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    • 4. 发明申请
    • PERSISTENT DEVICE RELATIONSHIPS IN WAGERING GAME SYSTEMS
    • 在游戏系统中的不间断的设备关系
    • US20100331079A1
    • 2010-12-30
    • US12918066
    • 2009-02-26
    • Michael R. BytnarMark B. GagnerTimothy C. LooseLarry J. PaceyScott H. Schulhof
    • Michael R. BytnarMark B. GagnerTimothy C. LooseLarry J. PaceyScott H. Schulhof
    • A63F9/24
    • G07F17/32G07F17/3218G07F17/3223H04L67/38H04W12/003H04W12/06
    • In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request.
    • 在一些实施例中,投注游戏系统包括被配置为呈现包括投注游戏的结果的媒体内容的个人区域网络设备。 该系统可以包括投注游戏机,其被配置为确定并向个人区域网络设备提供投注游戏结果。 投注游戏机可以包括配置为与个人区域网络设备交换数据的个人区域网络设备收发器,包括投注游戏结果的数据,以及被配置为检测个人区域网络设备的个人区域网络控制器,以获得识别 用于没有播放器输入的个人区域网络设备的代码,以及通过使用识别码对个人区域网络设备进行认证。 该系统还可以包括配置为与玩家标识符相关联地存储识别码的存储库,并且根据请求将标识码提供给投注游戏机。
    • 8. 发明授权
    • Flex-time scheduling of electronic gaming machines
    • 电子游戏机的灵活时间调度
    • US08303418B2
    • 2012-11-06
    • US12528663
    • 2008-02-12
    • Mary M. BurkeMichael R. Bytnar
    • Mary M. BurkeMichael R. Bytnar
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/323G07F17/32G07F17/3234
    • An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions.
    • 一种说明性的方法来控制在游戏中投注的电子游戏机(EGM)中的变化。 由一个或多个EGM实现的条件计划存储在存储器中。 附表包括记录有股东特别大会的身份的记录,确定的股东特别大会执行的条件,实施条件的日期以及实施发生的开始和结束时间。 每个记录存储优先级参数。 确定在同一日期实施至少两个记录,从而导致与第一和第二记录相关联的第一和第二条件的实施的服务时间重叠。 基于第一和第二记录中的每一个的相应优先级参数来确定第一和第二记录的执行时间顺序。 第一和第二记录的执行是根据所确定的顺序引起的,以避免服务于第一和第二条件的实现的时间重叠。