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    • 1. 发明申请
    • CONDENSIBLE GAS COOLING SYSTEM
    • 可燃气体冷却系统
    • WO2010080390A2
    • 2010-07-15
    • PCT/US2009/068002
    • 2009-12-15
    • VARIAN SEMICONDUCTOR EQUIPMENT ASSOCIATESWALTHER, Steven, R.
    • WALTHER, Steven, R.
    • H01L21/265H01L21/683H01L21/687
    • H01J37/3171H01J37/20H01J2237/002H01J2237/2001
    • A workpiece cooling system and method are disclosed. Transferring heat away from a workpiece, such as a semiconductor wafer during ion implantation, is essential. Typically this heat is transferred to the workpiece support, or platen. In one embodiment, the desired operating temperature is determined. Based on this, a gas having a vapor pressure within a desired range, such as 10-50 torr, is selected. This range is required to be sufficiently low so as to be less than the clamping force. This condensible gas is used to fill the volume between the workpiece and the workpiece support. Heat transfer occurs based on adsorption and desorption, thereby offering improved transfer properties than traditionally employed gases, such as helium, hydrogen, nitrogen, argon and air.
    • 公开了一种工件冷却系统和方法。 在离子注入期间将热量从工件(例如半导体晶片)传出是至关重要的。 通常,这种热量传递到工件支撑件或压板。 在一个实施例中,确定期望的操作温度。 基于此,选择蒸气压在所需范围内的气体,例如10-50乇。 该范围要求足够低以便小于夹紧力。 该可冷凝气体用于填充工件和工件支架之间的体积。 基于吸附和解吸发生热传递,从而提供比传统使用的气体(例如氦气,氢气,氮气,氩气和空气)更好的转移性能。
    • 8. 发明申请
    • SYSTEMS AND METHODS FOR CONDUCTING A SWEEPSTAKES IN A GAMING ENVIRONMENT
    • 在游戏环境中进行游戏的系统和方法
    • WO2008022083A2
    • 2008-02-21
    • PCT/US2007075828
    • 2007-08-13
    • ARISTOCRAT TECHNOLOGIES INCWALTHER STEVENBERELOWITZ LAEL
    • WALTHER STEVENBERELOWITZ LAEL
    • G06F17/00
    • G07F17/3258A63F3/081G06Q20/40G06Q30/0209G07F17/32
    • Certain embodiments provide systems and methods for sweepstakes awards in a gaming environment. Certain embodiments provide a method including accumulating sweepstakes entries for a player based on at least one sweepstakes entry criterion and randomly selecting a winner from the pool of sweepstakes entries. The sweepstakes entries are associated with the player and incorporated in a pool of sweepstakes entries. In certain embodiments, the at least one sweepstakes entry criterion comprises at least one of one entry per player, accumulating points based on play, accumulating points based on machine outcome, and coin in. In certain embodiments, the method further includes determining eligibility of a player for the sweepstakes. In certain embodiments, eligibility is determined based on at least one of a player group, a machine group, a machine denomination, a machine type, a machine manufacturer, a game manufacturer, a game theme and a game title, for example.
    • 某些实施例提供了用于游戏环境中的抽奖奖励的系统和方法。 某些实施例提供了一种方法,包括基于至少一个抽奖条目标准累积玩家的抽奖条目,并从抽奖记录池中随机选择获胜者。 抽奖记录条目与播放器相关联,并且被并入抽奖记录池中。 在某些实施例中,所述至少一个抽奖进入标准包括每个玩家的一个条目中的至少一个,基于游戏累积点数,基于机器结果积累积分和投币。在某些实施例中,该方法还包括确定 玩家为抽奖。 在某些实施例中,例如,基于玩家组,机器组,机器面额,机器类型,机器制造商,游戏制造商,游戏主题和游戏标题中的至少一个来确定资格。