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    • 1. 发明授权
    • Measuring stereoscopic quality in a three-dimensional computer-generated scene
    • 测量三维计算机生成场景中的立体质量
    • US09165393B1
    • 2015-10-20
    • US13831453
    • 2013-03-14
    • DreamWorks Animation LLC
    • Matthew LowDonald GreenbergPhilip McNally
    • G06T15/00H04N13/00H04N13/04G06K9/00G06T7/00H04N13/02
    • G06T15/00H04N13/246H04N17/00H04N2013/0074
    • A computer-implemented method for measuring the stereoscopic quality of a computer-generated object in a three-dimensional computer-generated scene. The computer-generated object is visible from at least one camera of a pair of cameras used for creating a stereoscopic view of the computer-generated scene. A set of surface vertices of the computer-generated object is obtained. A stereoscopic transformation on the set of surface vertices is computed to obtain a set of transformed vertices. A translation vector and a scale vector are computed and applied to the set of transformed vertices to obtain a ghosted set of vertices. The ghosted set of vertices is approximately translational and scale invariant with respect to the set of surface vertices. A sum of the differences between the set of surface vertices and the set of ghosted vertices is computed to obtain a first stereo-quality metric.
    • 一种用于在三维计算机生成场景中测量计算机生成对象的立体质量的计算机实现的方法。 计算机生成的对象从用于创建计算机生成的场景的立体视图的一对相机的至少一个相机可见。 获得计算机生成对象的一组表面顶点。 计算一组表面顶点的立体变换,以获得一组经变换的顶点。 计算翻译向量和比例向量,并将其应用于经变换的顶点集合以获得重影的顶点集合。 相对于一组表面顶点,重影的顶点集约为平移和尺度不变量。 计算出一组表面顶点和一组重影顶点之间的差值之和,以获得第一个立体质量度量。
    • 2. 发明授权
    • Stereoscopic modeling based on maximum ocular divergence of a viewer
    • 基于观察者的最大眼发散的立体建模
    • US09449429B1
    • 2016-09-20
    • US13831476
    • 2013-03-14
    • DreamWorks Animation LLC
    • Matthew LowDonald GreenbergPhilip McNally
    • G06T17/00
    • G06T17/00H04N13/128H04N13/279
    • A computer-implemented method for computing an effective inter-ocular distance for a modeled viewer based on a maximum ocular divergence angle. A maximum ocular divergence angle, viewing distance, and an inter-ocular distance are obtained for the modeled viewer. An effective inter-ocular distance is computed based on the viewing distance, the inter-ocular distance, and the maximum ocular divergence angle. The effective inter-ocular distance represents the maximum positive parallax for the modeled viewer having the defined maximum ocular divergence angle. The effective inter-ocular distance may be used in a stereoscopic modeling system in place of the inter-ocular distance, the stereoscopic modeling system relating a set of parameters in a camera space to a set of parameters in viewer space. The stereoscopic modeling system may be a stereoscopic transformation.
    • 一种用于基于最大眼发散角计算建模的观看者的有效眼内距离的计算机实现的方法。 对于建模的观察者获得最大的眼发散角,观察距离和眼间距离。 基于观察距离,眼内距离和最大眼发散角计算有效的眼间距离。 有效的眼间距离表示具有确定的最大眼发散角的建模观察者的最大正视差。 可以在立体建模系统中使用有效的眼间距离来代替眼内距离,立体建模系统将相机空间中的一组参数与观看者空间中的一组参数相关联。 立体建模系统可以是立体变换。
    • 3. 发明授权
    • Stereoscopic computer-animation techniques based on perceptual constraints
    • 基于知觉约束的立体计算机动画技术
    • US08952958B1
    • 2015-02-10
    • US13845701
    • 2013-03-18
    • DreamWorks Animation LLC
    • Matthew LowDonald GreenbergPhilip Mcnally
    • G06T15/00G06T13/00G06T13/20
    • H04N13/239H04N13/296
    • A computer-implemented method for defining a range of bounding parameter values that satisfy perceptual constraints for a stereoscopically filmed computer-generated scene. A user selection of a bounding parameter from a set of scene parameters is selected. Values for scene parameters of the set of scene parameters that were not selected as the bounding parameter are obtained. A first bounding value for the bounding parameter is calculated based on a first perceptual constraint and based on the values of the scene parameters of the set of scene parameters that were not selected. A second bounding value for the bounding parameter is also calculated based on a second perceptual constraint and based on the values of the scene parameter of the set of scene parameters that were not selected. The first and second bounding values define a minimum and a maximum value of a range of values and are stored.
    • 一种计算机实现的方法,用于定义满足用于立体成像的计算机生成场景的感知约束的边界参数值的范围。 选择一组场景参数中的边界参数的用户选择。 获得未被选为边界参数的场景参数集的场景参数值。 基于第一感知约束并基于未选择的场景参数集合的场景参数的值来计算边界参数的第一边界值。 还基于第二感知约束并且基于未被选择的场景参数集合的场景参数的值来计算边界参数的第二边界值。 第一和第二边界值定义了值范围的最小值和最大值,并被存储。