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    • 4. 发明授权
    • Automatic lathe
    • 自动车床
    • US07464628B2
    • 2008-12-16
    • US10583727
    • 2003-12-26
    • Hiroshi ShinoharaToru TakahashiYoshiaki HirakawaYosuke AndoHajime Matsumaru
    • Hiroshi ShinoharaToru TakahashiYoshiaki HirakawaYosuke AndoHajime Matsumaru
    • B23B3/00B23B19/02
    • B23B25/00B23B13/022B23B13/125B23Q1/763Y10T29/5109Y10T82/25Y10T82/2514Y10T82/2552Y10T82/2572Y10T82/26Y10T408/83
    • An automatic lathe is provided which is capable of rapidly and easily switching between machining of a material with a guide bush and machining of the material without the guide bush. The automatic lathe has a head stock (6) and a guide bush support table (1). The head stock (6) is provided with a spindle drive motor (8). The guide bush support table (1) is provided with a guide bush rotating motor (11). There are provided: support table fixing means (15) for positioning and fixing the guide bush support table (1); a guide member (12) rotatably installed on the guide bush support table (1) and regulated so as not to move forward and backward and having a through-hole formed for a spindle (3) to be inserted therein; a guide bush (4) detachably fitted to the tip of the guide member (12); and spindle fixing means (37) for positioning and fixing the spindle (3) on the guide bush support table (1) at a specified position when the guide bush (4) is removed from the guide member (12).
    • 提供了一种自动车床,其能够快速且容易地在具有导向衬套的材料的加工之间切换并且在没有引导衬套的情况下加工材料。 自动车床具有头架(6)和导套支撑台(1)。 头架(6)设有主轴驱动电动机(8)。 导套支承台(1)设有导套旋转马达(11)。 提供:用于定位和固定导套支撑台(1)的支撑台固定装置(15); 引导构件(12),其可旋转地安装在所述引导衬套支撑台(1)上并且被调节为不向前和向后移动并且具有形成为用于插入其中的心轴(3)的通孔; 可拆卸地装配到引导构件(12)的尖端的引导衬套(4); 以及主轴固定装置(37),用于当导向套筒(4)从引导构件(12)移除时,在指定位置处将导轴(3)定位并固定在导套支撑台(1)上。
    • 5. 发明申请
    • Automatic Lathe
    • 自动车床
    • US20070224007A1
    • 2007-09-27
    • US10583727
    • 2003-12-26
    • Hiroshi ShinoharaToru TakahashiYoshiaki HirakawaYosuke AndoHajime Matsumaru
    • Hiroshi ShinoharaToru TakahashiYoshiaki HirakawaYosuke AndoHajime Matsumaru
    • B23B7/02
    • B23B25/00B23B13/022B23B13/125B23Q1/763Y10T29/5109Y10T82/25Y10T82/2514Y10T82/2552Y10T82/2572Y10T82/26Y10T408/83
    • An automatic lathe is provided which is capable of rapidly and easily switching between machining of a material with a guide bush and machining of the material without the guide bush. The automatic lathe has a head stock (6) and a guide bush support table (1). The head stock (6) is provided with a spindle drive motor (8). The guide bush support table (1) is provided with a guide bush rotating motor (11). There are provided: support table fixing means (15) for positioning and fixing the guide bush support table (1); a guide member (12) rotatably installed on the guide bush support table (1) and regulated so as not to move forward and backward and having a through-hole formed for a spindle (3) to be inserted therein; a guide bush (4) detachably fitted to the tip of the guide member (12); and spindle fixing means (37) for positioning and fixing the spindle (3) on the guide bush support table (1) at a specified position when the guide bush (4) is removed from the guide member (12).
    • 提供了一种自动车床,其能够快速且容易地在具有导向衬套的材料的加工之间切换并且在没有引导衬套的情况下加工材料。 自动车床具有头架(6)和导套支撑台(1)。 头架(6)设有主轴驱动电动机(8)。 导套支承台(1)设有导套旋转马达(11)。 提供:用于定位和固定导套支撑台(1)的支撑台固定装置(15); 引导构件(12),其可旋转地安装在所述引导衬套支撑台(1)上并且被调节为不向前和向后移动并且具有形成为用于插入其中的心轴(3)的通孔; 可拆卸地装配到引导构件(12)的尖端的引导衬套(4); 以及主轴固定装置(37),用于当导向套筒(4)从引导构件(12)移除时,在指定位置处将导轴(3)定位并固定在导套支撑台(1)上。
    • 7. 发明申请
    • POWER CONSUMPTION OUTPUT DEVICE
    • 消耗功率输出装置
    • US20130204417A1
    • 2013-08-08
    • US13880230
    • 2011-10-19
    • Hajime MatsumaruHitoshi MatsumotoYutaka Shibui
    • Hajime MatsumaruHitoshi MatsumotoYutaka Shibui
    • G05B19/18
    • G05B19/18B23B25/06G01R22/10G05B19/4063G05B2219/31415G06Q50/06
    • To provide a power consumption output device capable of precisely calculating the electricity cost per product manufactured by an apparatus whose power consumption differs in each cycle of operation for manufacturing a product.The power consumption output device for an apparatus that manufactures a plurality of products from a supplied material includes: power detection means (102) capable of detecting power consumption in a target period, including at least a period needed for manufacturing all products that can be manufactured from a single material from the beginning of supplying the material to the end of ejecting a remaining material; and output means (104) for outputting power consumption per product by using the power consumption detected by the power detecting means (102) and the number of products manufactured from the single material.
