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    • 1. 发明授权
    • Techniques for producing creative stereo parameters for stereoscopic computer animation
    • 用于立体计算机动画制作创意立体声参数的技术
    • US09582918B2
    • 2017-02-28
    • US13802716
    • 2013-03-14
    • DreamWorks Animation LLC
    • Philip McNallyMatthew Low
    • H04N15/00G06T15/00G06T13/20G06T19/00H04N13/02H04N13/00G11B27/28
    • G06T13/20G06T19/006G11B27/28H04N13/106H04N13/128H04N13/204H04N13/246H04N13/275H04N2013/0081
    • A computer-implemented method determining a user-defined stereo effect for a computer-generated scene. A set of bounded-parallax constraints including a near-parallax value and a far-parallax value is obtained. A stereo-volume value is obtained, wherein the stereo-volume value represents a percentage of parallax. A stereo-shift value is also obtained, wherein the stereo-shift value represents a distance across one of: an area associated with a camera sensor of a pair of stereoscopic cameras adapted to film the computer-generated scene; and a screen adapted to depict a stereoscopic image of the computer-generated scene. A creative near-parallax value is calculated based on the stereo-shift value, the stereo-volume, and the near-parallax value. A creative far-parallax value is also calculated based on the stereo-shift value and the product of the stereo-volume and the far-parallax value. The creative near-parallax value and creative far-parallax value are stored in a computer memory as the user-defined stereo effect.
    • 一种计算机实现的方法来确定用于计算机生成的场景的用户定义的立体声效果。 获得包括近视差值和远视差值的一组有界视差约束。 获得立体声音量值,其中立体声音量值表示视差的百分比。 还获得立体声移位值,其中立体声移位值表示跨越以下之一的距离:与适于拍摄计算机生成的场景的一对立体摄像机的相机传感器相关联的区域; 以及适于描绘计算机生成场景的立体图像的屏幕。 基于立体声偏移值,立体声音量和近视差值来计算创意的近视差值。 还可以基于立体声转换值和立体声音量与远视差值的乘积来计算创意远视差值。 创意近视差值和创意远视差值作为用户定义的立体声效果存储在计算机存储器中。
    • 3. 发明授权
    • Measuring stereoscopic quality in a three-dimensional computer-generated scene
    • 测量三维计算机生成场景中的立体质量
    • US09165393B1
    • 2015-10-20
    • US13831453
    • 2013-03-14
    • DreamWorks Animation LLC
    • Matthew LowDonald GreenbergPhilip McNally
    • G06T15/00H04N13/00H04N13/04G06K9/00G06T7/00H04N13/02
    • G06T15/00H04N13/246H04N17/00H04N2013/0074
    • A computer-implemented method for measuring the stereoscopic quality of a computer-generated object in a three-dimensional computer-generated scene. The computer-generated object is visible from at least one camera of a pair of cameras used for creating a stereoscopic view of the computer-generated scene. A set of surface vertices of the computer-generated object is obtained. A stereoscopic transformation on the set of surface vertices is computed to obtain a set of transformed vertices. A translation vector and a scale vector are computed and applied to the set of transformed vertices to obtain a ghosted set of vertices. The ghosted set of vertices is approximately translational and scale invariant with respect to the set of surface vertices. A sum of the differences between the set of surface vertices and the set of ghosted vertices is computed to obtain a first stereo-quality metric.
    • 一种用于在三维计算机生成场景中测量计算机生成对象的立体质量的计算机实现的方法。 计算机生成的对象从用于创建计算机生成的场景的立体视图的一对相机的至少一个相机可见。 获得计算机生成对象的一组表面顶点。 计算一组表面顶点的立体变换,以获得一组经变换的顶点。 计算翻译向量和比例向量,并将其应用于经变换的顶点集合以获得重影的顶点集合。 相对于一组表面顶点,重影的顶点集约为平移和尺度不变量。 计算出一组表面顶点和一组重影顶点之间的差值之和,以获得第一个立体质量度量。
    • 4. 发明授权
    • Techniques for automating stereo settings for stereoscopic computer animation
    • 立体计算机动画立体声设置自动化技术
    • US09070222B2
    • 2015-06-30
    • US13802706
    • 2013-03-13
    • DreamWorks Animation LLC
    • Philip McNallyMatthew Low
    • G06T13/00G06T13/20G06T19/00H04N13/02H04N13/00G11B27/28
    • G06T13/20G06T19/006G11B27/28H04N13/106H04N13/128H04N13/204H04N13/246H04N13/275H04N2013/0081
    • A computer-implemented method for determining bounded-parallax constraints for the placement of a pair of stereoscopic cameras within a computer-generated scene. An initial near-parallax value is determined based on the focal length and a minimum scene depth. An initial far-parallax value is determined based on a focal length. A scaled near-parallax value and scaled far-parallax value are calculated based on the initial near-parallax value, initial far-parallax value, and a range of focal lengths. A creative near-parallax value is calculated based on a stereo-shift value and the product of a stereo-volume and the scaled near-parallax value. A creative far-parallax value is calculated based on the stereo-shift value and the product of the stereo-volume and the scaled far-parallax value. The creative near-parallax value and the creative far-parallax value are stored as the bounded-parallax constraints for the placement of the pair of stereoscopic cameras.
