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    • 4. 发明申请
    • Efficient Z testing
    • 高效Z测试
    • US20060139366A1
    • 2006-06-29
    • US11023639
    • 2004-12-29
    • Thomas PiazzaEric SamsonNasseh AkaabouneDinakar Munagala
    • Thomas PiazzaEric SamsonNasseh AkaabouneDinakar Munagala
    • G09G5/02
    • G06T15/405
    • Z testing during computer graphics rendering is performed in a manner so as to optimize rendering. The status of a pixel as non-promotable may be tracked using a pixel status array (PSA). Each PSA row may contain bits which correspond to the non-promotable status of pixels. Each row may include five pixels, the first four of which represent the pixels in a subspan. If the row corresponds to a valid subspan, a determination may be made as to whether any pixel in the subspan is represented by a one, indicating that the pixel is non-promotable. This row corresponds to a previous subspan that has been sent down rendering pipeline. If a one is present, then the current subspan may be stalled until the pixels of the previous subspan has gone through color calculation. If, in the row that has just been read, no pixels are represented by a one, then a determination may be made as to whether any pixels in the current subspan are non-promotable. If so, then the corresponding bit in the current PSA row may be set to one. Otherwise, the Z test may be performed on each pixel of the current subspan.
    • 在计算机图形渲染期间的Z测试以优化渲染的方式执行。 可以使用像素状态阵列(PSA)跟踪不可升级的像素的状态。 每个PSA行可以包含对应于像素的不可升级状态的位。 每行可以包括五个像素,其中前四个表示子跨距中的像素。 如果该行对应于有效的子跨度,则可以确定子跨越中的任何像素是否由一个表示,表示该像素是不可升级的。 此行对应于已向下渲染管道发送的先前子跨。 如果存在一个,那么当前的子跨越可能会停顿,直到前一个子跨越的像素经过颜色计算。 如果在刚刚读取的行中没有像素由一个像素表示,则可以确定当前子跨距中的任何像素是否不可升级。 如果是,则当前PSA行中的相应位可以被设置为1。 否则,可以对当前子跨的每个像素执行Z测试。
    • 5. 发明授权
    • Efficient Z testing
    • 高效Z测试
    • US08072451B2
    • 2011-12-06
    • US11023639
    • 2004-12-29
    • Thomas PiazzaEric SamsonNasseh AkaabouneDinakar Munagala
    • Thomas PiazzaEric SamsonNasseh AkaabouneDinakar Munagala
    • G06T15/40G09G5/02G09G5/36
    • G06T15/405
    • Z testing during computer graphics rendering is performed in a manner so as to optimize rendering. The status of a pixel as non-promotable may be tracked using a pixel status array (PSA). Each PSA row may contain bits which correspond to the non-promotable status of pixels. Each row may include five pixels, the first four of which represent the pixels in a subspan. If the row corresponds to a valid subspan, a determination may be made as to whether any pixel in the subspan is represented by a one, indicating that the pixel is non-promotable. This row corresponds to a previous subspan that has been sent down rendering pipeline. If a one is present, then the current subspan may be stalled until the pixels of the previous subspan has gone through color calculation. If, in the row that has just been read, no pixels are represented by a one, then a determination may be made as to whether any pixels in the current subspan are non-promotable. If so, then the corresponding bit in the current PSA row may be set to one. Otherwise, the Z test may be performed on each pixel of the current subspan.
    • 在计算机图形渲染期间的Z测试以优化渲染的方式执行。 可以使用像素状态阵列(PSA)跟踪不可升级的像素的状态。 每个PSA行可以包含对应于像素的不可升级状态的位。 每行可以包括五个像素,其中前四个表示子跨距中的像素。 如果该行对应于有效的子跨度,则可以确定子跨越中的任何像素是否由一个表示,表示该像素是不可升级的。 此行对应于已向下渲染管道发送的先前子跨。 如果存在一个,那么当前的子跨越可能会停顿,直到前一个子跨越的像素经过颜色计算。 如果在刚刚读取的行中没有像素由一个像素表示,则可以确定当前子跨距中的任何像素是否不可升级。 如果是,则当前PSA行中的相应位可以被设置为1。 否则,可以对当前子跨的每个像素执行Z测试。
    • 6. 发明申请
    • PIXEL FILTERING USING SHARED FILTER RESOURCE BETWEEN OVERLAY AND TEXTURE MAPPING ENGINES
    • 使用过滤器和纹理映射引擎之间的共享过滤器资源进行像素过滤
    • US20070103487A1
    • 2007-05-10
    • US11619124
    • 2007-01-02
    • David WatsonKim MeinerthIndraneel GhoshThomas PiazzaVal Cook
    • David WatsonKim MeinerthIndraneel GhoshThomas PiazzaVal Cook
    • G09G5/00
    • G06T15/005G09G5/363G09G2340/125
    • A configurable filter module for providing shared filter resource between an overlay engine and a texture mapping engine of a graphics system. The configurable filter may comprise a plurality of linear blend units each of which receives data input from one of the overlay engine and a mapping engine cache, and generates a linear blend filter output respectively; and a filter output multiplexer which receives data output from the linear blend units and selects a proper byte ordering output, wherein the linear blend units serve as an overlay interpolator filter to perform linear blending of the data input from the overlay engine during a linear blend mode, and serve as a texture bilinear filter to perform bilinear filtering of the data input from the mapping engine cache during a bilinear filtering mode.
