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    • 4. 发明申请
    • Gaming Device with Resources Swapping
    • 具有资源交换的游戏设备
    • US20080194336A1
    • 2008-08-14
    • US11570097
    • 2005-06-07
    • Mark B. GagnerRobertus A kloesCraig J. Sylla
    • Mark B. GagnerRobertus A kloesCraig J. Sylla
    • A63F9/24
    • G06F12/0888G06F12/122G07F17/32G07F17/3202
    • Embodiments of the invention include a method for conserving memory storage on a gaming machine. The method includes creating a resource file and caching the resource file in RAM on a gaming machine; determining whether the resource file is accessed more than a preselected number of times within a preselected time interval; caching the resource file in a SWAP store as a SWAP file if the resource file has not been accessed the preselected number of times within the preselected time interval; monitoring the number of times the SWAP file is accessed within a preselected period of time; and caching the SWAP file as a resource file in RAM of the gaming machine if the SWAP file is accessed a number of preselected times or more.
    • 本发明的实施例包括一种用于在游戏机上保存存储器的方法。 该方法包括在游戏机上创建资源文件并将资源文件缓存在RAM中; 在预选时间间隔内确定资源文件是否被访问多于预选次数; 如果在预选的时间间隔内尚未访问预选次数的资源文件,则将资源文件作为SWAP文件缓存在SWAP存储中; 在预选的时间段内监控SWAP文件被访问的次数; 并且如果SWAP文件被访问多个预选次数或更多次,则将SWAP文件作为资源文件缓存到游戏机的RAM中。