    • 一种计算机实现的方法,用于确定用于在计算机生成的场景中放置一对立体摄像机的有界视差约束。 基于焦距和最小场景深度来确定初始近视差值。 基于焦距确定初始远视差值。 基于初始近视差值,初始远视差值和焦距范围来计算缩放的近视差值和缩放的远视差值。 基于立体声移位值和立体声音量与缩放的近视差值的乘积来计算创意的近视差值。 基于立体声转换值和立体声音量与缩放的远视差值的乘积来计算创意远视差值。 创造性近视差值和创意远视差值被存储为用于放置这对立体相机的有界视差约束。
    • 6. 发明授权
    • Stereoscopic modeling based on maximum ocular divergence of a viewer
    • 基于观察者的最大眼发散的立体建模
    • US09449429B1
    • 2016-09-20
    • US13831476
    • 2013-03-14
    • DreamWorks Animation LLC
    • Matthew LowDonald GreenbergPhilip McNally
    • G06T17/00
    • G06T17/00H04N13/128H04N13/279
    • A computer-implemented method for computing an effective inter-ocular distance for a modeled viewer based on a maximum ocular divergence angle. A maximum ocular divergence angle, viewing distance, and an inter-ocular distance are obtained for the modeled viewer. An effective inter-ocular distance is computed based on the viewing distance, the inter-ocular distance, and the maximum ocular divergence angle. The effective inter-ocular distance represents the maximum positive parallax for the modeled viewer having the defined maximum ocular divergence angle. The effective inter-ocular distance may be used in a stereoscopic modeling system in place of the inter-ocular distance, the stereoscopic modeling system relating a set of parameters in a camera space to a set of parameters in viewer space. The stereoscopic modeling system may be a stereoscopic transformation.
    • 一种用于基于最大眼发散角计算建模的观看者的有效眼内距离的计算机实现的方法。 对于建模的观察者获得最大的眼发散角,观察距离和眼间距离。 基于观察距离,眼内距离和最大眼发散角计算有效的眼间距离。 有效的眼间距离表示具有确定的最大眼发散角的建模观察者的最大正视差。 可以在立体建模系统中使用有效的眼间距离来代替眼内距离,立体建模系统将相机空间中的一组参数与观看者空间中的一组参数相关联。 立体建模系统可以是立体变换。
    • 8. 发明授权
    • Techniques for producing baseline stereo parameters for stereoscopic computer animation
    • 用于立体计算机动画生成基线立体声参数的技术
    • US09443338B2
    • 2016-09-13
    • US13802714
    • 2013-03-14
    • DreamWorks Animation LLC
    • Philip McNallyMatthew Low
    • G06T13/20G06T19/20H04N13/02G06T19/00H04N13/00G11B27/28
    • G06T13/20G06T19/006G11B27/28H04N13/106H04N13/128H04N13/204H04N13/246H04N13/275H04N2013/0081
    • Bounded-parallax constraints are determined for the placement of a pair of stereoscopic cameras within a computer-generated scene. A minimum scene depth is calculated based on the distance from the pair of cameras to a nearest point of interest in the computer-generated scene. A near-parallax value is also calculated based on the focal length and the minimum scene depth. Calculating the near-parallax value includes selecting a baseline stereo-setting entry from a set of stereo-setting entries, each stereo-setting entry of the set of baseline stereo-setting entries includes a recommended scene depth, a recommended focal length, and a recommended near-parallax value. For the selected baseline stereo-setting entry: the recommended scene depth corresponds to the minimum scene depth, and the recommended focal length corresponds to the focal length. The near-parallax value and far-parallax value are stored as the bounded-parallax constraints for the placement of the pair of stereoscopic cameras.
    • 确定用于在计算机生成的场景内放置一对立体摄像机的边界视差约束。 基于从摄像机对距离到计算机生成场景中最近的兴趣点的距离来计算最小场景深度。 还基于焦距和最小场景深度计算近视差值。 计算近视差值包括从一组立体声设置条目中选择基线立体声设置条目,基准立体声设置条目集合的每个立体声设置条目包括推荐的场景深度,推荐的焦距和 推荐近视差值。 对于所选基线立体声设置条目:推荐的场景深度对应于最小场景深度,推荐的焦距对应于焦距。 近视差值和远视差值被存储为用于放置一对立体摄像机的有界视差约束。