    • 提供能够精确地计算由用于制造产品的每个周期的功耗不同的设备制造的每个产品的电费成本的功耗输出装置。 用于从所提供的材料制造多个产品的装置的功率消耗输出装置包括:能够检测目标周期中的功率消耗的功率检测装置(102),其包括制造所有可以制造的所有产品所需的时间 从提供材料的开始到结束喷射剩余材料的单一材料; 以及输出装置(104),用于通过使用由功率检测装置(102)检测的功率消耗和从单一材料制造的产品的数量来输出每个产品的功率消耗。
    • 9. 发明授权
    • Game device, game device control method, and information storage medium that control a character based on visibility
    • 游戏装置,游戏装置控制方法以及基于可见度来控制角色的信息存储介质
    • US08827785B2
    • 2014-09-09
    • US12294348
    • 2007-03-06
    • Eiji SuzukiHajime Matsumaru
    • Eiji SuzukiHajime Matsumaru
    • A63F13/00A63F13/30A63F13/40
    • A63F13/56A63F13/10A63F13/12A63F13/812A63F2300/305A63F2300/638A63F2300/8011
    • To provide a game device capable of preferably producing an image of a picture in which a first game character loses sight of a second game character having moved so as to disappear from view of the first game character, and thus delays in responding to the second game character. An operation target selection unit (72) selects an operation target character from among the plurality of first game characters. An operation target control unit (74a) changes a state of the first game character selected by the operation target selection unit (72), in the game space, based on a signal input from an operation unit. A selection restriction unit (72b) restricts, in the case where it is determined by the determination unit (72a) that the position of the second game character is included in a determination target area determined based on the position and orientation of the first game character, selection of that first game character by the operation target selection unit (72).
    • 为了提供能够优选地产生图像的游戏装置,其中第一游戏角色看不见第二游戏角色的第二游戏角色,以便从第一游戏角色的视角消失,从而延迟响应于第二游戏 字符。 操作对象选择部(72)从多个第一游戏角色中选择操作对象角色。 操作对象控制单元(74a)基于从操作单元输入的信号,在游戏空间中改变由操作对象选择单元(72)选择的第一游戏角色的状态。 选择限制单元(72b)在确定单元(72a)确定第二游戏角色的位置被包括在基于第一游戏角色的位置和方向确定的确定目标区域中时,限制 ,由操作对象选择单元(72)选择该第一游戏角色。
    • 10. 发明授权
    • Game machine, game machine control method, and information storage medium
    • 游戏机,游戏机控制方法和信息存储介质
    • US08172657B2
    • 2012-05-08
    • US12438495
    • 2007-07-09
    • Hajime Matsumaru
    • Hajime Matsumaru
    • A63F13/00
    • A63F13/56A63F13/10A63F13/812A63F2300/303A63F2300/305A63F2300/64A63F2300/8011
    • Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (64) sets, based on a location and orientation of an operational target player character, a field-of-view area of the operational target player character. A pass-partner-search-area setting area (74) sets a pass-partner search area, based on the location of the operational target player character and a direction specified by a pass-direction instructing operation. In the case where a pass-execution instructing operation is received, a pass-execution control unit (68) determines whether a moving object character is moved in a direction determined based on a location of a teammate player character selected from among teammate player characters located within the pass-partner search area, or in a direction specified by the pass-direction instructing operation, based on a judgment result as to whether or not one or more teammate player characters are located within the field-of-view area of the operational target player character.
    • 本发明提供一种游戏机,其能够在运动游戏中展现玩家的“视野范围”。 视场区域设定单元(64)基于操作对象玩家角色的位置和方位来设置操作对象玩家角色的视野区域。 通过对方搜索区域设定区域(74)基于操作对象选手角色的位置和由通过方向指示操作指定的方向来设定通过对方搜索区域。 在接收到通过执行指示操作的情况下,通过执行控制单元(68)确定移动对象角色是否基于从所选择的队友运动员角色中选择的同队选手角色的位置确定的方向移动 在通过对方搜索区域内,或者在通过方向指示操作指定的方向上,基于关于一个或多个同队选手角色是否位于操作的视野范围内的判断结果 目标玩家角色。