    • 一种可配置的过滤器模块,用于在叠加引擎和图形系统的纹理映射引擎之间提供共享过滤器资源。 可配置滤波器可以包括多个线性混合单元,每个线性混合单元接收从叠加引擎之一和映射引擎高速缓存输入的数据,并分别产生线性混合滤波器输出; 以及滤波器输出多路复用器,其接收从线性混合单元输出的数据并选择适当的字节排序输出,其中线性混合单元用作叠加内插器滤波器,以在线性混合模式期间执行从覆盖引擎输入的数据的线性混合 ,并且用作纹理双线性滤波器以在双线性滤波模式期间对从映射引擎高速缓存输入的数据进行双线性滤波。
    • 8. 发明申请
    • Processing architecture having passive threads and active semaphores
    • 具有被动线程和主动信号量的处理架构
    • US20050155034A1
    • 2005-07-14
    • US10750583
    • 2003-12-31
    • Hong JiangThomas Piazza
    • Hong JiangThomas Piazza
    • G06F9/46
    • G06F9/52G06F9/3004G06F9/30087G06F9/3009G06F9/3851G06F9/526
    • Multiple parallel passive threads of instructions coordinate access to shared resources using “active” semaphores. The semaphores are referred to as active because the semaphores send messages to execution and/or control circuitry to cause the state of a thread to change. A thread can be placed in an inactive state by a thread scheduler in response to an unresolved dependency, which can be indicated by a semaphore. A thread state variable corresponding to the dependency is used to indicate that the thread is in inactive mode. When the dependency is resolved a message is passed to control circuitry causing the dependency variable to be cleared. In response to the cleared dependency variable the thread is placed in an active state. Execution can proceed on the threads in the active state.
    • 指令的多个并行被动线程使用“活动”信号量协调对共享资源的访问。 信号量被称为活动的,因为信号量向执行和/或控制电路发送消息以使得线程的状态改变。 线程调度程序可以响应未解决的依赖关系将线程置于无效状态,这可以由信号量指示。 与依赖关系对应的线程状态变量用于指示线程处于非活动模式。 当依赖关系被解析时,消息被传递给控制电路,导致依赖变量被清除。 响应于清除的依赖变量,线程处于活动状态。 处于活动状态的线程可执行。
    • 9. 发明申请
    • Behavioral model based multi-threaded architecture
    • 基于行为模型的多线程架构
    • US20050149928A1
    • 2005-07-07
    • US10750090
    • 2003-12-31
    • Hong JiangThomas Piazza
    • Hong JiangThomas Piazza
    • G06F9/38G06F9/46G06F9/48
    • G06F9/52G06F9/3004G06F9/30087G06F9/4843
    • Multiple parallel passive threads of instructions coordinate access to shared resources using “active” and “proactive” semaphores. The active semaphores send messages to execution and/or control circuitry to cause the state of a thread to change. A thread can be placed in an inactive state by a thread scheduler in response to an unresolved dependency, which can be indicated by a semaphore. A thread state variable corresponding to the dependency is used to indicate that the thread is in inactive mode. When the dependency is resolved a message is passed to control circuitry causing the dependency variable to be cleared. In response to the cleared dependency variable the thread is placed in an active state. Execution can proceed on the threads in the active state. A proactive semaphore operates in a similar manner except that the semaphore is configured by the thread dispatcher before or after the thread is dispatched to the execution circuitry for execution.
    • 指令的多个并行被动线程使用“主动”和“主动”信号量协调对共享资源的访问。 主动信号量将消息发送到执行和/或控制电路,以使线程的状态发生变化。 线程调度程序可以响应未解决的依赖关系将线程置于无效状态,这可以由信号量指示。 与依赖关系对应的线程状态变量用于指示线程处于非活动模式。 当依赖关系被解析时,消息被传递给控制电路,导致依赖变量被清除。 响应于清除的依赖变量,线程处于活动状态。 处于活动状态的线程可执行。 主动信号量以类似的方式运行,除了信号量由线程分派器在线程发送到执行电路执行之前或之后配置。