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    • 4. 发明授权
    • 3D mode selection mechanism for video playback
    • 视频播放的3D模式选择机制
    • US08660402B2
    • 2014-02-25
    • US12746951
    • 2008-12-10
    • Philip Steven NewtonHendrik Frank MollGheorghe Sorin StanFrancesco Scalori
    • Philip Steven NewtonHendrik Frank MollGheorghe Sorin StanFrancesco Scalori
    • H04N9/80
    • H04N13/139G11B20/10527G11B2020/10611H04N13/144H04N13/189H04N13/359H04N13/366H04N2213/002H04N2213/003H04N2213/007
    • The invention relates to a signal comprising video information and associated playback information, the video information and associated playback information being organized according to a playback format, the video information comprising a primary video stream for two-dimensional (2D) display, and an additional information stream for enabling three-dimensional (3D) display, wherein that the associated playback information comprises display information indicating the types of display possible. The invention also relates to a method and device for playback of such a signal, the method comprising receiving the video information and the associated playback information, processing the display information to determine that both two-dimensional (2D) display possible and three-dimensional (3D) display are possible for the received video information; determining a playback setting of a playback device indicating whether the video information should be displayed two-dimensional (2D) or three dimensional (3D); and processing for display either the primary video stream or the primary video stream and the additional information stream, in accordance with the playback setting of the playback device.
    • 本发明涉及包括视频信息和相关联的重放信息的信号,视频信息和相关联的重放信息根据播放格式被组织,该视频信息包括用于二维(2D)显示的主视频流和附加信息 用于启用三维(3D)显示的流,其中相关联的重放信息包括指示可能的显示类型的显示信息。 本发明还涉及一种用于回放这种信号的方法和装置,该方法包括:接收视频信息和相关联的重放信息,处理显示信息以确定二维(2D)显示可能和三维( 3D)显示对于所接收的视频信息是可能的; 确定播放设备的播放设置,指示视频信息是否应显示为二维(2D)或三维(3D); 以及根据回放设备的回放设置来显示主视频流或主视频流和附加信息流的处理。
    • 6. 发明申请
    • COMBINING 3D VIDEO AND AUXILIARY DATA
    • 组合3D视频和辅助数据
    • US20110234754A1
    • 2011-09-29
    • US13130406
    • 2009-11-20
    • Philip Steven NewtonFrancesco Scalori
    • Philip Steven NewtonFrancesco Scalori
    • H04N13/00
    • H04N13/122H04N13/161H04N13/178H04N13/183
    • A three dimensional [3D] video signal (21) comprises a first primary data stream (22) representing a left image to be displayed for the left eye of a viewer and a second primary data stream representing a right image to be displayed for the right eye of the viewer for rendering 3D video data exhibiting a nominal depth range. For enabling overlaying auxiliary image data on the 3D video data at an auxiliary depth in the nominal depth range a secondary data stream (23) is included in the signal. The secondary data stream is displayed, during overlaying, for one of the eyes instead of the respective primary data stream for rendering the 3D video data exhibiting a modified depth range farther away from the viewer than the auxiliary depth.
    • 三维[3D]视频信号(21)包括第一主要数据流(22),其表示要为观看者的左眼显示的左图像和第二主数据流,表示要右侧显示的右图像 用于渲染呈现标称深度范围的3D视频数据的观看者的眼睛。 为了能够在标称深度范围内的辅助深度上的3D视频数据上重叠辅助图像数据,辅助数据流(23)被包括在信号中。 在覆盖期间,对于其中一个眼睛而不是相应的主数据流,在覆盖期间显示辅助数据流,以便呈现出比辅助深度更远离观看者的修改的深度范围的3D视频数据。
    • 8. 发明授权
    • Entry points for 3D trickplay
    • 3D特技播放的入口点
    • US09007434B2
    • 2015-04-14
    • US12781494
    • 2010-05-17
    • Philip Steven NewtonFrancesco Scalori
    • Philip Steven NewtonFrancesco Scalori
    • H04N13/00H04N13/04G11B27/00G11B27/034H04N19/597
    • H04N13/359G11B27/005G11B27/034H04N5/783H04N5/85H04N13/178H04N13/189H04N19/597H04N21/2387H04N21/816
    • Providing entry points for 3D video data is described; an entry point unit (18) generates an entry point table by defining entry points in an incoming 3D video data stream and storing entry point addresses giving the location of the defined entry points; the video data stream comprises a multitude of sub-streams, which multitude encodes one stream of 3D 5 video data and comprises at least one 2D sub-stream that independently encodes a 2D version of the 3D video data and at least one auxiliary sub-stream that dependently encodes part of the 3D video data; the entry points include main entry points in the 2D sub-stream and auxiliary entry points in the auxiliary sub-stream for enabling 3D trickplay of the 3D video data by retrieving and decoding non-adjacent fragments of the 2D sub-stream and retrieving 10 and dependently decoding corresponding fragments of the auxiliary sub-stream.
    • 描述3D视频数据的入口点; 入口单元(18)通过定义输入3D视频数据流中的入口点并存储给定定义入口点的位置的入口点地址来生成入口点表; 视频数据流包括多个子流,其多个编码一个3D 5视频数据流,并且包括独立地编码3D视频数据的2D版本和至少一个辅助子流的至少一个2D子流 它依赖地编码3D视频数据的一部分; 入口点包括二维子流中的主入口点和辅助子流中的辅助入口点,用于通过检索和解码2D子流的非相邻片段来实现3D视频数据的3D特技播放,并且检索10和 依赖地解码辅助子流的相应片段。
    • 9. 发明申请
    • ENTRY POINTS FOR 3D TRICKPLAY
    • 3D TRICKPLAY的入场点
    • US20120063742A1
    • 2012-03-15
    • US13320569
    • 2010-05-12
    • Philip S. NewtonFrancesco Scalori
    • Philip S. NewtonFrancesco Scalori
    • H04N9/80
    • H04N13/359G11B27/005G11B27/034H04N5/783H04N5/85H04N13/178H04N13/189H04N19/597H04N21/2387H04N21/816
    • Providing entry points for 3D video data is described. An entry point unit (18) generates an entry point table by defining entry points in an incoming 3D video data stream and storing entry point addresses giving the location of the defined entry points. The video data stream comprises a multitude of sub-streams, which multitude encodes one stream of 3D video data and comprises at least one 2D sub-stream that independently encodes a 2D version of the 3D video data and at least one auxiliary sub-stream that dependently encodes part of the 3D video data. The entry points include main entry points in the 2D sub-stream and auxiliary entry points in the auxiliary sub-stream for enabling 3D trickplay of the 3D video data by retrieving and decoding nonadjacent fragments of the 2D sub-stream and retrieving and dependently decoding corresponding fragments of the auxiliary sub-stream.
    • 描述了3D视频数据的入口点。 入口单元(18)通过定义输入3D视频数据流中的入口点并存储给定定义入口点的位置的入口点地址来生成入口点表。 视频数据流包括多个子流,其多个编码一个3D视频数据流,并且包括独立地编码3D视频数据的2D版本的至少一个2D子流以及至少一个辅助子流, 依赖地编码3D视频数据的一部分。 入口点包括辅助子流中的二维子流中的主入口点和辅助子流中的辅助入口点,用于通过检索和解码2D子流的非相邻分段来实现3D视频数据的3D特技播放,并且对相应的 辅助子流的片段。