会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • POKER BASED CARD MECHANIC FOR A WAGERING GAME MACHINE
    • 基于POKER的卡片机器用于游戏机
    • US20150332561A1
    • 2015-11-19
    • US14278369
    • 2014-05-15
    • WMS Gaming Inc.
    • ANTHONY J. BAERLOCHER
    • G07F17/32
    • G07F17/3293G07F17/3211G07F17/323
    • A gaming system includes circuitry and methods for performing a video poker game, wherein the video poker game has a pay table specifying winning combination of poker hands, and comprises a tableau having a plurality of tableau stacks, where each tableau stack has zero or more hidden cards and an exposed top card. In response to a wager, players select exposed cards to form winning combinations of poker hands specified in the pay table until no more winning combinations may be formed from the exposed cards. When exposed cards are played, they are removed from play, replaced with hidden cards from the tableau stacks or stock pile (when available), and a win meter is incremented accordingly. Primary payout amounts may be specified for each of the indicated winning combinations in the pay table, as well as secondary payout amounts for secondary conditions which may occur during game play, including the number of played cards, cards contained in the set of played cards, and exposure/removal of the cards within each tableau stack and/or the entirety of the tableau.
    • 游戏系统包括用于执行视频扑克游戏的电路和方法,其中视频扑克游戏具有指定扑克牌的胜利组合的薪资表,并且包括具有多个表格堆栈的表格,其中每个表格堆栈具有零个或多个隐藏 卡片和暴露的顶卡。 为了回应下注,玩家选择暴露的牌以形成在薪资表中指定的扑克牌的获胜组合,直到不再从暴露的牌形成更多的获胜组合。 当曝光卡被播放时,它们被从游戏中移除,从桌子堆栈或堆积堆(当可用时)中替换为隐藏的卡片,并且相应地增加胜利计数器。 可以为薪酬表中的每个指定的获胜组合指定主要支付金额,以及可能在游戏过程中可能发生的次要条件的辅助支付金额,包括所播放的卡数量,包含在所述一组被播放卡中的卡, 以及在每个桌面堆栈和/或整个桌面中曝光/移除卡片。
    • 2. 发明授权
    • Integrating three-dimensional elements into gaming environments
    • 将三维元素整合到游戏环境中
    • US09168454B2
    • 2015-10-27
    • US13822621
    • 2011-11-12
    • Brian D. ManningScott A. MassingAlfred Thomas
    • Brian D. ManningScott A. MassingAlfred Thomas
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3213A63F13/00A63F13/58G07F17/32G07F17/3211G07F17/3225G07F17/3237G07F17/3244G07F17/3286G07F17/34
    • In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition.
    • 在一些实施例中,操作可以包括检测第一指示以将投注游戏内容的呈现从二维模式切换到三维模式,并且响应于检测到第一指示而切换三维模式。 在一些实施例中,响应于检测到第二指示,操作可以进一步包括自动地将投注游戏内容的呈现重新切换回二维模式。 在一些实施例中,操作可以进一步包括检测指定三维呈现程度以使其能够进行三维模式并且呈现具有三维显示度的投注游戏内容的条件。 在一些实施例中,操作可以进一步包括基于条件的改变来检测条件的改变并自动调整三维呈现的程度。
    • 3. 发明授权
    • Symbol collection during reel spin
    • 卷轴旋转时的符号收集
    • US09123209B2
    • 2015-09-01
    • US13714684
    • 2012-12-14
    • WMS Gaming Inc.
    • Larry J. PaceyJoel R. JaffeDion K. AokiJamie W. VannBenjamin T. GomezJeremy M. HornikDaniel P. LouieJeremie D. Moll
    • G07F17/32G07F17/34
    • G07F17/34G07F17/3265
    • A method for conducting a wagering game via a gaming terminal includes receiving, via an input device, a wager to play the wagering game. An array of symbol positions arranged in a plurality of columns is displayed, on one or more display devices. At least a portion of a plurality of symbols is visually moved with respect to the array of symbol positions on the one or more display devices. One or more of the plurality of the symbols are special symbols. In response to one or more of the special symbols being visually moved on the one or more display devices, the visually moved special symbols are caused to be visually collected in a symbol collection area adjacent to the array of symbol positions on the one or more display devices.
    • 通过游戏终端进行投注游戏的方法包括经由输入装置接收下注以进行投注游戏。 在一个或多个显示设备上显示布置在多个列中的符号位置的阵列。 相对于一个或多个显示设备上的符号位置阵列,多个符号的至少一部分被视觉上移动。 多个符号中的一个或多个是特殊符号。 响应于在一个或多个显示设备上可视地移动的一个或多个特殊符号,使视觉上移动的特殊符号被视觉地收集在与一个或多个显示器上的符号位置阵列相邻的符号收集区域中 设备。
    • 4. 发明授权
    • Bios used in gaming machine supporting pluralaties of modules by utilizing subroutines of the bios code
    • 用于通过利用BIOS代码的子程序来支持多个模块的游戏机中的Bios
    • US09122492B2
    • 2015-09-01
    • US13280930
    • 2011-10-25
    • Scot W. Salzman
    • Scot W. Salzman
    • G06F9/44G06F21/57G06F21/64
    • G06F9/4401G06F21/572G06F21/575G06F21/64G07F17/3227
    • Embodiments include a method for configuring basic input/output system (BIOS) of a wagering game machine. The method can include: initializing a processor and chipset residing on an embedded computer module residing in the wagering game machine, wherein the BIOS resides on a carrier board connected to the embedded computer module; identifying, under control of code in the BIOS, the embedded computer module as a particular one of a plurality of embedded computer modules, wherein the BIOS includes code for configuring each of the plurality of embedded computer modules; initializing, using code of the BIOS configured for the particular one of the plurality of embedded computer modules, input/output devices connected to the carrier board and embedded computer module; launching, under control of the BIOS, an operating system in the wagering game machine; presenting a wagering game on the wagering game machine, wherein the presenting utilizes information received from the input/output devices.
