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    • 8. 发明授权
    • Gaming machine and control method thereof
    • 游戏机及其控制方法
    • US08784187B2
    • 2014-07-22
    • US13124769
    • 2009-10-19
    • Hiroki MunakataKenichi Fujimori
    • Hiroki MunakataKenichi Fujimori
    • A63F9/24
    • G07F17/32G07F17/3211G07F17/3293
    • A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game.
    • 本发明的游戏机具有存储器,用于在从多个卡中提取预定数量的卡之后存储用作混洗多张卡的条件的多个预定值。 然后,确定特定的预定值作为从存储在存储器中的多个预定值之间进行混洗多个卡的条件。 此外,以从多个卡中确定在游戏中使用的经销商卡和玩家卡片的方式执行游戏,然后将所确定的卡片进行比较。 此外,游戏中使用的卡片的数量被累积计数,然后各个使用的卡被累积地存储为存储器中的旧卡。 此外,作为重复游戏的结果,在计数的卡数达到特定设定的预定值的情况下,在开始下一游戏时,多张卡被洗牌。