloadable game client application connects a player to at least one game server (or wireless network), wherein the at least one game table is hosted on said game server. The game server (or wireless network) provides game operations and displays for transmission to the game client application and a display including at least one screen display including at least one lobby screen display from which a player can manually request to be seated at one or more of a plurality of virtual game positions in one or more of a plurality of multi-player or single-player games. Furthermore, a selectable automated seating option is available for automatically seating a player at one or more of a plurality of virtual game positions, wherein a player is directly seated when the player logs-in to the mobile networked gaming system. Embodiments of the present invention are disclosed as a mobile poker client application and a mobile casino client application incorporating the above features.
    • 一种移动网络游戏系统,其中可下载的游戏客户端应用程序将玩家连接到至少一个游戏服务器(或无线网络),其中所述至少一个游戏桌托管在所述游戏服务器上。 游戏服务器(或无线网络)提供游戏操作并显示以传送给游戏客户端应用程序,以及显示器,其包括至少一个屏幕显示器,其包括至少一个大厅屏幕显示器,玩家可从该屏幕显示器手动请求坐在一个或多个 在多个多玩家或单人游戏中的一个或多个中的多个虚拟游戏位置。 此外,可选择的自动座位选项可用于在多个虚拟游戏位置中的一个或多个处自动地安置玩家,其中当玩家登录到移动网络游戏系统时,玩家直接就座。 本发明的实施例被公开为一种移动扑克客户端应用程序和包含上述特征的移动娱乐场客户端应用程序。
    • 6. 发明授权
    • Method and system for providing a one time password to work in conjunction with a browser
    • 提供一次性密码与浏览器结合使用的方法和系统
    • US08234696B2
    • 2012-07-31
    • US11705553
    • 2007-02-12
    • Michael O'MalleyGideon AnsellAndrea DohertyAaron KechleyAndrew Nanopoulos
    • Michael O'MalleyGideon AnsellAndrea DohertyAaron KechleyAndrew Nanopoulos
    • G06F7/04G06F21/00
    • G06F21/31
    • A method of submitting information as part of an authentication operation includes generating a one time password that is intended for use in an authentication operation. The method further includes providing the one time password in a display field, wherein the display field is adapted to work in conjunction with a browser to submit the one time password in response to a request for the one time password. A method of controlling submission of identity information within an authentication system includes receiving a trust list from the authentication system. The trust list identifies entities that are authorized to receive the identity information. The method further includes receiving a request to submit the identity information to a candidate entity for an authentication operation, and providing the identity information to the candidate entity if the trust list indicates that the candidate entity is authorized to receive the identity information.
    • 作为认证操作的一部分提交信息的方法包括生成旨在用于认证操作的一次性密码。 该方法还包括在显示区域中提供一次性密码,其中显示字段适于与浏览器一起工作,以响应对一次性密码的请求来提交一次性密码。 控制认证系统内的身份信息提交的方法包括从认证系统接收信任列表。 信任列表标识被授权接收身份信息的实体。 所述方法进一步包括:接收将所述身份信息提交给用于认证操作的候选实体的请求,以及如果所述信任列表指示所述候选实体被授权接收所述身份信息,则向所述候选实体提供所述身份信息。