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    • 1. 发明授权
    • System for administering an interactive transaction in a lottery game
    • 用于在彩票游戏中管理交互式交易的系统
    • US06203011B1
    • 2001-03-20
    • US09282044
    • 1999-03-30
    • James L. Nulph
    • James L. Nulph
    • A63F306
    • A63F3/081A63F3/065A63F2003/086A63F2009/242A63F2009/2425Y10S283/901Y10S283/903
    • In a method of administering an interactive transaction in a lottery game, a plurality of play spots is printed on each lottery ticket of a plurality of lottery tickets. Each play spot has a value selected from a set of values and the values of the play spots are distributed randomly on the tickets. Thus, the distribution makes it impossible to predict the values of the play spots on a given ticket of the plurality of tickets based on knowledge of the values of play spots of other tickets of the plurality of tickets. Each of the plurality of play spots is covered with a removable medium and a unique identifier is placed on each ticket. A record of the unique identifier and of the values of the play spots for each ticket are stored in a database. If a first communication has been received from a distributor indicating that a user has properly obtained a distributed ticket, then the record of the unique identifier corresponding to the distributed ticket is flagged to indicate that the distributed ticket may be activated and if a second communication has been received from the user that identifies the distributed ticket, then interactive data is received from the user; the user is instructed to uncover a preselected set of play spots by removing the removable medium; and the record of the unique identifier corresponding to the distributed ticket is flagged to indicate that the distributed ticket has been activated.
    • 在彩票游戏中管理交互式交易的方法中,在多张彩票的每个彩票上印刷多个播放点。 每个播放点具有从一组值中选择的值,并且播放点的值在票上随机分布。 因此,分配使得不可能基于对多张票的其他票的游戏点的值的知识来预测多张票的给定票上的玩家名称的值。 多个播放点中的每一个被可移动介质覆盖,并且在每个票上放置唯一的标识符。 唯一标识符和每个票的播放点的值的记录被存储在数据库中。 如果已经从分发者接收到指示用户已经正确地获得分发票证的第一通信,则标记与分发的票据相对应的唯一标识符的记录,以指示分发的票据可以被激活,并且如果第二通信具有 从用户接收到识别分发的票据,然后从用户接收交互数据; 指示用户通过移除可移动介质来发现预定的一组播放点; 并且标记与分发的票相对应的唯一标识符的记录,以指示分发的票已被激活。
    • 2. 发明授权
    • Method and system for marketing and game selection for lottery products
    • 彩票产品营销和游戏选择方法与系统
    • US07247095B2
    • 2007-07-24
    • US10961783
    • 2004-10-08
    • James L. Nulph
    • James L. Nulph
    • G06F19/00
    • G07F17/32G06Q30/02G06Q50/34G07F17/3262G07F17/329
    • A game selection device for use in a lottery system includes data storage for a plurality of game types, information corresponding to each of the game types, and at least one play option corresponding to one or more of the plurality of game types. The game selection device further includes a user interface configured to display the plurality of game types and at least one play option associated with each game type, receive a game type selection input from the user, and receive a play option selection input from the user. Additionally, the game selection device includes an encoder for encoding the user's selections as a code. A code writer writes the code onto a play card. Also disclosed, is a scanning device to scan an enhanced bar code. A method of utilizing the aforementioned game selection device is also disclosed.
    • 用于彩票系统的游戏选择装置包括多种游戏类型的数据存储,对应于每种游戏类型的信息,以及与多种游戏类型中的一种或多种相对应的至少一种播放选项。 游戏选择装置还包括:用户界面,其被配置为显示多个游戏类型和与每个游戏类型相关联的至少一个播放选项,从用户接收游戏类型选择输入,并从用户接收播放选项选择输入。 此外,游戏选择装置包括用于将用户的选择编码为代码的编码器。 代码写入器将代码写入播放卡。 还公开了用于扫描增强型条形码的扫描装置。 还公开了利用上述游戏选择装置的方法。
    • 4. 发明授权
    • Gaming machine and method for validating a voucher
    • 游戏机和验证凭证的方法
    • US09129468B2
    • 2015-09-08
    • US12712077
    • 2010-02-24
    • James L. Nulph
    • James L. Nulph
    • G06Q99/00G07F17/32A63F9/24G07F17/00
    • G07F17/32A63F9/24G07F17/00G07F17/3244G07F17/3248
    • A method of validation of a voucher in a gaming machine includes receiving the voucher in the gaming machine from a user. The voucher includes first coded indicia having first identification data and value data. The voucher also includes second coded indicia being generally non-viewable and having second identification data. The method also includes reading the first coded indicia and decoding the first coded indicia to determine the first identification data and the value data. The method further includes reading the second coded indicia and decoding the second coded indicia to determine the second identification data. An algorithm is executed with a controller using at least one of the first identification data, the second identification data, and the value data to generate algorithm data. The method also includes validating the authenticity of the voucher with the controller using at least the algorithm data to determine if the voucher is authentic.
