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    • 2. 发明授权
    • Color buffer contrast threshold for adaptive anti-aliasing
    • 用于自适应抗锯齿的彩色缓冲区对比度阈值
    • US08259130B2
    • 2012-09-04
    • US11693221
    • 2007-03-29
    • Jeffrey Douglas BrownRussell Dean HooverEric Oliver Mejdrich
    • Jeffrey Douglas BrownRussell Dean HooverEric Oliver Mejdrich
    • G09G5/00
    • G06T15/06
    • According to one embodiment of the invention, by increasing the number of rays issued through adjacent pixels with colors of high contrast while maintaining the number of rays issued through adjacent pixels which do not have colors of high contrast, a ray tracing image processing system may render an anti-aliased image while minimizing the increase in workload experienced by the image processing system. Additionally, according to another embodiment of the invention, by maintaining the number of rays issued through adjacent pixels which have colors of low contrast while increasing the number of rays issued through adjacent pixels which do not have colors of low contrast, the image processing system may reduce workload experienced while performing ray tracing while maintaining the quality of the rendered image.
    • 根据本发明的一个实施例,通过在保持通过不具有高对比度的颜色的相邻像素发出的光线的数量的同时增加通过相邻像素发出的具有高对比度的颜色的光线数量,光线跟踪图像处理系统可以呈现 抗锯齿图像,同时最小化图像处理系统经历的工作量的增加。 此外,根据本发明的另一实施例,通过保持通过具有低对比度的颜色的相邻像素发出的光线的数量,同时增加通过不具有低对比度的颜色的相邻像素发出的光线的数量,图像处理系统 减少在执行光线跟踪同时保持渲染图像的质量时遇到的工作量。
    • 5. 发明授权
    • Store misaligned vector with permute
    • 存储未对齐的向量与置换
    • US08161271B2
    • 2012-04-17
    • US11775999
    • 2007-07-11
    • David Arnold LuickEric Oliver MejdrichAdam James Muff
    • David Arnold LuickEric Oliver MejdrichAdam James Muff
    • G06F15/00G06F15/76G06F9/30G06F9/40G06F7/38G06F9/00G06F9/44G06F9/26G06F9/34
    • G06T15/06
    • Embodiments of the invention provide logic within the store data path between a processor and a memory array. The logic may be configured to misalign vector data as it is stored to memory. By misaligning vector data as it is stored to memory, memory bandwidth may be maximized while processing bandwidth required to store vector data misaligned is minimized. Furthermore, embodiments of the invention provide logic within the load data path which allows vector data which is stored misaligned to be aligned as it is loaded into a vector register. By aligning misaligned vector data as it is loaded into a vector register, memory bandwidth may be maximized while processing bandwidth required to align misaligned vector data may be minimized.
    • 本发明的实施例提供处理器和存储器阵列之间的存储数据路径内的逻辑。 逻辑可以被配置为在向量数据存储到存储器时将其对准。 通过在将矢量数据存储到存储器时将其对准,存储器带宽可以最大化,而存储向量数据不对齐所需的处理带宽最小化。 此外,本发明的实施例提供了负载数据路径内的逻辑,其允许存储的未对准的矢量数据在被加载到向量寄存器中时被对准。 通过在将其加载到向量寄存器中时对准未对齐的矢量数据,可以最大化存储器带宽,同时可以最小化对准未对齐矢量数据所需的处理带宽。
    • 6. 发明授权
    • Ray tracing image processing system
    • 光线跟踪图像处理系统
    • US08139060B2
    • 2012-03-20
    • US11563978
    • 2006-11-28
    • Jeffrey Douglas BrownRussell Dean HooverEric Oliver Mejdrich
    • Jeffrey Douglas BrownRussell Dean HooverEric Oliver Mejdrich
    • G06T15/10G06T15/20G06T15/50G06T15/60
    • G06T15/40G06T15/06
    • According to embodiments of the invention, a normally recursive ray tracing algorithm may be partitioned to form an iterative ray tracing algorithm. The resulting portions of the iterative ray tracing algorithm may be executed by a plurality of processing elements. Furthermore, according to embodiments of the invention, a network of inboxes may be used to transfer information which defines original rays and secondary rays (information unlikely to be reused for subsequently issued rays and subsequently rendered frames) between processing elements, and a shared memory cache may store information relating to a three dimensional scene (information likely to be reused for subsequently issued rays and subsequently rendered frames). Using a plurality of processing elements to perform ray tracing and storing information in the shared memory cache which is likely to be reused for subsequent rays and subsequent frames, the performance of a ray tracing image processing system may be improved.
    • 根据本发明的实施例,正常递归光线跟踪算法可以被分割以形成迭代光线跟踪算法。 迭代光线跟踪算法的结果部分可以由多个处理元件执行。 此外,根据本发明的实施例,可以使用收件箱网络来传送定义在处理元件之间的原始光线和次级光线(不太可能再次用于随后发出的光线和随后渲染的帧的信息)的信息,以及共享存储器高速缓存 可以存储与三维场景有关的信息(可能再次用于随后发出的光线和随后渲染的帧的信息)。 使用多个处理元件来执行光线跟踪并且将信息存储在共享存储器高速缓存中,这可能被重用于后续的光线和后续的帧,可以提高光线跟踪图像处理系统的性能。