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    • 7. 发明授权
    • Method and apparatus for texture memory management
    • 纹理记忆管理方法和装置
    • US06466223B1
    • 2002-10-15
    • US09275725
    • 1999-03-24
    • Angus DorbieChristopher J. MigdalPhilippe G. Lacroute
    • Angus DorbieChristopher J. MigdalPhilippe G. Lacroute
    • G09G540
    • G06T15/04
    • A method and apparatus for efficiently managing texture memory in computer graphics systems is provided. Texture images are stored in discrete memory-aligned tiles to avoid fragmentation in the texture memory. Larger texture images are divided up into smaller tiles so that they will fit in any available tile region in texture memory. Small texture images usually fit into a single tile and therefore do not usually have to be divided up. Texture images that are larger than a tile region are split up into tile-sized images that are stored individually in any available tile region of texture memory. By dividing up the larger texture images this way, the texture memory is used more efficiently because any gaps that appear in the texture memory due to fragmentation may be filled by the tile-sized images.
    • 提供了一种用于在计算机图形系统中有效管理纹理存储器的方法和装置。 纹理图像存储在离散的存储器对齐的瓦片中,以避免纹理存储器中的碎片。 较大的纹理图像被分成较小的瓦片,使得它们将适合纹理内存中的任何可用的瓦片区域。 小纹理图像通常适合单个瓷砖,因此通常不需要分割。 大于瓦片区域的纹理图像被分割成瓦片大小的图像,它们分别存储在纹理内存的任何可用的瓦片区域中。 通过以这种方式分割较大的纹理图像,纹理存储器被更有效地使用,因为由于碎片而在纹理存储器中出现的任何间隙可以由图块尺寸的图像填充。
    • 8. 发明授权
    • Apparatus and method for sharing antialiasing memory across multiple displays
    • 用于在多个显示器之间共享抗锯齿存储器的装置和方法
    • US06756978B1
    • 2004-06-29
    • US09294450
    • 1999-04-19
    • Edward C. ChenMichael T. JonesMark Stefan GrossmanPhilippe G. LacrouteJohn Montrym
    • Edward C. ChenMichael T. JonesMark Stefan GrossmanPhilippe G. LacrouteJohn Montrym
    • G06T1500
    • G09G1/06G06T15/005
    • A computer-implemented method for generating three-dimensional images by reusing multisample memory. Pixels corresponding to a first section of the overall display are multisampled. The multisampled pixel values corresponding to the first section of the display are stored in a multisample memory. The final pixel values corresponding to the first section of the display are stored in a frame buffer. Thereupon, multisampling is performed on those pixels belonging to a second section of the overall display. The same multisample memory is reused to store the multisampled pixel values corresponding to the second section of the display. In other words, the same piece of multisample memory is shared between the first and second portions of the display, thereby minimizing the amount of multisample memory that is needed. The final pixel values corresponding to the second section of the display are stored in the frame buffer. This process is repeated until multisampling has been performed over the entire display area. Meanwhile, pixel values from the frame buffer are being rendered out for display.
    • 一种用于通过重复使用多采样存储器来生成三维图像的计算机实现的方法。 对应于整个显示器的第一部分的像素是多采样的。 对应于显示器的第一部分的多采样像素值存储在多采样存储器中。 对应于显示器的第一部分的最终像素值被存储在帧缓冲器中。 因此,对属于整个显示器的第二部分的那些像素执行多次采样。 重复使用相同的多采样存储器来存储对应于显示器的第二部分的多采样像素值。 换句话说,同一片多采样存储器在显示器的第一和第二部分之间共享,从而最小化所需的多采样存储器的量。 对应于显示器的第二部分的最终像素值被存储在帧缓冲器中。 重复该过程,直到在整个显示区域上执行多次采样。 同时,来自帧缓冲器的像素值被呈现出来用于显示。