    • 在游戏机中验证凭证的方法包括从用户接收游戏机中的凭证。 该凭证包括具有第一识别数据和值数据的第一编码标记。 凭证还包括通常不可见的第二编码标记并具有第二识别数据。 该方法还包括读取第一编码标记并解码第一编码标记以确定第一标识数据和值数据。 该方法还包括读取第二编码标记并解码第二编码标记以确定第二识别数据。 使用第一识别数据,第二识别数据和值数据中的至少一个,使用控制器执行算法以生成算法数据。 该方法还包括使用至少算法数据使用控制器验证凭证的真实性,以确定凭证是否是真实的。
    • 5. 发明申请
    • GAMING MACHINE AND METHOD FOR VALIDATING A VOUCHER
    • 游戏机和验证码的方法
    • US20100216543A1
    • 2010-08-26
    • US12712077
    • 2010-02-24
    • James L. Nulph
    • James L. Nulph
    • A63F9/24
    • G07F17/32A63F9/24G07F17/00G07F17/3244G07F17/3248
    • A method of validation of a voucher in a gaming machine includes receiving the voucher in the gaming machine from a user. The voucher includes first coded indicia having first identification data and value data. The voucher also includes second coded indicia being generally non-viewable and having second identification data. The method also includes reading the first coded indicia and decoding the first coded indicia to determine the first identification data and the value data. The method further includes reading the second coded indicia and decoding the second coded indicia to determine the second identification data. An algorithm is executed with a controller using at least one of the first identification data, the second identification data, and the value data to generate algorithm data. The method also includes validating the authenticity of the voucher with the controller using at least the algorithm data to determine if the voucher is authentic.
    • 在游戏机中验证凭证的方法包括从用户接收游戏机中的凭证。 该凭证包括具有第一识别数据和值数据的第一编码标记。 凭证还包括通常不可见的第二编码标记并具有第二识别数据。 该方法还包括读取第一编码标记并解码第一编码标记以确定第一标识数据和值数据。 该方法还包括读取第二编码标记并解码第二编码标记以确定第二识别数据。 使用第一识别数据,第二识别数据和值数据中的至少一个,使用控制器执行算法以生成算法数据。 该方法还包括使用至少算法数据使用控制器验证凭证的真实性,以确定凭证是否是真实的。
    • 6. 发明授权
    • System for linking a unique identifier to an instant game ticket
    • 用于将唯一标识符链接到即时游戏机的系统
    • US06234899B1
    • 2001-05-22
    • US09358144
    • 1999-07-20
    • James L. Nulph
    • James L. Nulph
    • A63F924
    • A63F3/065
    • In a method of a method of linking a unique identifier to an instant game ticket, a user is instructed to enter a unique identifier on an identifier entry mechanism. An image of the unique identifier is received from the user via the identifier entry mechanism. The unique identifier is stored in a computer-readable memory. A representation of the unique identifier and at least one game result is printed on an instant win game ticket. The user is instructed not to accept the instant win game ticket unless the representation of the unique identifier printed thereon corresponds to the unique identifier that the user entered on the identifier entry mechanism.
    • 在将唯一标识符与即时游戏票证链接的方法的方法中,指示用户在标识符输入机制上输入唯一标识符。 通过标识符输入机制从用户接收唯一标识符的图像。 唯一标识符存储在计算机可读存储器中。 唯一标识符和至少一个游戏结果的表示被打印在即时胜利的游戏票上。 指示用户不接受即时胜利游戏票,除非其上打印的唯一标识符的表示对应于用户在标识符输入机制上输入的唯一标识符。