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    • 2. 发明授权
    • Entertainment system
    • 娱乐系统
    • US08292737B2
    • 2012-10-23
    • US12067468
    • 2007-02-23
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • A63F9/24
    • A63F13/213A63F13/06A63F13/24A63F13/42A63F2300/1006A63F2300/1043A63F2300/1093A63F2300/301A63F2300/6045G06F3/033
    • The present invention provides a game system using LEDs in a controller 20. In a game system of the present invention, an image pickup apparatus captures the controller. The controller includes multiple input units for making an operation input to advance a game, and multiple LEDs for indicating a controller number set for the controller in a game application executed. A game apparatus accepts an operation input provided to the controller and reflects the operation input in the processing of a game application, acquires a captured image from the image pickup apparatus, acquires the position of the controller in the captured image based on the position of the LED in the captured image and reflects the acquired position information in the processing of the game application, and generates an image signal showing the result of application processing performed based on the operation input and acquired position information.
    • 本发明提供一种在控制器20中使用LED的游戏系统。在本发明的游戏系统中,图像拾取装置捕获控制器。 控制器包括用于进行游戏进行操作输入的多个输入单元,以及用于指示在执行的游戏应用中为控制器设置的控制器号码的多个LED。 游戏装置接受提供给控制器的操作输入并反映在游戏应用的处理中的操作输入,从图像拾取装置获取拍摄图像,基于拍摄图像的位置获取拍摄图像中的控制器的位置 LED,并且在游戏应用的处理中反映获取的位置信息,并且生成表示基于操作输入和获取的位置信息执行的应用处理结果的图像信号。
    • 3. 发明申请
    • Image Processing Device and Image Processing Method
    • 图像处理装置和图像处理方法
    • US20100302264A1
    • 2010-12-02
    • US12787489
    • 2010-05-26
    • Hiroyuki SegawaAkio Ohba
    • Hiroyuki SegawaAkio Ohba
    • G09G5/36G06T1/60
    • G06F3/1462G06T3/00G09G5/14G09G2310/04
    • A display timing setting unit determines the timing of rendering an image by raster scanning. A pixel reading unit reads a pixel according to timing information output from the display timing setting unit. An area of interest information input unit enters information for identifying an arbitrary area of interest within an image. An area of interest identifying unit determines whether the pixel is included in the area of interest based on the timing information output by the display timing setting unit. A finite-bit generation unit generates a finite bit series by subjecting information on the pixel to mapping transformation when the pixel is included in the area of interest.
    • 显示定时设置单元通过光栅扫描确定渲染图像的定时。 像素读取单元根据从显示定时设定单元输出的定时信息读取像素。 感兴趣区域信息输入单元输入用于识别图像内的任意感兴趣区域的信息。 感兴趣区域识别单元基于由显示定时设置单元输出的定时信息确定该像素是否包括在感兴趣区域中。 有限位生成单元通过在像素包括在感兴趣区域中的像素上进行映射变换来生成有限位序列。
    • 4. 发明申请
    • Entertainment System
    • 娱乐系统
    • US20100062854A1
    • 2010-03-11
    • US12067468
    • 2007-02-23
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • A63F9/24
    • A63F13/213A63F13/06A63F13/24A63F13/42A63F2300/1006A63F2300/1043A63F2300/1093A63F2300/301A63F2300/6045G06F3/033
    • Provided is a game system utilizing the LEDs of a controller (20). In a game system (1), an image pickup device (2) takes the image of the controller (20). The controller (20) includes a plurality of input units for performing an operation input to proceed a game, and a plurality of LEDs for expressing a controller number to be set in the controller (20), in a game application to be executed. A game device (10) accepts and reflects the operation input of the controller (20), upon the processing of the game application, acquires the taken image from the image pickup device (2), acquires a position in the taken image of the controller (20) from the positions of the LEDs in the taken image, reflects the acquired position information upon the processing of the game application, and generates an image signal indicating the application processing result based on the operation input and the acquired position information.
    • 提供了利用控制器(20)的LED的游戏系统。 在游戏系统(1)中,摄像装置(2)拍摄控制器(20)的图像。 控制器(20)包括用于进行游戏的操作输入的多个输入单元和用于表达要在控制器(20)中设置的控制器编号的多个LED,以在要执行的游戏应用中。 游戏装置(10)接受并反映控制器(20)的操作输入,在游戏应用程序的处理中,从图像拾取装置(2)获取拍摄图像,获取控制器(20)的拍摄图像中的位置 (20)从拍摄图像中的LED的位置反映所获取的位置信息,并且基于操作输入和获取的位置信息生成指示应用处理结果的图像信号。
    • 9. 发明授权
    • Image processing device, image processing method, and information storage medium
    • 图像处理装置,图像处理方法和信息存储介质
    • US08223220B2
    • 2012-07-17
    • US12993858
    • 2009-01-20
    • Tetsugo InadaAkio OhbaHiroyuki Segawa
    • Tetsugo InadaAkio OhbaHiroyuki Segawa
    • H04N5/228
    • G06K9/00604G06T1/20G06T7/246G06T2207/10016G06T2207/10024G06T2207/30221
    • Provided is an image processing device, an image processing method, and a program which can prevent a total processing time from significantly increasing while maintaining precision of image processing at a high level, where an image acquiring section sequentially acquires images generated by imaging a predetermined subject to be imaged; an image processing executing section executes, in each of sequentially-arriving processing periods, image processing on the image acquired by the image acquiring section; a preprocessing execution result output section outputs an execution result of preprocessing performed on the image in part of the sequentially-arriving processing periods, the image having been acquired by the image acquiring section before the part of the sequentially-arriving processing periods; an execution result holding section keeps holding the execution result output by the preprocessing execution result output section at least until the execution result is output next time by the preprocessing execution result output section; and the image processing executing section executes the image processing by applying the execution result held in the execution result holding section to the image acquired by the image acquiring section.
    • 提供了一种图像处理装置,图像处理方法和程序,其可以在保持图像处理的高精度的同时保持总处理时间显着增加,其中图像获取部分顺序地获取通过对预定对象进行成像而产生的图像 被成像; 图像处理执行部在每个顺序到达的处理周期中执行对由图像获取部获取的图像的图像处理; 预处理执行结果输出部分在顺序到达的处理周期的一部分的一部分中输出对图像执行的预处理的执行结果,该图像已经被图像获取部分在顺序到达的处理周期的一部分之前获取; 执行结果保持部分至少保持由预处理执行结果输出部分输出的执行结果,直到执行结果被下一次由预处理执行结果输出部分输出; 并且图像处理执行部分通过将执行结果保持部分中保存的执行结果应用于由图像获取部分获取的图像来执行图像处理。