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    • 1. 发明授权
    • Flex-time scheduling of electronic gaming machines
    • 电子游戏机的灵活时间调度
    • US08303418B2
    • 2012-11-06
    • US12528663
    • 2008-02-12
    • Mary M. BurkeMichael R. Bytnar
    • Mary M. BurkeMichael R. Bytnar
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/323G07F17/32G07F17/3234
    • An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions.
    • 一种说明性的方法来控制在游戏中投注的电子游戏机(EGM)中的变化。 由一个或多个EGM实现的条件计划存储在存储器中。 附表包括记录有股东特别大会的身份的记录,确定的股东特别大会执行的条件,实施条件的日期以及实施发生的开始和结束时间。 每个记录存储优先级参数。 确定在同一日期实施至少两个记录,从而导致与第一和第二记录相关联的第一和第二条件的实施的服务时间重叠。 基于第一和第二记录中的每一个的相应优先级参数来确定第一和第二记录的执行时间顺序。 第一和第二记录的执行是根据所确定的顺序引起的,以避免服务于第一和第二条件的实现的时间重叠。
    • 10. 发明授权
    • Multi-game context for episodic gaming
    • 情景游戏的多游戏环境
    • US08303403B2
    • 2012-11-06
    • US12300431
    • 2007-05-08
    • Peter R. AndersonMichael R. BytnarKevin Kahley
    • Peter R. AndersonMichael R. BytnarKevin Kahley
    • A63F13/10
    • G07F17/32G07F17/3232G07F17/3267
    • This document discusses, among other things, systems and methods for managing multi-game contexts. An apparatus comprises a wagering game unit operable to present a wagering game upon which monetary value can be wagered; and a game context management unit operable to determine a list of installed wagering games on a wagering game machine and to determine one or more relevant rules, wherein a relevant rule is a one that is related to at least one of the installed wagering games, the game context management unit further operable to process each relevant rule to calculate a group of available games; and to present the available games on a primary display.
    • 本文档还讨论了管理多游戏环境的系统和方法。 一种装置,包括投注游戏单元,可操作以呈现可以下注货币价值的投注游戏; 以及游戏上下文管理单元,其可操作以确定投注游戏机上安装的投注游戏的列表并且确定一个或多个相关规则,其中相关规则是与所安装的投注游戏中的至少一个相关的规则, 游戏上下文管理单元还可操作以处理每个相关规则以计算一组可用游戏; 并在主显示器上呈现可用的游戏。