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    • 5. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US08226473B2
    • 2012-07-24
    • US10119663
    • 2002-04-10
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F9/24A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 6. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US07828653B2
    • 2010-11-09
    • US11805768
    • 2007-05-24
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • G06F17/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 7. 发明申请
    • Gaming Software Authentication
    • 游戏软件认证
    • US20120196674A1
    • 2012-08-02
    • US13440879
    • 2012-04-05
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F13/12
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。