    • 实施例包括用于配置投注游戏机的基本输入/输出系统(BIOS)的方法。 该方法可以包括:初始化驻留在投注游戏机中的嵌入式计算机模块上的处理器和芯片组,其中BIOS驻留在连接到嵌入式计算机模块的载板上; 在所述BIOS中的代码控制下,将所述嵌入式计算机模块识别为多个嵌入式计算机模块中的特定一个,其中所述BIOS包括用于配置所述多个嵌入式计算机模块中的每一个的代码; 初始化使用为所述多个嵌入式计算机模块中的特定一个配置的BIOS的代码,连接到所述载板和嵌入式计算机模块的输入/输出设备; 在BIOS的控制下启动投注游戏机中的操作系统; 在投注游戏机上呈现投注游戏,其中呈现利用从输入/输出设备接收的信息。
    • 5. 发明授权
    • Systems, methods, and devices for playing wagering games with symbol clumps and non-uniform weighting of reel positions
    • 用于玩游戏的系统,方法和设备,具有符号团块和卷轴位置的不均匀权重
    • US09098982B2
    • 2015-08-04
    • US13798491
    • 2013-03-13
    • WMS Gaming Inc.
    • Michael W. MastropietroAllon G. Englman
    • A63F9/24G07F17/34G07F17/32
    • G07F17/3213G07F17/3225G07F17/3244G07F17/326G07F17/34
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play a wagering game with symbol-bearing reels, each of which has distinct reel positions populated by various symbols, at least one reel bearing a symbol clump; and, display via a display device a randomly determined outcome of the wagering game. Each wagering-game outcome includes predetermined symbols occupying distinct array positions in a displayed array. Each reel position has a weighted probability of occupying an array position in the array. The weighted probabilities are configured such that the symbol clump, when part of a wagering-game outcome, can only land in its entirety in the array.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种游戏系统,其包括一个或多个处理器和存储指令的一个或多个存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收用符号承载的卷轴进行投注游戏的下注 每个具有由各种符号填充的不同的卷轴位置,至少一个带有符号块的卷轴; 并且经由显示装置显示投注游戏的随机确定的结果。 每个投注游戏结果包括在显示的阵列中占据不同阵列位置的预定符号。 每个卷轴位置具有占据阵列中阵列位置的加权概率。 加权概率被配置为使得当投注游戏结果的一部分只能在阵列中整体登陆时的符号聚集。
    • 6. 发明授权
    • Controlling wagering game peripherals
    • 控制投注游戏外设
    • US09098967B2
    • 2015-08-04
    • US13631120
    • 2012-09-28
    • WMS Gaming, Inc.
    • Eric V. EricksonSean P. KellyJesse M. SmithMartin R. Ugarte, Jr.
    • A63F13/40G07F17/32
    • G07F17/3225G07F17/3209G07F17/3223G07F17/3288
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从配置用于用户输入的多个输入设备建立与输入设备的连接,以便在投注游戏会话期间用于投注游戏。 所述操作还可以包括从所述输入设备接收输入数据,其中所述输入数据具有特定于所述输入设备的第一格式,并且其中所述投注游戏需要与所述第一格式不同的第二格式的所述输入数据。 这些操作可以进一步包括将输入数据从第一格式转换成投注游戏所需的第二格式,并将输入数据提供给第二格式的投注游戏,以用作投注游戏的用户输入。
    • 8. 发明授权
    • Dynamically overlaying wagering game content
    • 动态覆盖投注游戏内容
    • US09087438B2
    • 2015-07-21
    • US13544330
    • 2012-07-09
    • Peter J. AponteJames J. GetzSiva Kumar KrishnanBrian D. ManningKrishnakumar Meluveettil
    • Peter J. AponteJames J. GetzSiva Kumar KrishnanBrian D. ManningKrishnakumar Meluveettil
    • G07F17/32G07F17/34
    • G07F17/34G07F17/3204G07F17/3211
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting primary wagering game content, during a wagering game session, in an area of a display assigned to a primary wagering game application. The operations can further include detecting player input that indicates activation of a secondary wagering game application during the wagering game session and superimposing a portion of the secondary wagering game content over the primary wagering game content in the first area of the display in response to the player input. The operations can further include generating an outcome value for a playing turn of the secondary wagering game application in response to the player input, and presenting the outcome value for the secondary wagering game application via the portion of the secondary wagering game content.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏会话期间在分配给主投注游戏应用的显示器的区域中呈现主要投注游戏内容。 所述操作还可以包括检测在所述投注游戏会话期间指示次级投注游戏应用的激活的玩家输入,并且响应于所述玩家在所述显示器的第一区域中将所述次级投注游戏内容的一部分叠加在所述主投注游戏内容上 输入。 所述操作可以进一步包括响应于所述玩家输入而产生所述次级投注游戏应用的演奏转弯的结果值,以及经由所述次级投注游戏内容的所述部分呈现所述次级投注游戏应用的结果值。
    • 9. 发明授权
    • Gesture fusion
    • 手势融合
    • US09086732B2
    • 2015-07-21
    • US13755856
    • 2013-01-31
    • WMS Gaming Inc.
    • Mark B. GagnerSean KellyScott A. MassingLarry J. PaceyJesse SmithMuthu Velu
    • G06F19/00G06F3/01A63F13/2145A63F13/00G06F3/03G06F3/0488
    • G06F3/017A63F13/00A63F13/2145G06F3/0304G06F3/04883
    • “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.
    • “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。